If they boosted destruction scaling, they would have to improve the health of every npc out there significantly. The smallest fix without chancing any overkill on the gameplay would be to tame down melee bonuses. There is absolutely no reason an elder dragon should die in one hit, regardless of buffs, items, and perks used. That is just ridiculous.
I have started a couple big threads on the topic and I still side with my original argument. I think casters should be required to rely on other perks just as much as melee does from enchanting and blacksmithing in this case. I just don't think that any character should have that kind of ability.
Back in the days of Morrowind, everyone seemed set on tweaking out massive stats to gain these powers, but in todays time everyone is resenting it. The reason I stand by the whole point of this thread is because at what point does the game become too easy to play and you must start over? You can always create a new character, but knowing how to do it in it's own will kill the experience as an adventure.
All of that aside, I think any single player game will have an ending point. It's not an mmorpg where pvp is integrated, so at some point it will come to a stand still. I just don't feel that it should be as easy to do as some people have found ways of actually doing it.
That is all.
