SPOILERS Ending was terrific SPOILERS

Post » Mon May 14, 2012 2:41 am

So ya not really terrific more like horrific. I just put that as the header so propel who have not finished could have some hope.

I think I get it. Basically they are saying if one Arl surivivor can do all that imagine what all of them can do together. Another way I took it was all those arks popping up are a hint that TDM is on its way. It's saying that more ark survivors are coming and we all need to fight together against the authority to take the world back.

The worst part was no boss, what? I'm a little lost with that one. The whole game I'm hearing about this thing they are making that is so huge and is a massive weapon. I was expecting to fight it. I geared up and all I used was pop rocks. The pulse cannon served no purpose what so ever. I hardly got to use it. I hope dlc comes out and there is an different ending. It's gonna svck to has to wait until rage 2. Also that last ark at the end when the camera zooms in on the open door where was that? That may give a hint at some dlc location or rage 2.

Bottom line I had a blast but the ending did svck a bit. A big bit. I can't believe I put around 40 hours into the game for that ending. I've decided Rage will be one of those games that you buy next year for 30 bucks that comes with all the dlc. That way you don't have to wait for anything and it will fill like you get a bang for your buck. Ask the people that will wait for that if they like Rage and they will say they love it. That's what I did with borderlands and fallout 3 and I was happy about my decision. Especially fallout, I would have hated the game ending and no continue at the end.
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A Lo RIkIton'ton
 
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Post » Mon May 14, 2012 12:03 pm

You mean you put 40 hours into the game and don't feel like you got good bang for your bucks? I'd say thats pretty good bang for buck as single player campaigns go these days. I'm just going to the second disk now and I'm like at 25 hours, and I already feel like I've gotten good bang for buck returns.
I understand what you mean about the no-boss-ending though. . . It seems that they could at least throw in a good fight, with variations of course, with another Giant Mutant like the one we had to fight the first time through Dead City . . .
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Jesus Duran
 
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Post » Mon May 14, 2012 11:36 am

You mean you put 40 hours into the game and don't feel like you got good bang for your bucks? I'd say thats pretty good bang for buck as single player campaigns go these days. I'm just going to the second disk now and I'm like at 25 hours, and I already feel like I've gotten good bang for buck returns.
I understand what you mean about the no-boss-ending though. . . It seems that they could at least throw in a good fight, with variations of course, with another Giant Mutant like the one we had to fight the first time through Dead City . . .
Please don't take me as on of those people who just sign up here to say the game svcks. If you look at all my previous posts you'll see that I'm a huge fan. Let me explain. I loved 39 and a half of those hours, every minute was superb. You just took what I said wrong, I can see how now that I am reading what I wrote. The thing is I think Rage deserves a better ending. Everything about the game was great except the ending. Not even the way it ended I actually get it as I explained above, just hated having no insane bad ass boss thats all. I was never trying to say I felt like I should of payed less or anything, I can't stand those complainers on here. I was just saying Rage will do better with some dlc and a cheaper price later down the road. It's a shame that people just didnt give it a fair chance. I'd pay $100 to play this game again. When people say it svcked, graphics were horrible, gameplay svcked or it was too short I get red in the face lol. The game was a perfect length, some people rushed through it and some like me took time to actually play the game. With graphics I'm not sure what the heck these people were playing Rage on but personally I'm spoiled, I want every game to look like Rage. Last but not least gameplay. Once again not sure what people were playing , you'd have to be crazy to say gameplay svcked, obviously these people didn't make it the part where you get the wingstick and kill some mutants with it.

The game was one of my favorites. It boils down to the fact that for rage was over the top insane, every moment was epic and every detail was beautifu, I expected the same for the ending and was a little confused rather than disappointed. I do wish they patch it so we can go back into the wastland and mess around.

If I had to have one complaint it would be I wish the wasteland had enemies (mutants, dangerous animals) roaming the wasteland trying to kill you. Once again that really would not be a complaint it's more of I think Rage deserves it.

