Here are a few little details I decided to take note of as I watched (where did I see it? I won't say...), some of it was new to me and the rest just interested me:
- Mudcrabs actually do significant damage (LVL 4) if you let them
- You can zoom in and out of the map
- Nirnroots make the same noise as in Oblivion (not sure if they were in Morrowind)
- Loading screens have no image when it's a short load, just black with fog
- The load screen images look beautiful when they appear
- Expert Locks look near impossible with a low lockpicking level (or the guy playing was just terrible I dunno, the lockpicks broke easily that's all I'm saying)
- Bandits in a fort warn you to leave and don't attack until you enter
- There is a big glitch in some random fort, when you walk up some steps you will glitch into the wall and have to fast travel to get out of it (this was a little concerning to me but really in the overall scheme of things it's not a big deal, especially as you can just fast-travel to you exact location to get out of it)
- Enemies don't seem to take long to kill, and fights seem to be quicker but much more deadly (enemies can kill you in just a few hits) - I really like the look of it
- I think I saw an example of what Radiant Story is capable of: As the guy was travelling across the Tundra, a woman suddenly ran up to him and entered into dialogue, she described how she'd been kidnapped by bandits and had managed to escape then asked for directions, when you give them she says she can manage to get there then she offers to mark on your map where the bandits are so you can go a "take care of them". Seems like a really dynamic way to explore the world, I love it.

