*Spoilers* Dawnguard and a Follower

Post » Thu Jul 26, 2012 1:59 pm

*Warning*: This post contains minor Dawnguard spoilers.

So after reading a bit about Danwguard, I've found out that one of my followers may have a problem with the Dawnguard DLC when it comes out.

In my Follower Pack, one of the followers, Argon, is a Vigilant of Stendarr. His "base" is the Hall of the Vigilant in the Pale.

The problem is this: if someone has the Dawnguard DLC, when they reach Level 10, or start the Dawnguard questline, the Hall of the Vigilant is destroyed, and the interior cell of the Hall is no longer accessible, which means that Argon would no longer have "base" to return to, and would not be recruit-able anymore.

My dilemma is this; do I move Argon to another Inn/location in order to save him from this and make him recruit-able through the entire game, or do I stick with the original idea and leave him where he is, allow him to "die" with his Vigilant Sisters and Brothers if the player has not recruited him by the time they reach Level 10 or start the Dawnguard quests?
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Bedford White
 
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Post » Wed Jul 25, 2012 10:40 pm

I think that (If it's possible) you could make him simple move out once that "quest" starts. Something along the lines of "I would have died if I wasn't in Dawnstar doing some shopping!"
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e.Double
 
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Post » Thu Jul 26, 2012 5:00 am

hmm.... i would think that they possibly moved him to castle Dawnguard.. as some of the vigilants escaped and fled there... or maybe he is someplace else now? like a near by tavern?
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Add Me
 
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Post » Thu Jul 26, 2012 2:42 am

maybe somebody who actualy has played the game on Xbox could tell you what happend to that char, maybe he move someplace else or is waiting on the road....like in Oblivion :P
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{Richies Mommy}
 
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