Stable economy-some thoughts

Post » Thu Jan 31, 2013 8:10 am

Here is a typical scenario: You (and possibly your party) delve deep into a cave many, many miles (or kilometers) from the nearest civilized town and find the monster you seek in the darkest, most remote corner of the lowest level, jealously guarding his hoard of loot, dispatch the fiend and grab the loot stash, heading to town to celebrate your victory by spending the bags of freshly minted Imperial platinum, gold, silver and copper coins?

This slightly cheesy scenario begs the questions, “ Where did those coins come from?”, “How long has this creature had them in his pile of loot?” and “If he/she/it had spendable currency in that cave, why would he not have had better guards, more traps, a nicer more secure place in which to protect his heap of sparkling loot?”

Due to the use of standard loot tables this is a common problem. Loot tables certainly make it easier for developers to assign loot possibilities in each encounter, but this forum post politely requests that non-standard loot tables be used in the assignment of loot drops of creature hoards. It makes no sense whatsoever for a pack of wolves to have gold coins, or for a skeletal warrior to have a fancy hat, boots, or anything other than loots drops from passing victims or past adventurers.

There are two reasons for this request:

1) Let the loot make sense to the particular scenario. If the above scenario with the skeletal warrior were instead a sentient lich, the entire situation changes, the hoard would be significant, and the likelihood of specific loot or rare items would increase exponentially (if you have ever fought a lich, you would agree wholeheartedly).

2) Not having imperial coins drop will enhance the entire economy and would help fight the inevitable inflation that occurs as players quest, adventure, and complete the obligatory dailies that come at max level. A robust barter system would be created and would help keep inflation in check.

Finally, if you were king, would you not want to control the minting of coinage? Would you not mine ore on behalf of your realm, guard these mines vigorously, and have a specific regimen for issuing more currency? Of course you would. It would help maintain the integrity of your currency, keep prices down, and would keep competing kingdoms from mining out your ore to create coinage to use against you!

Please use a sensible economic system in TESO. Every game gets wrecked in the first few weeks due to poorly created loot tables and no realistic sense of an imperial economy.

Thanks for reading!
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Dawn Porter
 
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Post » Wed Jan 30, 2013 11:44 pm

yes, the first time in AoC mobs only droped what they cud have on them, boss mobs only droped what they used in the combat, a wolf never dropes a armor part and so on...
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Maddy Paul
 
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