» Thu May 24, 2012 5:22 pm
Common issue, on many systems. (Mostly with on-board audio, and RealTek audio.)
It is a problem of the HD mixers using software to emulate what the hardware is not able to do. (Soft-sound or soft-chips.) Too many sounds mixing, and stacking, and not releasing once looped. (Bad software interrupts.)
Solution... Bethesda has to program in more forgiving code for these limited cards, and longer delays allowing the sounds to actually STOP playing, before trying to cram another layer/effect into the mix. (Just because it is "done" does not meen the sound-slot is "ready". Usually the sound is still playing in the buffer, and throwing another sound on that buffered channel makes it adopt/mix with the other sound, creating static.)
Second temporary solution. Make sure you have the latest HD drivers for realtek or any audio-card. (Helps a little.)
Third long-term solution. Get a soundcard that has real hardware processing, not software processing, which is DX9 certified, not just compatable. These cards have RAM like a video card, and are just as large as a video-card. If your sound-card is only one-chip, it is a software sound-card. (Emulated sound.)
(Sound-blaster models)
Audigy SE = software
Audigy = software
Live! = software
Any USB sound is software sound.
X-Fi (If not USB), is true hardware sound.