My score overall score 10 out of 10. It would have been a 12 out of 10 lol but that no end boss and I take the two bonus points off.
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Jordan Moreno
 
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Post » Mon May 14, 2012 4:34 am

Cool . . . yeah I get what you were really meaning. I, like you, refuse to rush thru games . . . I'll probably be at 40+ hours at the end myself. People who rush thru a game like Rage and then gloat in their speedy playthroughs while condemning the game for it deserve the non-enjoyment they convey and complain about. . .

As much as I enjoy rage I still can't give it a 10/10. A 9/10 though definitely. Mainly for three reasons. 1) Thought that in many of the cool fights with mutants and authority that they were over too quick and should have generated more enemies than there were. 2) The competitive races were clumsy to control for me and I hated several of the track courses - all in all I thought the races distracted from the atmosphere and story ( but I do enjoy the wasteland vehicle battles and race to the feltrite storming down). 3) Knowing that the ending is ant-climactic.

Agreed - some in-the-wasteland obstacle/battles/ambushes other than just the vehicular could have been fun and depth enhancing to the apocalyptic world outside.
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Manuela Ribeiro Pereira
 
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Post » Sun May 13, 2012 11:09 pm

I agree completely. I wouldn't give the game an 10 though because it wasn't perfect. an 8 feels more fair in my books but yes it was one of my top games as well until the ending which leaves you feeling, that's it.

Not that that undermined my whole view of the game but there also appeared to be locations on the map they didn't use like the ships in East Wastelands and the Swamp in the West. Both were pretty good areas and no content to them. The Authority felt under powered in my opinion and I had the game on Hard. It just makes you wonder how theses guys are such a problem when in the co-op you just kick their posteriors as well and those weren't arc survivors which tells you they have stuff and lots of it you just didn't get to see.

Though much of the game was fun and the racing was pretty good though I would have like to see some more customization or extended use outside of racing other than fast travel and blowing up bandits and making jumps.

But if the ending was better you would look at that and be like well I was satisfied, over all good game. Hope to see more.
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Javier Borjas
 
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Post » Sun May 13, 2012 10:16 pm

I didn't care much about story or the ending video (the intro video was kinda cool though), but I must say that the end fight was boring. Just the same authority-controlled mutants running at you while you blast them with the Authority Pulse Cannon. They didn't even try to mix it up, even though they talked a lot about it in the "The Enemy" trailer video for RAGE.
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Hazel Sian ogden
 
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Post » Mon May 14, 2012 12:42 am

It wasn't so much the level difficulty as it was the narrative that went into it. The narrative setup made it feel a non important even where as in Fallout 3 you where gathering forces with your alliances for a wide scale battle. The supporting characters in Rage didn't care about the gravity of the situation as they just stayed there to do mundane tasks.
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JUDY FIGHTS
 
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Post » Mon May 14, 2012 7:47 am

Lately games have been starting to do the "No Boss" ending of a video game. I can think of tons of great games with no awesome boss battle at the end. Crysis 2, Metro 2033, Fable 2, Dead Space 2 (Had a boss, but it was weak as all hell, might as well have been a normal monster), Borderlands (Had a boss, but once again was a [censored] and was worse than the normal baddies). There are plenty more, I just can't think of any atm.
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Jake Easom
 
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Post » Mon May 14, 2012 11:13 am

Yeah have to agree too.

Ending: Yeah you are going to go in single handedly to the place we didn't ever manage to breach and I"m not going to put any enthusiam into it other than a few lines. I won't give you an epic speech there will be no cheers from the entire resistance, in fact the other four people here won't even give a crap or appear to not give a crap afterward you won't come back not because of some heroic and completely epic sacrifice that would make Titanic look like a joke, no because the people who made this game decided to just drop the game there. Like that. No good reason. But you will get a rather okay cinimatic which won't make up for the lack of a boss fight no go out there and do this or no, I mean you can go and enjoy some cards or explore some sewers, there is no real gravity to this situation their security beyond that gate you disabled svcks, I mean what if we would have went around it for crying out loud they'd have nothing. But anyway good luck.


