Still no nifskope, still no exporters. Any news?

Post » Fri Nov 16, 2012 11:57 pm

I still keep an eye on the forum but I am generally very busy doing mesogea for Oblivion, as the prospect of doing hundreds upon hundreds of meshes via trial, error, botch, bash and it'll do, in Skyrim isnt appealing. Is there any hope yet of importers/exporters for Blender or Max and a working Nifskope that can handle meshes and collision?
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Nichola Haynes
 
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Post » Fri Nov 16, 2012 4:06 pm

Nifskope has been working for a while, and there is a http://skyrim.nexusmods.com/mods/5622. Still a little buggy and you have to do a little clean up on your mesh before it will work in game, but it is usable.
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DAVId MArtInez
 
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