Stop NPC from using activator in Sandbox package?

Post » Sat Nov 17, 2012 2:00 pm

I’ve got an NPC in the upper section of Helgen Keep on a sandbox package who insists on playing with the Pull Chain that raises and lowers the door that is in the little room with the beds in it. (The one where you get your binds cut off and you get your first gear.)

If it weren’t so annoying it would be kinda funny, as he won’t just pull it once and go on about his business. He stands there and pulls it over and over and over for several minutes at a time until his package tells him it’s time to do something else, lol. I know there is a flag for furniture in the sandbox package, but is there a way to tell this package that he is NOT allowed to use this activator?
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DAVId MArtInez
 
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Post » Sat Nov 17, 2012 4:25 pm

If you double click the activator in the reference window, there are tick boxes such as havok settle etc. ignored by sandbox is one of those. Have you tried ticking that box?

Edit:

You could also add a script to the activator that says (not exactly)

If akActorRef == Game.GetPlayer()
do something
Elseif
; do nothing
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Wayne W
 
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Post » Sat Nov 17, 2012 6:58 am

I figured it was something stupid like that I missed. Thanks, that should work, lol.
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Izzy Coleman
 
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