Some people say they are long time fans of elder scrolls yet

Post » Sat Dec 10, 2011 2:19 am

It's like they only have selective memories. A lot of complaints I have seen can be said about Morrowind or any other Elder Scrolls game. I have seen some of the Morrowind fans complain about how boring the characters are or bland they are, they complain about fetch quests or just quests that want you to kill someone. I've played a little of Arena, played a lot of Morrowind and have played Oblivion as well as Skyrim obviously and every Elder Scrolls game has the same types of quests and bland characters they don't really stick out much. Most of the quests in Morrowind just involed going into dungeons and killing everything inside then finding whatever you were sent there then bringing it back to someone.
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OJY
 
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Post » Sat Dec 10, 2011 8:10 am

Its called rose colored glasses, many people wear these. Anyway, just to add to your list, the UI in Morrowind was absolutely horrible. It was basically a rip off on many 1990's RPG's where you would click and drag stuff around your inventory to organize it, it was incredibly tedious and the icons were very small which sometimes made it hard to indentify what items you were moving. I probably spent atleast 1/3 of my time in Morrowind managing my inventory rather than playing the game. Yet many of the fan boys will tell you it was the best thing sinced sliced bread.

The UI in skyrim isn't all that, but honestly it isn't any worse than any game they have made before (and I play on PC).
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Kelly Tomlinson
 
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Post » Sat Dec 10, 2011 10:28 am

I think it's more that they believe that Bethesda should have fixed these issues by now.
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Captian Caveman
 
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Post » Sat Dec 10, 2011 9:13 am

I think it's more that they believe that Bethesda should have fixed these issues by now.


This.

Furthermore Bethesda is removing perfectly good features from the series, some of which added a lot of depth in the game.

Yes, I'm still really pissed off at how quest directions are given.
"Help me get my sword please. Here, now you magically know its location without me giving you any actual tips how to get there. Oh yeah, and you can also see it on your magical 3d map which is very impractical."
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Danielle Brown
 
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Post » Sat Dec 10, 2011 3:36 am

This.

Furthermore Bethesda is removing perfectly good features from the series, some of which added a lot of depth in the game.

Yes, I'm still really pissed off at how quest directions are given.
"Help me get my sword please. Here, now you magically know its location without me giving you any actual tips how to get there. Oh yeah, and you can also see it on your magical 3d map which is very impractical."


Morrowind gives you a big yellow square on your map to tell you where it is.

It's a video game. These kinds of things happen. You need to get over it.
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Brιonα Renae
 
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Post » Sat Dec 10, 2011 4:40 am

I did not really get into the series until Oblivion. I did play Morrowind for a short time, but did not get into the game. While somethings I did not like in Oblivion still there, Skyrim is an improvement over Oblivion. There will always be bugs in a game of this size and complexity. I agree with another user on this thread that people look at the old games with Rose colored glasses. When the next game comes out they will say how bad it is and how much better Skyrim was. Some people are only happy if they can complain about something.
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Cheville Thompson
 
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Post » Sat Dec 10, 2011 2:51 am

Its called rose colored glasses, many people wear these. Anyway, just to add to your list, the UI in Morrowind was absolutely horrible. It was basically a rip off on many 1990's RPG's where you would click and drag stuff around your inventory to organize it, it was incredibly tedious and the icons were very small which sometimes made it hard to indentify what items you were moving. I probably spent atleast 1/3 of my time in Morrowind managing my inventory rather than playing the game. Yet many of the fan boys will tell you it was the best thing sinced sliced bread.

The UI in skyrim isn't all that, but honestly it isn't any worse than any game they have made before (and I play on PC).

This, good post imo.

I've been playing since Morrowind, and it took me some time to get to know the series and get to the point where I love it. Sure it has downsides. Hell, I can't even build a town and command an army of 200. And I'm sure there might be other flaws. If they bother me at some point, I'll go play a game that doesn't have those flaws, only to realize TES is much better than most other games I know.
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Greg Cavaliere
 
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Post » Sat Dec 10, 2011 5:09 pm

Morrowind gives you a big yellow square on your map to tell you where it is.

It's a video game. These kinds of things happen. You need to get over it.


But in Morrowind you can also ignore the map, check your journal, read your notes and follow them.
In Skyrim if you ignore the map you're completely screwed, as you're apperantly supposed to guess where it is?

