Your sig claims you are a roleplayer. When I roleplay, I have to use my imagination. Game mechanics rarely support the full range of abilities/actions I'd like my character to have/do.
So, perhaps your staff is just a walking stick. Perhaps you are just channeling your own magic through the staff, rather than using an enchanted item.
Anyway, as Sparhawk says, the only type of magic you can't get without a staff is Frost. You have access to Sun damage, Fire damage, restoration, illusion, conjuration, alteration, and mysticism entirely through other class lines. You could turn your NIghtblade/Sorc/DK/Templar into a mage (because any class can be one) by focusing only on specific lines that do not require a staff.
I could spec out my character with Mages Guild skill lines, certain class lines, and perhaps even more unannounced skills. For instance, maybe this Undaunted group has its own magic skills?
I think his point is, you shouldn't be.
Sorcs aren't the only way to make a mage.
Lep said:
"Uh, what? You so can play a mage and never use a weapon."
You responded:
"Not if you want to cast fire or frost magic."
Lep said *mage*, not Sorceror. You are seriously stuck on this. Let me repeat: *Any* class can run ranged DPS set-ups without touching their weapon skills.
Sigh. Whatever you want. Just hold onto your britches when those 'hodgepodge' mages hand your tail to you in PvP.
With sorcerer for lightning, mages guild for fire and staff for frost you'd have all elements in on character.
Not to mention weapon swap.
As for PvP-Flags...
There is no PvP-flagging; as long as you're in Cyrodiil you are free game.
Yet if you don't go to Cyrodiil you'll miss out on what some would call the elemental part of ESO, the part where it isn't just a multiplayer-dungeon but a true MMO.
and they are trying to tell you that there IS freedom even if you can't see it.
Also NO, Sorcerer does NOT Equal the only Mage class in the game, the main point you either can't understand or are ignoring. You can build a "mage" with any base class. You're the one who is stuck with a lack of freedom as a mindset going into this game. The game has all the freedom you need to build the "class" you want, it really does.
You can always allocate your stats mainly into Magicka in order for you to have sizeable mana pool.
Your resource pools are determined by the points you allocate to them not the base class.
I am guessing that how you allocate stats at the beginning of your character's life to Health, Stamina, and Magicka has more bearing on how your character will turn out versus what particular class it may be. This is the assumption that I have come to after looking at the "builds" of the theory-crafters on Tamriel Foundry.
We have no reason to believe that classes have a "base" magicka pool.
Really wouldn't count on them class bonuses. Not seen a thing indicating such.
i keep seeing the word immersion thrown around in just about every thread again. this is such a misused word, i wish people would break away from using it but i am starting to think that on this forum, thats not gonna happen
Its just 3 skill lines from 20+ your character can develop, you dont need to ever touch class skill lines if you dont want to
Watch the QuakeCon footage or the Intro to ESO vid. When you level up, you get to put a point in either health/magicka/stamina.
5- Equilibrium
Ultimate: Summon Ancestral Guardian (from the Dunmer racial line)
Bam. Any class could make that exact build. It includes Frost, Fire, and Shock destruction magic. It includes multiple other schools of magic including mysticism, alteration, and conjuration.
You could also swap out that second staff for a Restoration staff and you'd have a ton of Restoration magic at your disposal.
There are also class skills that fit the pure mage type for just about every class, if you wanted to swap out a few of the above.
DKs: Fiery Breath (Destruction), Inferno (Alteration), Spike Armor (Alteration), Dark Talons (Alteration), Dragon Blood (Restoration), Reflective Scales (Alteration), Inhale (Restoration), Magma Armor (Alteration)
Templar: Nova (Destruction), Sun Fire (Destruction), Solar Flair (Destruction), Backlash (Mysticism), Eclipse (Alteration), Blinding Light (Illusion), Rite of Passage/Rushed Ceremony/Healing Ritual/Restoring Aura/Cleansing Ritual/Rune Focus (all Restoration)
Nightblade: Blur (Illusion), Mark Target (Destruction), Haste (Alteration), Shadow Cloak (Illusion), Summon Shade (Conjuration), Aspect of Terror (Illusion), Path of Darkness (Alteration), Consuming Darkness (Illusion), The Entire Siphoning Tree is a mix of Alteration and Destruction.
Sorc you already know.
I think its an important word, personally. Its about being so involved in the game you forget its not real. Its about consistency. Its one of the strengths of TES games.
Difficult? Unlikely
But fun? Yes, different specs have their own unique flavor, and in case anyone forgot.
THIS IS 1000 YEARS AGO, AND MAGICKA HAS NOT ORGANIZED YET INTO "SCHOOLS"
We are at a Tamriel with a very primitive understanding of Magicka. It's lore that supports game mechanics. And yes, you have to work around the system to get what you want.
I understand TES 3 had broken spellcasting system with ridiculously abusable Magick combining system. In a single player Tes game, do I want a spell that damages and steals the life of everyone in a mile's radius? HELL YA!
Do I want to be fighting against that guy in PvP? HELL NO!
I know that is an extreme example, and it'd probably be balanced better than that. However I know what players can do with custom spells no matter how much the Devs try to balance it.
Come on, give me one game with free-form, custom spellcasting that didn't allow room for rampant abuse. Bonus points if that game is multiplayer! Bonus points if the core gameplay is actually fun and engaging to play on it's own rights. Bonus points if that game has a massive explorable area with fully-voiced NPCs. Bonus points if they allow customizable character features, and ability to use ANY WEAPON AND ARMOR YOU FREAKING WANT AS A MAGE.