Strategic Reasons why Doom3BFG on WiiU earlier than later is

Post » Fri Nov 16, 2012 1:00 pm

So It's been some time in the back of my head and now I finally gathered the information I would write it down, been writting notes, not only that, the news flash about WiiU version of Doom3 BFG spread throughout the nintendo communities and resulted in good reception.

I will explain the, I am not trying to exaggerate the potential, just present the benefits that should be given further thought.

Also, this is no way fact, since if it doesn't work like I think it will, then well, ofcourse if they expect to sell 5 milion in 1 month that's definitely not going to happen, I just want go against the idea of "nintendo communities only buy casual games".

Let's clear one more thing before I start: Validity and Credibility

Although I'm not an Industry anolyst, I do have several big points that defend my position of what is written below, first point is that I wouldn't have even started doing this if i didn't understood the information or just didn't had idea in the first place, for that reason I've been waiting for so long gathering stuff to write this in one shot, not starting with 3 sentences and then updating the thread every other hour. secondly, those so called industry anolysts such as Michael Pachter are so out of the touch of reality, they do not know FACTS what nintendo said that we(community) know for MONTHS, the guy either get's paid to talk BS or he's a just stupid. That guy has no idea what hardware WiiU, he doesn't read the forums, he doesn't participate in actual material research and discussions, except those meaningless quarter earnings report numbers he still belives it's below PS360 levels. Nobody can accurately predict, discuss, anolyze the whole picture by just looking at the investor's breifings and those financial numbers and calculations are so senseless. For example, when nintendo's stock was fluctuating (actually decreasing) when WiiU was announced, all hell broke loose and everyone started panicking nintendoomed ... these media people have no idea that the major nintendo shareholder is still Yamauchi and current employees(some, correct me if im wrong) he will definitely not back out his own company and obviously not the current employees, what the stock fluctuation was, was merely the stupid quick-buck capitalist-greed apple-style shareholders who were just whining about some iphone-mario-port crap, it was all like mosquito noise, so irrelevant.


/////////////////////////////////////////////////////////////////////////
----------------------------------------------------------
/////////////////////////////////////////////////////////////////////////


-------------------
Communities: Target Market viable for D3BFG (similar)
  • All-Console owners
  • hardcoe Nintendo Community (% hardcoe PC gamers also)
  • X360/PS3 Switches (expectations high! - especially when specs will be revealed to those non-believers)
For reference there are these major markets:

- All-console (no PC)
- PC + Nintendo &--#60;-- industry doesn't tend to recognize this, which is mostly hardcoe.
- PS3 and X360 (no PC)
- PS3 only
- X360 only
- Nintendo only



------------------------------------------------
Userbase bi***ing and Wii track-record bias is unnecessary: Nintendo stated they want to fix that perception

Closed minded business oriented companies always whine about userbase potential and have done some ridicolous anti-WiiU statements, the risks may be well worth it, YOU the industry can MAKE the market, as we see with VR; You can contribute to the
success of the console early and your brand. Mainstream publishers tend to rationally jump on questionable trends only to please investors with stock in short-term.

The whole idea of "wait and see how platform sells" is so weird because YOU have the power to make the consumer's a REASON to get the system. And id software cannot be in a better situation with D3BFG ... it's just a too good opportunity to pass just because of too strict beth-mode, id software supposed to be independent from bethesda-pressure, no ?

Zenimax promised to leave id alone at the acquisition press release:

id Software will continue to operate as a studio under the direction of its founder, John Carmack. No changes will be made in the operations of id Software in the development of its games. All the principals at id Software have signed long-term employment contracts, assuring they will continue in their roles developing games at the studio.

I don't want Doom4 to be rushed as it almost feels like it ... there's no point of this just because Rage was not exactly what they hoped for but hey great experience for Rage 2 ... Yes people want D4 and well, I don't want to see a game released early just because of those loud unpatient people.

Okay I'm not accusing here anything just ... well, specualting, transparency isn't particularly up there. I won't argue more, i don't want more arguments in this department (long story ...)


