I'm sorry, but I can't abide by this request because it's the heart of the issue.
I'm a software developer and have been for over 25 years of my life. I've been using Microsoft's products and services for most of those 25 years. It's been a phenomenal experience to be given the opportunity to use their software to create software of my own, then hope I can earn a living from it.
The problem is: it's difficult to do so. Why? Because people don't understand the fundamental law of Economics: supply and demand.
As a software developer, the second I compile my application, its cost is $0 to the consumer. Why? Because I can create indefinite copies of the digital file. Trying to balance out a reasonable price for consumers and maintain the control of earning a living is difficult.
We understand there's a cost to developer the software, but its ludicrous to think we can charge 99 cents, 10 cents, or even 1 cent for the application when A) there are others out there doing the same and
people can simply copy it for themselves.
I don't believe they "steal" my software (and I hate that term, by the way). As a consumer myself, I know there's an inherent cost of paying for my software, as well as everything else. It's foolish to believe my software has any more value to a consumer than Windows or Photoshop, for example.
However, it's also important I try and flexibly design my software so I can earn a living as well as compete, and I can't do this without DRM. No one can, and that's why the public falsely believes "they don't own the works". It also doesn't help our copyright laws have been pushing the bounds to remove the consumer from the equation. Shocking to hear this from a developer, but I side with the consumer.
There just hasn't been any way to balance out giving the full rights to consumers as well as maintain an artificial supply of software and DRM was introduced to try and balance this problem.
However, we've seen what DRM can do to consumers when companies bend the balance toward their profits knowing full well customers don't have control. I find it disgusting these companies have the financial resources to pay off our government and block innovation against us little guys because they've earned profits over the years.
Now that the internet has come along and turned many people into writers, singers, game developers, and app makers, we see a shift if control, and that control is no longer belonging to the previous generation of software makers, who also controlled the gates of how the software was acquired: the disk.
I'd love nothing more than to develop games for the XB1, write apps for people who need electronic assistance, or release my latest musical score free to the world. But I've got to eat and I sure can't rely on people to pay me when they can download their buffet at no cost to them.
Yes, I do work for a company now, but this isn't where I wanted to be. I had to sacrifice opportunity for stability, and people are starting to realize the problem, as they see their songs and fan fictions being copied and pasted in places they didn't want. Rather than understand, they scream "THIEF! IT'S MINE! PAY ME!" and the world of digital seems to be getting worse.
What you see as "stabilizing revenue" is actually a misinterpretation of the true definition of artificial scarcity, putting an infinite distribution into the supply and demand economic rule.
Honestly, I don't see a balance possible when it comes to digital works. Without DRM, it's far too risky to rely on people's understanding we developer have to eat and hope they pay a fair price. In my years, I've learned one thing: if people can get it for free, they'll gladly download it and what happens behind the scenes is no concern of them.
In a consumers eyes, they think "business will make up for it somewhere else", and not see the devastation such an attitude has.
Again, it's not because they're thieves, it's because a digital environment can make so many applications, songs, movies, TV shows, and books so abundant, it's impossible for consumers to pay for it all.
And please don't resort to the "if they can't afford it, they shouldn't have it" argument. It's ridiculous, because I know for a fact you're going to tell your friend about the latest you've tried and entice them to try it as well.
A digital file can be used as a preview, even if the entire thing is consumed.
Because there's another economic law I live by: If someone enjoys what I've made, they'll pay for it, but only if someone hasn't given them a copy of it first.
I relished the digital era, but sadly, I watched as company after company ruined DRM to the point if I tried using it now, consumers scream "WE DON'T OWN OUR DIGITAL FILE".
This example of "stabilized revenue", however, is disgusting from companies who earn billions in profits.
It always begs me to ask: "What the [bleep] did you do with those billions you're worried about profits?"
No one bothers to ask that question, though do they.
Sorry for the unwind, especially since you asked not to, but I wanted to write the other side of the equation so people have more understanding of what's going on.
If you read this far, thanks.