And why on earth would I get over it? I'd rather fight (what others apperantly see as whining) for such a feature to be implemented in future TES games.
I don't even want to think about what would've happened to the series after Oblivion if fans didn't critisize Bethesda's decisions there.
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Euan
 
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Post » Sat Dec 10, 2011 6:28 am

It's like they only have selective memories. A lot of complaints I have seen can be said about Morrowind or any other Elder Scrolls game. I have seen some of the Morrowind fans complain about how boring the characters are or bland they are, they complain about fetch quests or just quests that want you to kill someone. I've played a little of Arena, played a lot of Morrowind and have played Oblivion as well as Skyrim obviously and every Elder Scrolls game has the same types of quests and bland characters they don't really stick out much. Most of the quests in Morrowind just involed going into dungeons and killing everything inside then finding whatever you were sent there then bringing it back to someone.


I love those quest i just think the journal is overlazyed. I even think there should be more and more variety of them.

But Morrowind had no handholder, and if you REALLY played Morrowind you will remember fetching quest could end up in side informations thats tangled with MAIN QUEST.
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Dezzeh
 
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Post » Sat Dec 10, 2011 5:50 pm

Morrowind gives you a big yellow square on your map to tell you where it is.

It's a video game. These kinds of things happen. You need to get over it.


No, Morrowind just said "The cave is East of Ald Rhun" then after 2.5 hours of wandering around Ghostgate you go online and find out that its actually South East of Seyda Neen by about 300 feet (or however the #$^# the Telvanni spelled that city), but if you look at the map, it is exactly due east of Ald Ruhn. Well played [censored] npc.....well played. You shall feel my werewolf claws after you give me quest reward.....
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Brian LeHury
 
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Post » Sat Dec 10, 2011 11:34 am

Nostalgia colored glasses.
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Pete Schmitzer
 
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Post » Sat Dec 10, 2011 1:24 pm

Morrowind gives you a big yellow square on your map to tell you where it is.

It's a video game. These kinds of things happen. You need to get over it.


Not always there were a lot of quests that just give you vague instructions without a way point showing up.
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Taylah Haines
 
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Post » Sat Dec 10, 2011 10:46 am

No, Morrowind just said "The cave is East of Ald Rhun" then after 2.5 hours of wandering around Ghostgate you go online and find out that its actually South East of Seyda Neen by about 300 feet (or however the #$^# the Telvanni spelled that city), but if you look at the map, it is exactly due east of Ald Ruhn. Well played [censored] npc.....well played. You shall feel my werewolf claws after you give me quest reward.....


Gave you some bad directions? Isn't that great? No need for Radiant AI to make a npc act like in real life.
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Josh Lozier
 
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Post » Sat Dec 10, 2011 3:12 pm

Perhaps you might want to take off you fan glasses and see that while it is an amazing game a lot of things were dumped down while it was not necessary. Skyrim is a great game with many improvements but it could be way more amazing if Bethesda stayed true to some little things that made Morrowind one of the best rpgs ever. I'll name a few

- character AI and depth - yes if you have played Skyrim, Morrowind and even Oblivion for a while you WILL see the differences. Also many faulty dialog scripts in Skyrim. My list is endless about these. Improvements HAVE been made to npcs but only the faulty dialogs of npc that talk about the weather in a dragon attack or a city siege are completely immersion breaking.
- Morrowinds "scaling" - A lot more rewarding and interesting than Skyrim's. I find challenge in Skyrim completely static with a lack of danger equaling to mundane exploring (except if the only thing you care for are how beautiful the mountains in the distance are). (I have completed like almost everything in the game on master)
- spellcrafting - a feature which had made Arena and the TES games unique, and was enjoyable by everyone. Why? And why would people be against having it again? Except if they are braindead, really devoted fans.
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Chase McAbee
 
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Post » Sat Dec 10, 2011 2:24 pm

No, Morrowind just said "The cave is East of Ald Rhun" then after 2.5 hours of wandering around Ghostgate you go online and find out that its actually South East of Seyda Neen by about 300 feet (or however the #$^# the Telvanni spelled that city), but if you look at the map, it is exactly due east of Ald Ruhn. Well played [censored] npc.....well played. You shall feel my werewolf claws after you give me quest reward.....


I remember reading the strategy guide a lot because I got bored of wandering around trying to find quest places. I only used it to find the main quests and some side quests otherwise I never used it, but Morrowind was one of the most tedious games I have played leveling up was kind of fun but you never feel like you get all that much better
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K J S
 
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Post » Sat Dec 10, 2011 7:01 am

Not always there were a lot of quests that just give you vague instructions without a way point showing up.


Just the way I like it!
I'd take incredibly vague instructions over precise pin-pointed locations without any dialog leading up to them any day.

