There's no need to call devs for that. Whether you want to start a scene at the end of the dialogue (I think it's the simplest solution) or through some other script, it works the same. Create a property. Use http://www.creationkit.com/Start_-_Scene function. In dialogues you can just write a semicolon (;) which does nothing, then compile. It will create a blank script called TIF__somenumbers. I think you have to click OK and then open the info again. Now select your script and click on the button that says "Properties". Create a new property, type Scene, choose your scene's ID from a dropdown list, name it "Scene" or whatever.
I guess you can also simply declare a property in script (you still have to fill it in Properties menu), though for some reason that only occured to me now.
Now just write YourScene'sProperty'sName.Start().
So that's for dialogue but it looks basically the same when you try to start the scene somewhere else:
Scriptname SceneScript extends ThatDependsScene Property Scene1 AutoEvent OnWhateverYouChoose()Scene1.Start()EndEvent
PS. Tito_to, you should read tutorials on Creation Kit Wiki but if you still have doubts after my explanation: in order to link "DeathScene", which is a Property, to "MS12NurelionQuintusArgueScene", which is an object... well... you obviously have to set Properties!