So after reading a bit about Danwguard, I've found out that one of my followers may have a problem with the Dawnguard DLC when it comes out.
In my Follower Pack, one of the followers, Argon, is a Vigilant of Stendarr. His "base" is the Hall of the Vigilant in the Pale.
The problem is this: if someone has the Dawnguard DLC, when they reach Level 10, or start the Dawnguard questline, the Hall of the Vigilant is destroyed, and the interior cell of the Hall is no longer accessible, which means that Argon would no longer have "base" to return to, and would not be recruit-able anymore.
My dilemma is this; do I move Argon to another Inn/location in order to save him from this and make him recruit-able through the entire game, or do I stick with the original idea and leave him where he is, allow him to "die" with his Vigilant Sisters and Brothers if the player has not recruited him by the time they reach Level 10 or start the Dawnguard quests?