Nintendo stated them selfs they want to focus on core market early to not get the WiiU system falsely viewed as a kids toy.

--------------------------------
Benefits (+ long-term): By having early presence
  • Free Hype effect (launch period games will get a lot of exposure, D3 should be a BIG bonus to early adopters)
  • Effect of Early Presence (people will remember the studio brand, will follow and keep eyes on next product,)
  • Big Bonus for Doom 4 exposoure potential if Doom / Id Software presence/consumer-type is established before!!!
  • Early Experience with WiiU tech for id Software dev teams, prepared for D4 (less mistakes, ...etc) (buy they prob. got devkits for some time now)
  • Will help the platform to attract more core demography overall - for all types of core games, will to help against false public perception of the platform's target market.
  • Good Port Advantage - &--#62; Public happy (will work great 1080p, 60fps), would work well with WiiU Zapper control method (no time now, use that for D4)
  • Benefits for whole Zenimax Family (b/c publishing -&--#62; by association because of Bethesda logos present)
  • Bethesda marketing gaining early experience how to do proper PR for these type (to not screw up D4, i don't want football players in trailers for a hardcoe FPS game, engine tech stuff always works for me, but whatever you do just NO DLC, NO RETAILER EXCLUSIVE PREORDER ITEMS, and all that silly garbare ruins all the feeling, i'll do a separate D4 thread )
  • May also help to finally establish healthy relationship with Nintendo - which was nonexistant for all these years.
-------------------------
Early Advantages: the game has over others
  • No WiiU Title in Launch Period (until march 2013) is at the level of or exceeding Doom 3 quality. ZombiU is close because it has been designed specifically for controller, but the tech it self is not a threat.
  • Most 3rd parties are cheap ports, and first-parties are not direct competitors (NON FPS)
  • Minimal direct competition (COD:BO2 is a high-profile but there is also a lot of public negativity for Modern Warfails :devil: )
-------------------
WiiU Platform:
  • Ease of porting (also due to newer modern tech)
  • Development has been reported a lot easier/faster compared to anything competition has.
  • Carmack has already praised the WiiU GamePad to be useful for creativity and innovation.
  • Less optimization time/effort required (hardware is ~3x better than PS360, CPU has OooE - big difference)
---------------------------------------------------------
Actual Public Reaction: Article Comments (you should not skip this)
  • http://mynintendonews.com/2012/09/08/doom-creator-would-love-to-bring-doom-3-bfg-edition-to-wii-u/
  • http://www.nintendolife.com/news/2012/09/doom_3_bfg_edition_could_come_to_wii_u_if_theres_time
  • http://gonintendo.com/?mode=viewstory&id=185019
  • http://www.gamefaqs.com/boards/631516-wii-u/63634959
  • http://www.screwattack.com/news/john-carmack-wants-bring-doom-3-bfg-edition-wii-u
  • http://wiiublog.com/john-carmack-wants-to-bring-doom-3-bfg-edition-to-wii-u-but-doesnt-have-the-time/
  • http://wiiudaily.com/2012/09/john-carmack-doom-3-bfg-wii-u/
  • http://www.cinemablend.com/games/Doom-3-BFG-Coming-Wii-U-Vita-iOS-Because-id-Software-Doesn-t-Have-Time-46739.html
  • http://www.fudzilla.com/home/item/28683-bfg-edition-of-doom-3-might-have-come-to-wii-u (Carmack did not speak with GoNintendo.com, Fuzdilla is known for making a lot of grammar / misc mistakes)
  • http://playeressence.com/doom-3-bfg-edition/
  • http://gamingbolt.com/doom-3-bfg-edition-for-wii-u-carmack-wouldnt-mind
  • http://www.8bitfix.com/content/doom-3-bfg-edition-could-come-wii-u-5719/
  • http://xtra.gamer4eva.com/2012/09/doom-3-bfg-edition-could-come-to-wii-u.html
Some Positive Quotes from these articles:
Most are positive, but some of them just want Doom4, although D4 is like ~2 years away so that's the whole reason why D3BFG is a good idea to fill in the gap.

