Strange Grenade/Projectile Idea...

Post » Wed Jan 05, 2011 2:27 am

Hi,

I would like to make something like this: you throw a special kind of grenade, that when it 'detonates', instead of the usual explosion+damage, an object or NPC appears instead. But I would like the object to appear where the 'detonation' happened, not near the player.

Can anyone please tell me how to do this, or point me to a command that can get an item's current location?

Also, where would I put the effect? In the 'explosion' data? Or should it be completely scripted, and not use the explosion/projectile route? I didn't see a place to specify a script effect.

any ideas would be greatly appreciated. :)
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Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Tue Jan 04, 2011 5:59 pm

Hi,

I would like to make something like this: you throw a special kind of grenade, that when it 'detonates', instead of the usual explosion+damage, an object or NPC appears instead. But I would like the object to appear where the 'detonation' happened, not near the player.

Can anyone please tell me how to do this, or point me to a command that can get an item's current location?

Also, where would I put the effect? In the 'explosion' data? Or should it be completely scripted, and not use the explosion/projectile route? I didn't see a place to specify a script effect.

any ideas would be greatly appreciated. :)


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Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm


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