Re-Speccing Opens Up the World of Perks?

Post » Mon Feb 04, 2013 6:47 am

So, with the added Perk Re-Spec ability, does this mean that future DLCs or patches could contain more perk trees?


If so, what perk trees would you like to see added?
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Andrea P
 
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Post » Mon Feb 04, 2013 1:49 pm

thats what the big rumor is within.. for throwing weapons/spears for the next DLC sources tell me its called Redguard!
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chirsty aggas
 
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Post » Mon Feb 04, 2013 11:48 am

I'd like to see Spears and Unarmed get their own perks.
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carley moss
 
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Post » Mon Feb 04, 2013 6:46 pm

I'd like to see Spears and Unarmed get their own perks.

this^^ yes! :banana: it just seems there's more to the reason why Beth put in a respec option
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Ymani Hood
 
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Post » Mon Feb 04, 2013 6:04 am

I'd like to see an unarmored skill tree caus' the mage armor perks svck,
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Michelle davies
 
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Post » Mon Feb 04, 2013 4:43 pm

I dont think that unarmed will have perks as it will require a new perk tree... and I dont think thats a good idea.
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Betsy Humpledink
 
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Post » Mon Feb 04, 2013 12:12 pm

Why? There are NPCs that scale past level 81, if they add more perk trees they could just compensate by adding more leveled enemies. I wouldn't mind seeing a spear perk tree that contains spear/javelin throwing as well. Besides on average a new skill would only add 4 more levels.
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Sophie Morrell
 
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Post » Mon Feb 04, 2013 1:09 pm

Why? There are NPCs that scale past level 81, if they add more perk trees they could just compensate by adding more leveled enemies. I wouldn't mind seeing a spear perk tree that contains spear/javelin throwing as well. Besides on average a new skill would only add 4 more levels.

Wouldn't those just be big arrows?

Seems like a waste of resources to me.
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Erich Lendermon
 
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Post » Mon Feb 04, 2013 4:01 pm

Wouldn't those just be big arrows?

Seems like a waste of resources to me.
WAIT STAHP dont you dare say that before the floodgates to oblivion open!
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Trey Johnson
 
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Post » Mon Feb 04, 2013 9:51 am

Don't get your hopes up folks.
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Jessie Butterfield
 
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Post » Mon Feb 04, 2013 11:14 am

So, with the added Perk Re-Spec ability, does this mean that future DLCs or patches could contain more perk trees?


If so, what perk trees would you like to see added?

I would mind something considered a more "general" perk tree. something that could help improve all characters such as I dunno the draw speed of weapons or somesuch.
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Rachel Briere
 
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Post » Mon Feb 04, 2013 3:46 pm

I would love to see Spellcrafting be an entire tree. There could be perks that allow combination of spells and shouts during combat (Combinations would work differently if placed in different order).
So it could be like: 1) Starter Spell 2) Catalyst Spell 3) Finisher Spell. Starter Spell would initiate, while Catalyst Spell enhance and alter the spell, Finisher Spell would be the added punch to the reaction. These also represent the state of the spell to prevent abuse and exploits. So like in Conjure Dremora, 1) Would be summoning, 2) Would be when he is fighting, and 3) would be when he dies

So a very simple spell: Stater Spell: Raise dead. Catalyst being Fireballs, and Finisher Being Unrelenting Force. It would make a zombies that cast Fireball and exploded into an Unrelenting Force shout when it dies.

Or Starter: Whirlwind Sprint Shout, Catalyst is Conjure Dremora Lord and Finisher is Fireball. This would propel a Dremora Lord at the enemies and exploded on impact at your aiming directions. Why an exploding Dremora, you ask? Why not? :D

So if I switch the Starter Spell and Catalyst spell: Starter was Conjure Dremora Lord, Catalyst is Whirlwind, and Finisher is Fireball. This would instead make a Dremora Lord that propel himself into the enemy when he is summoned and exploded on contact. So he is now an exploding HOMING Dremora!

This is probably too much work for Beth, but it is mindblowingly simple, but I'm going to refined this idea and post in on General.
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Ells
 
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Post » Mon Feb 04, 2013 4:29 pm

The thing is, it's unlikely they will add new perk trees ( if at all ) in DLC. It would most likely be like horse combat, a free update.
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jeremey wisor
 
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Post » Mon Feb 04, 2013 3:48 pm

I would mind something considered a more "general" perk tree. something that could help improve all characters such as I dunno the draw speed of weapons or somesuch.

Aren't there already perks for that? Well, for archery anyways.
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Thema
 
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Post » Mon Feb 04, 2013 8:14 pm

unarmed
athletics/acrobatics
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lilmissparty
 
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Post » Mon Feb 04, 2013 4:54 am

An unarmed perk tree would be nice, I could play a Monk Martial Artist then! :cool:
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laila hassan
 
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Post » Mon Feb 04, 2013 7:58 am

Everybody lets keep the speculation at a reasonable level.we don't want the werebear incident again now do we?but yes it would be nice if unarmed got a skill tree.if anything i think a spell creation system is most needed.
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Donatus Uwasomba
 
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Post » Mon Feb 04, 2013 6:16 am

Thu'um, unarmed, spears, spellcrafting!
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Portions
 
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Post » Mon Feb 04, 2013 5:14 am

Why do people keep drudging up this topic. Let us face the facts people, in the 'big' three TES games, Morrowind, Oblivion and now Skyrim, there has yet to have a DLC which added a feature to level up beyond the 'cap'. This is a skill usage based RPG, not a kill xxxx creature to get XP.

Now, lets use the DG DLC plugin as an example, where we seen two new skill trees placed in-game. They were made in a way to NOT affect the PC leveling scheme.
I would dare to say that dear Mr. Howard just said right there, they are not raising the level cap. They may design new and creative ways for added skill trees and what not, but I highly doubt they are going to break the level cap, seeing on how a lot of the factors revolve around the pseudo 3/9 factor variables.

It all sums up to this:
Don't get your hopes up folks.

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Shirley BEltran
 
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Post » Mon Feb 04, 2013 6:06 am

Mysticism.
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rae.x
 
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Post » Mon Feb 04, 2013 1:07 pm

Don't get your hopes up folks.

This.
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Steeeph
 
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Post » Mon Feb 04, 2013 4:08 pm

New Tree = More Levels.
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I’m my own
 
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Post » Mon Feb 04, 2013 2:11 pm

New Tree = More Levels.
No thanks?
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electro_fantics
 
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Post » Mon Feb 04, 2013 6:26 pm

Don't get your hopes up folks.

Gotta say I think it's this as well, this isn't a MMO they don't rework the whole system for the fun of it, you get what you paid for and if you're lucky they tweak it some like they did with perk respec.
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Heather Dawson
 
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Post » Mon Feb 04, 2013 8:47 pm

Level 81 hard level.. I'm not thrilled with.. the ability to buy perk points would be nice.. maybe 20 more and I'd be happy
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Ernesto Salinas
 
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