Glad I am not the only one who has experienced it! I really appreciate the help.
I have tried enabling and disabling FXAA with no avail. As for Triple-Buffering or Render ahead 3 frames, I can't seem to find those settings anywhere, same for FADE-IN, I don't seem to see that option anywhere. I'm running of fto work but will check back on the thread when I return. I thank you for all your help in advance!
The object fade is in your games advanced settings...
The other settings will be in your graphics cards settings in windows advanced tab for your card, (Possibly hidden again, in advanced settings for the control-panel in NVIDIA or ATI settings.)
You SHOULD be using v-sync. (Triple-buffer will help reduce mouse-lag and screen-lag, but on rare instances, it can cause it too.) Using a frame-limiter will cause lag and jitter, because you are attempting to stall windows, poorly, from an external program that has NO IDEA what your game is doing under the hood. As opposed to v-sync, which the game itself is using to control the game directly from within the game. Between monitor TICK's or pulses.)
Rendering ahead... there is no such thing... lol. It is actually holding frames hostage, between renderings. It can not predict your next-frame. What it does is hold X frames hostage, displaying them when the CPU stops responding, so you don't notice that your CPU stopped responding. Hopefully, by the time your CPU is un-stuck, the X + 1 frame is ready to display. Again, this can cause unwanted LAG, or it can resolve lag... but it always seems to help smooth-out game-play, at the cost of odd jittering if set too high. EG, at 30FPS, if you set it to 10, your game will beel lagged by 1/6th of a second, as that is 10 frames being held hostage, released at spaced intervals. Then POOF, no rendering while it steals the next 10 frames, and does not display them... Or Tripping feeling.
In some situations, 0 frames is best, as you get what your CPU is doing, as it is doing it. In other situations 3 frames is best for acceptable micro-lag. I have never run into a situation where anything above 3 was "good", without making the game feel like the mouse was drunk, or without inducing tripping.