People say Wii U won’t get third party support. When a respected industry veteran like Carmack says praise for Wii U you know good things are in store!

Doom on the Wii U? If this does happen and it has Wii Mote support... [censored]

Big [censored]ing Gamepad Edition, huh.
(hahaha, that was funny)

with wiimotion plus support and 5 player multiplayer offline.... it would be so awesome

It'll give me more of reason to buy a WIi U! Not that I don't already have enough reasons lol

I mean I would love to see Doom 3 on a Nintendo console again (Last Doom game I ever played on a Nintendo console it was the 64 version

Haven’t played a single one of these games yet, but I would be interested. Would it be possible for the first Doom to be put on Wii U Virtual Console or something? Would be pretty cool, especially if they have it customizable like on PC.

I will be a little dissapointed. ZombiU is going to be good, but it’s not going to be like doom.


Quote Limit - says incorrect error: The number of opening quote tags does not match the number of closing quote tags.
So I had to put all of the rest in this one:
I don’t know about you guys, but even if they released Doom 3: BFG edition in June of next year…I WOULD BUY IT DAY 1!!!!

Sounds good, it’s good to see some kind of backing for the Wii U, even if it’s not an announced title… Yet…

At least Carmack has some support of the Wii U.

hope we get doom 4 or something on the wii u.

I'd be interested in trying this. I wanted to try it on Xbox. Never found it. I don't care how old a game is. He said he wanted to make Wii games a few times so this is possible.

As long as Doom 4 hits the Wii-U I don't mind this update to Doom 3 missing it.

I think they should chuck the idea of Doom 3 on Vita or iOS, and go with making a Wii U version.

Would have been a fantastic addition to the Wii U library

I wouldn't mind at all. Nintendo needs more hardcoe titles!

YESSS! How bout a reboot or at least a port of the original too. There is nowhere to get the original anymore!!

Well, if they make time for it in the future then that would be cool.

Seems like my statement of the Wii U being Doomed is justified.
FORUM BUG: (full editor) Actually for some reason when i spammed a lot of quote tags and filled in copy pasted text one by one, the buggy forum written randomly on top (literally) the closing quote bracked many times in certain quotes, it took me half hour to figure out this, i have totally deleted all quotes out and copy pasted to notepad to fix this, for some reason the data copied over so i didn't fix anything, but i noticed this when i tried to pack in the rest by deleting the quote tags, by slowly using backspace the multiple quote brackets were somehow weirdly packed by each letter on top of another, there were as much as 5 closing quote brackets on top of each another.


Some of people have been arguing about Doom vs Metroid Prime, fortunately, these 2 games aren't direct competitors at least D3BFG as we don't know how open will D4 be, because Metroid is an First-Person-Adventure, the gameplay is totally different, Doom has progressive missions, areas which you cannot go back to. This should be already clear to familiar people, id software should not be feared, Nintendo has indeed quality, but not necessairly directly comparable genres.





////////////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////////////////

Conclusion:

Downside:
  • Time ( asap! you don't want to be late to the party)
Upside:
  • I could be wrong about that ... but it would be wise to get it ou at least in the launch period, maybe by the end of december 2012 if fast.
  • One of the biggest points: That the media them selfs had that huge reaction when they noticed Doom 3 WiiU mentioned, it was all from this http://www.neogaf.com/forum/showpost.php?p=41884750&postcount=6154 (lol) GoNintendo linked to it and then it exploded ( media didn't notice at QC2012, so I pointed it out )
Please consider this high-priority because the more time is wasted thinking there's less time to get it done good on time. This should be seriously considered by Zenimax, doesn't seem it would affect D4 development a whole lot and as we said if we waited 7+ years we can wait a bit more ... If it flops dramatically it's not going to cost the whole studio, right. Thanks for keeping QuakeLive, well, alive.