Skyrim:
"Retrieve [X] for me please, some bandits took it, I'll reward you handsomely." - You magically know where it's located.

Morrowind:
"Retrieve [X] for me please, some bandits took it to a cave south of here. Have fun looking around for an hour and finally finding it."

These are pretty exaggerated examples, but good indications nonetheless. I know which one I prefer. I feel no need to powergame myself through TES games and finish the quests as fast as I can. Morrowind's version encourages adventuring a lot more.
Besides, they could always make exact locations toggable on the map.

More options > Less options.
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Dan Scott
 
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Post » Sat Dec 10, 2011 5:15 am

Even simple fetch-quests were fun in Morrowind because the game didn't hold your hand.
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Tinkerbells
 
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Post » Sat Dec 10, 2011 3:45 pm

Gave you some bad directions? Isn't that great? No need for Radiant AI to make a npc act like in real life.


I dont really mind it either way. I enjoy all the TES games, even with all their little quirks. I cant say that wandering for 2.5 hours in morrowind is a bad thing. Besides those damn cliffracers.....

EDIT: On another note in Skyrim alot of the NPC's have said the "Here, I'll mark it on your map" phrase, so its not exactly "magically" knowing where stuff is.
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Justin Bywater
 
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Post » Sat Dec 10, 2011 10:35 am

I hate it when half the members of this forum svck up , I'm sure bethesda actually wants the feedback even if its negative so they can improve upon things they maybe overlooked

I know that this year with the new WWE video game the developers openly stated they really focused on player feedback from the previous years and they actually took that to heart and WWE 12 became the most pre-ordered WWE game of all time and has gotten generaly outstanding reviews from most sources

So let the complainers complain , its only to make TES 6 even better
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phillip crookes
 
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Post » Sat Dec 10, 2011 4:41 am

So let the complainers complain , its only to make TES 6 even better


Exactly. And giving feedback does not equal to not loving the game. I don't understand how some people fail to see that. Get over it.
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Damian Parsons
 
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Post » Sat Dec 10, 2011 6:37 pm

I love the Oblivion/Skyrim map and compass method of finding quest objects. Its a vast improvement over Morrowind. Some of you need to go back and spend a freaking hour trying to find the "well-hidden hideout of N'Wah the Uber-Well-Hidden and his super-secret base which is vaguely north of Ald'ruhn but only if your coming from the Shrine of Molag Bal."
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Timara White
 
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Post » Sat Dec 10, 2011 10:12 am

I dont really mind it either way. I enjoy all the TES games, even with all their little quirks. I cant say that wandering for 2.5 hours in morrowind is a bad thing. Besides those damn cliffracers.....

EDIT: On another note in Skyrim alot of the NPC's have said the "Here, I'll mark it on your map" phrase, so its not exactly "magically" knowing where stuff is.


Oh. NPCs have laser pointers to mark it on your magical 3d map or something?

Even if they do, that's still something I'd oppose.
Besides, I've barely ever noticed that. The ones that stick out for me are retrieving a sword for a whiterun citizen and one of the companions quests.

"We want you to retrieve a fragment of a weapon. A scholar gave us its location. Farkas will be your shield brother for this trial."

Then you talk to Farkas and there's the option "I'll see you at Dustman's Cairn.".
WHAT THE HELL I DIDN'T EVEN KNOW WHERE THE OBJECT WAS LOCATED YET. Freaking telepathic communication.
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Maya Maya
 
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Post » Sat Dec 10, 2011 8:59 am

Why does OBV have better physics/collision than Skyrim? I kill a guy in his sleep in this game, he disappears through the bed. I freeze a bear solid, it flies and spins into the air, twirls around for a minute, shoots into the air, then drops to the ground. It's incredibly hard to move objects. In OBV you could move objects at the PRECISE spot you clicked on them, making for realistic movement (objects hidden in buckets were easily found because you could actually TIP them over).

Come on. Don't start a flame war. It's us who've been playing TES since the older games that see what this title got wrong. My deal is, for every wrong thing I encounter that makes me go FRENZY...that damn beautiful scenery casts a master-level Calm effect on me.
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Mel E
 
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Post » Sat Dec 10, 2011 6:08 am


So let the complainers complain , its only to make TES 6 even better


yeah, but complaints no longer has the far reaching arm that it used to have here at Beth, now that Microsoft is ever influencing TES.
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herrade
 
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Post » Sat Dec 10, 2011 3:44 pm

Exactly. And giving feedback does not equal to not loving the game. I don't understand how some people fail to see that. Get over it.

Thank you :celebration:
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Wanda Maximoff
 
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