Steam Workshop - Takes 75% of profits

Post » Thu May 17, 2012 4:50 pm

Alright, so here's the problem... Steam workshop will be taking a 75% share of profits made from mods they choose to sell there.... I have never seen such a horrible profit split between any "publisher" and studio before.

Take a look at the App store for instance... apps published there have a potential audience of >20 million people, and yet Apple still only takes a 30% split of the revenue.

Either mods should be free, or the authors should get a fair share of the profits. Steam workshop is just an attempt to milk mod authors that want to make something amazing for the community turning it into a new revenue stream for the company. They don't even provide any active marketing/sales.

Amazing that Beth/Steam seems to think it is fair to slap together a basic distribution platform, and then charge for whatever they want to the random mainstream gamers that don't know any better.

It's basically like turning their modding community into a bunch of DLC content makers that work for free and see a tiny percentage of the profit.

Amazing.
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City Swagga
 
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Post » Thu May 17, 2012 5:56 am

Eh... Source?

So far there's no indication that Steam workshop will be selling any Skyrim mods at all.
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Ezekiel Macallister
 
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Post » Thu May 17, 2012 10:15 am

i reckon this is just a flamebait.

OP provide a source or this is getting reported as flamebait, i know its harsh but i really doubt this is legit
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David John Hunter
 
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Post » Thu May 17, 2012 5:38 am

If Steam Workshop was going to be charging for mods, why would Bethesda make a point oif saying that we'll still be able to host download mods using OTHER sites, such as Nexus?

Nice try at creating an uproar.....not.
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Auguste Bartholdi
 
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Post » Thu May 17, 2012 1:17 pm

SELLING mods? Sorry, what?

75% of 0 is an amount I'm perfectly willing to give Steam. Also Beth have clearly stated that you can stick your mods on the Nexus or PES or wherever, and ignore Steam's own system entirely.

Really, there are a lot of legitimate reasons to hate on Steam but I'm not expecting this to be one of them.
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KU Fint
 
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Post » Thu May 17, 2012 11:43 am

That is only in relation to team fortress 2, mods for Skyrim will be none profit and will be the work of the authors only.

To clear this up, steam workshop up to now has been an idea / community think tank for team fortress 2 ideas, valve then selected ideas to use, implemented them and then gave the original authors 25% of the value of the dlc cost.

There is no relation to skyrim in that as first the mods will be created by the community, secondly can still be hosted on the nexus and thirdly we aren't allowed to charge for mods anyway.
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Charity Hughes
 
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Post » Thu May 17, 2012 4:32 am

Wait, SELLING mods? Huh?
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Gemma Woods Illustration
 
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Post » Thu May 17, 2012 4:48 am

Nobody sell any mods, be serious.
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Tikarma Vodicka-McPherson
 
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Post » Thu May 17, 2012 9:41 am

As soon as I saw the word 'profits' I knew this was going to be a [censored] thread. Glad to see I was right.
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Monique Cameron
 
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Post » Thu May 17, 2012 3:39 am

I thought it was taking 150% meaning the modders had to pay them a monthly fee to host their mods + some more if the mod was becoming too popular and used too much bandwidth in the first place!

/sarcasm Off
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Tania Bunic
 
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Post » Thu May 17, 2012 1:20 pm

That is only in relation to team fortress 2, mods for Skyrim will be none profit and will be the work of the authors only.

To clear this up, steam workshop up to now has been an idea / community think tank for team fortress 2 ideas, valve then selected ideas to use, implemented them and then gave the original authors 25% of the value of the dlc cost.

There is no relation to skyrim in that as first the mods will be created by the community, secondly can still be hosted on the nexus and thirdly we aren't allowed to charge for mods anyway.

All makes sense now. Thanks.
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Latino HeaT
 
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Post » Thu May 17, 2012 8:20 am

Alright, so here's the problem... Steam workshop will be taking a 75% share of profits made from mods they choose to sell there.... I have never seen such a horrible profit split between any "publisher" and studio before.

Take a look at the App store for instance... apps published there have a potential audience of >20 million people, and yet Apple still only takes a 30% split of the revenue.

Either mods should be free, or the authors should get a fair share of the profits. Steam workshop is just an attempt to milk mod authors that want to make something amazing for the community turning it into a new revenue stream for the company. They don't even provide any active marketing/sales.

Amazing that Beth/Steam seems to think it is fair to slap together a basic distribution platform, and then charge for whatever they want to the random mainstream gamers that don't know any better.

It's basically like turning their modding community into a bunch of DLC content makers that work for free and see a tiny percentage of the profit.

Amazing.
Nice troll. Get some sort of clue, first though.
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Gen Daley
 
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Post » Thu May 17, 2012 2:07 am

Lock this trollfest
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Cartoon
 
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Post » Thu May 17, 2012 2:16 am

Dunno if any of you did, but I reported.
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Emily Shackleton
 
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Post » Thu May 17, 2012 8:38 am

Alright, so here's the problem... Steam workshop will be taking a 75% share of profits made from mods they choose to sell there.... I have never seen such a horrible profit split between any "publisher" and studio before.

Take a look at the App store for instance... apps published there have a potential audience of >20 million people, and yet Apple still only takes a 30% split of the revenue.

Either mods should be free, or the authors should get a fair share of the profits. Steam workshop is just an attempt to milk mod authors that want to make something amazing for the community turning it into a new revenue stream for the company. They don't even provide any active marketing/sales.

Amazing that Beth/Steam seems to think it is fair to slap together a basic distribution platform, and then charge for whatever they want to the random mainstream gamers that don't know any better.

It's basically like turning their modding community into a bunch of DLC content makers that work for free and see a tiny percentage of the profit.

Amazing.
If members were required to sell the content they uploaded Bethesda wouldn't give them an option to upload to third party sites.

And as others have pointed out, 75% of $0 is still $0 - neither Steam nor the modder get any money out of this.
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Motionsharp
 
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