Sticky conversation endings - anyone else seeing this?

Post » Wed Jan 23, 2013 5:26 pm

I'm getting reports and have seen myself cases in which a conversation between the player and the NPC sticks at the end. The NPC says her line and it never disappears and it seems like your controls are disabled. Hitting ESC or other keys does nothing.

In my case in the script fragment attached to that line of dialog, at the end of the line the stage is supposed to advance, there's a 24 hour wait and then the stage advances so that the next conversation will fire.

What happens is that the first stage advance never seems to trigger until the player leaves the cell. The conversation winds up repeating until the player goes into a building or the next cell.

I don't know if these two things are tied together.

Anyway, is this just me or is anyone else seeing this? Oblivion never behaved this way and I'm rather stumped as to how to fix it.
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adam holden
 
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Post » Wed Jan 23, 2013 8:01 pm

I found that scripts in the responses will delay the line and cause it to "hang" at the end. This is especially true when you use Wait() scripts in the frags mate.

No way round it as far as I've seen. Best to, if possible, keep those scripts in quest stages or scripts attached to quests.
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elliot mudd
 
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