No SoundFX or Voice, only Music!

Post » Sat Feb 19, 2011 3:51 am

No, I've got Realtek HD audio and I have the same issue, and setting priority hasn't solved the issue (neither has several other suggestions I've read on other posts).


It seems installing the latest versions of Shark 007 codec pack has fixed my issues. I got no background music when using computer speakers and nothing by background music when using an HDMI out. I uninstalled and reinstalled the updated codec pack and all is working for me right now. That pack does use FFshow among other things. I had installed it so I could listen to blu-ray movies with the HD sound on my system a few months ago and never updated. With the new update, after about an hour there's no sound glitches or missing music/dialogue.

Hope that helps
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Sakura Haruno
 
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Post » Sat Feb 19, 2011 4:09 am

The reason for the problem is easy.
When you use HDMI or optical your receiver does the decoding of some audio formats. FNV messes this up by creating more than one audio stream and on top of that in different formats and just spams them to the audio renderer at the same time.
At that point your receiver gets a signal that he recognizes and decodes and a signal that is already decoded PCM data at the same time, that doesn't work and he only plays the signal he decodes. When the music stops my receiver switches modes and actually plays sounds and voices till the music starts again.
On top of that the streams are completely different channel formats, the music is stereo, the effects are multichannel, that is something that ONLY works on a pure PC setup, as soon as you send your audio over optical, digital or HDMI to a receiver this doesn't work.

What that means is, my receiver decodes the music signal and skips the effects and voices cause they are in a different format.
What do decent games with competent programmers do ? They go and mix their audio streams together into a common format before sending it to the audio renderer in windows. FNV uses an incredible lazy and poorly thought out method of getting their audio to the renderer.

Btw, the slowdowns and most other audio problems you find here in the forums are mostly related to this fact, audio slowdowns, skipping audio, missing audio, audio crashes, it's all due to the fact that they just messed up their audio pipeline and that just makes for all round fun.

The people who "fixed" it, actually just bugged out their audio renderer to the point that their receiver/TV or whatever audio playback device doesn't do any decoding anymore, you installed codec over codec till you now have all audio pre-decoded on your pc....and believe me, your receiver, even a cheap one, does a better job than any software decoder. So you basically just degraded your audio setup just to compensate for lazy programming.

Ironically, on XBOX and PS3 you won't have the problem because they HAD to program a correct audio pipeline since those consoles are connected to receivers in most cases and therefore they had to obey standards, they went out of their way to mess up the PC version.

I doubt this will ever get fixed so I can't play this game (if there were at least a turn off music option (no, the volume levels don't work because the receiver decodes the signals and therefore regulates volume and turning music volume to nothing actually doesn't turn it off, it still plays, just muted)).
On that regard, thanks Bethesda/Steam for perma binding the serial to my account so I can't even sell the game that I can't play due to your incompetence....well played, but I learned my lesson.
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leigh stewart
 
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Post » Fri Feb 18, 2011 9:24 pm

The same problem here. And only switching to high priority helps with the sound, but then this annoying freezing appears every few minutes. Uninstalling any possible codecs from the system does not help. However it looks like from time to time ffdshow is activated and it is decoding mp3 for instance. Maybe one have to play with the configuration of ffdshow, but for me nothing helped up to now...
I hope you are not right this ridiculous problem will this will never be fixed. Right now it cannot be played and it looks like it is a common problem.
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El Goose
 
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Post » Fri Feb 18, 2011 7:33 pm

Hi

I have installed on Windows 7 (x64) and It only plays Music. There is no Sound FX or Voice. Also the dialogs (from the subtitles) from NPC's are very fast, you cannot read them.
I am connected with Optical Output on 5.1 system. I have also tried to install the latest Drivers (anolog Devices Soundmax), and set the speakers to 2.1 but the results are the same.

Fallout Audio Controls do nothing. It doesnt matter if I lower the music or increase sound fx, it still plays the same.

DxDiag reports all good.

any help?
game is unplayable... :(


I originally had this same problem with F3, and the fix for me was here:

http://forums.steampowered.com/forums/showthread.php?t=844931
MADFilter.

Just happened again when I installed NV using SoundBlaster 5.1 VX in Windows XP (using 2 speaker setup with headphones). Now the music is playing fine.
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Neko Jenny
 
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Post » Sat Feb 19, 2011 2:17 am

The reason for the problem is easy.
When you use HDMI or optical your receiver does the decoding of some audio formats. FNV messes this up by creating more than one audio stream and on top of that in different formats and just spams them to the audio renderer at the same time.
At that point your receiver gets a signal that he recognizes and decodes and a signal that is already decoded PCM data at the same time, that doesn't work and he only plays the signal he decodes. When the music stops my receiver switches modes and actually plays sounds and voices till the music starts again.
On top of that the streams are completely different channel formats, the music is stereo, the effects are multichannel, that is something that ONLY works on a pure PC setup, as soon as you send your audio over optical, digital or HDMI to a receiver this doesn't work.


This explains my problem exactly. I figured it was something like this since when I disabled the codecs that allowed Fallout to even split the audio files out to play them, it turned off all music and at that point my receiver would detect that the stream coming out was 7.1 signal. However, if I left the music turned on, it came out only as stereo at max volume without the ability to adjust the the volume(and with no other sound effects).

But I haven't been able to find any group of codecs to even work around this problem. Right now, I'd be willing to do all the decoding in software if it meant being able to finish the game. But I can't seem to get the game to use any codecs at all to render the music. It always outputs it undecoded to my receiver.
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Kellymarie Heppell
 
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Post » Fri Feb 18, 2011 8:12 pm

How did I fix it :

- Run the game, ctrl alt delete, go to processes set FO's priority on HIGH. Play the game. Sound should be alright - be advised you may get lag now. I do get, setting it on high priority gets me lots of lags and stuttering but at least I get the sound...

This bug should be a no'1 priority...
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GLOW...
 
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Post » Fri Feb 18, 2011 9:39 pm

I posted a solution that worked for me on single core system.
http://www.gamesas.com/index.php?/topic/1128853-possible-sound-fix-for-audio-problems/
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Stephy Beck
 
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Post » Sat Feb 19, 2011 1:56 am

About this "FFDSHOW" codec, I dont remember wether or not its on my computer... whereabouts would I find it?
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Jenna Fields
 
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Post » Fri Feb 18, 2011 8:01 pm

I posted a solution that worked for me on single core system.
http://www.gamesas.com/index.php?/topic/1128853-possible-sound-fix-for-audio-problems/


Thanks, surprisingly it worked for me. However, the game automatically lower my graphic properties at the start (no anti-aliasing for instance). But at least the game is playable now.
I have single-core Athlon 64 3700+
GeForce 9800 GT
Creative Sound Blaster Live! 24-bit
WinXP SP3
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Mistress trades Melissa
 
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