Yeah I had some fun writing that. :hubbahubba:

But that is pretty much the ending right there. I mean they could have thrown in like a major assault going on around you, had you fight your way in further than anyone else, and then fight that giant from the trailer, but no, nothing epic like that.
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Mr.Broom30
 
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Post » Sun May 13, 2012 11:13 pm

i eprsonally loved the ending... cant say too much about it withot spoiling though
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Amber Ably
 
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Post » Mon May 14, 2012 6:07 am

i was underwhelmed by the ending. i was expecting a tough fight. i was hoping that it would be epic. i thought to myself any moment now a huge mofo mutant or monster is going to want to kill me, but no. just some lame animation and arks popping up.
i enjoyed gunning down mutants, the authority and other enemies though. the driving bits were ok, but annoying at times. like wanting to get from point a to b and bandit vehicles getting in the way when you don't even want to engage them. wasted quite a bit of time on them ><
i have lost all faith in ID. i don't even care about their future projects. they focused too much on the tech and eye candy and not enough on the story. though the game play was classic ID and what they're known for, corridor shooter it felt stitched together like they tried to incorporate too many elements into one game. shooter or racing game, decide.

I, like you, refuse to rush thru games . . . I'll probably be at 40+ hours at the end myself.

i took my time playing and it only lasted me 26 hours...
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steve brewin
 
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Post » Mon May 14, 2012 8:32 am

How the hell did you spend 40 hours in this game? I've played 19 and I have literally seen every square inch of the playable area.
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Janine Rose
 
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Post » Mon May 14, 2012 2:16 am

We just need to realize and accept that id has lost touch with gaming. If Doom 4 is similar to RAGE in its design and presentation, id is DOOMed <-- see what I did there? :D
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joannARRGH
 
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Post » Mon May 14, 2012 8:08 am

We just need to realize and accept that id has lost touch with gaming. If Doom 4 is similar to RAGE in its design and presentation, id is DOOMed <-- see what I did there? :D

True

BTW did the entire last level (what there was of it) with the shotgun, pops and a few wingsticks to change it up a bit. Don't know why they even bothered giving you the 'special' gun, you don't need it.
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Makenna Nomad
 
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Post » Mon May 14, 2012 6:37 am

True

BTW did the entire last level (what there was of it) with the shotgun, pops and a few wingsticks to change it up a bit. Don't know why they even bothered giving you the 'special' gun, you don't need it.

try the last level with the pulse ammo only and you find the difficulty ramps up.
Hell... if you pre-ordered then you have the one-shot sawed off shotgun ...use that with pulse ammo and the game becomes bit more fun.
the gun actually feels like a classic grenade launcher when using it with pops.
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Enie van Bied
 
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Post » Mon May 14, 2012 8:16 am

How the hell did you spend 40 hours in this game? I've played 19 and I have literally seen every square inch of the playable area.
I'm just estimating because I'm just to subway town and have logged around 27 hrs. . . Also: 1) I rode around alot on the first disk provoking car battles 2) I played tons of Mutant Bash TV 3) I explored alot looking for more desert spores and night blossom 4) I returned to Wasted Garage, Ghost Hideout, and Radio tower to retrieve Collector Cards I had missed. . . All these things added up to more time than most people seem to be spending doing the same things . . . but before I got to disk 2 I can say I had all 43 Collector Cards ( the other 11 are in the Eastern Wasteland). . . .Woof!
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michael flanigan
 
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Post » Mon May 14, 2012 9:19 am

I cant remember the last time there was an end boss fight that was worth much of anything other than being bullet sponges.
Its not really all too important for me to have a boss fight, though i would have to say that it would have been nice to see variants of the authority controlled mutants, with degrees of difficulty between them.

I dont really thingk the ending was too open, either. As I understood it, the mutants were ark survivors, with the nanotrites and the bippin and the boppin- so to force all of the arks to open is to take away the source of most of the authoritys' power. The peeple of the wasteland are easy to oppress, because they are to worried about bandits and mutant uprising to forge a self sufficient society. I expect a DLC or the next game to expand on the ideas that the authority wont have its secret army of mutants, but will also be more even matched in terms of firepower due to emergence of ark survivors.
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joannARRGH
 
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