------------------------------end
Funny: http://www.neogaf.com/forum/showthread.php?t=494815, just about as I was going to hit "Post New Topic" button. PR fun fun or typo hah.

EDIT1: GoNintendo URL Fixed
User avatar
Jessica Stokes
 
Posts: 3315
Joined: Fri Jul 28, 2006 11:01 am

Post » Fri Nov 16, 2012 12:08 am

While this is all very well thought out, unless you're actually in the video game business, the ZeniMax guys aren't likely to listen, and even then they'd still probably not OK plans to put this on another system. Most of the people interested in this game already have a system that can run it anyway.
User avatar
BEl J
 
Posts: 3397
Joined: Tue Feb 13, 2007 8:12 am

Post » Fri Nov 16, 2012 2:51 am

Other consoles are years away, Xbox at least a year and PS4 might be even a year more or 2.

And they won't have a big leap over WiiU as big as 7th generation had above Wii.
User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Fri Nov 16, 2012 3:48 am

Other consoles are years away, Xbox at least a year and PS4 might be even a year more or 2.

And they won't have a big leap over WiiU as big as 7th generation had above Wii.

Right.
But when i look at your remarks at the top: Don't you think that game companies' managements already have taken all your points into account?
I know suits sometimes can be pretty stupid but when it comes to game companies, most decisions made are based on logical decisions.
Otherwise the company's gone pretty quickly due to that heavy competition going on.

The problem with Doom3 on WiiU is that it would basically be a port of a 8 year old game onto a modern console which relies heavily on game designs that are based on the usage of it's unique gamecontroller.

This means two things:
1. Doom3's gameplay had to be adjusted to the controller otherwise it wouldn't make much sense.
2. The WiiU needs new and refreshing games to make use of the unique concept.

In other words: an old game on a modern concept = bad sales.
User avatar
Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Fri Nov 16, 2012 9:12 am

I never said my point was millions of sales with this. Nor it was from the start.

Plus the WiiU Zapper control method is the closest thing to mouse so no gameplay needs to be changed, the question is if they want to push to make it support that great, it's possible to make it work great, retro stuidos did it on the non-motion-plus wiimote for Metroid Prime 3. but motion plus doesn't seem to use the senor bar at all as there was some confusion in zelda skyward sword, magnetic sensor is needed to make this motion reliable and

WiiU Zapper may not be just attachable plastic it may contain an improve wiimote with motion plus with using the magnetic sensor that's integrated into the above optionally attached GamePad as described in patents.

Not sure when will Nintendo release this for third parties...
User avatar
Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

Post » Fri Nov 16, 2012 2:53 pm

I never said my point was millions of sales with this. Nor it was from the start.

I know but i wasn't referring to your points when talking about sales.
I was referring to the business perspective that plays the biggest role today.

While your arguments all seem valid from a technical point of view, they are mostly ignored by business men and those are the guys who make the decisions.
In the end it all comes down to how much money can be made with a product.

My pre-release Doom3 BFG impression is that there's very few interest in this version.
Almost no pre-orders at stores, most people i talk to personally don't even know it will be released or just don't care.

Not sound basis for additional ports to other consoles.

Maybe they should consider selling the BFG edition with the VR glasses in a package. Might raise the interest.

Btw.: My 360 version is already ordered so i'm not anti Doom BFG / id or anti Nintendo, i'm just pessimistic about the sales of games that are not called "Modern Warfare" and don't give you that Michael Bay gameplay. :biggrin:
User avatar
John N
 
Posts: 3458
Joined: Sun Aug 26, 2007 5:11 pm

Post » Fri Nov 16, 2012 8:22 am

They're making BFG if it does sell or it doesn't the whole point was the VR experimentation. Doom 4 is not built yet so why would they experiment on a unfinished title imo.

You should know that studios like Id can scrap projects as they like, and call it experience, Carmack is having experience with his team with or without even releasing anything. But you know, zenimax wouldn't want to see work thrown away that's why you get all the other console versions which don't have Rift support (yet?) And if it runs on 6+ year hardware why the heck it couldn't on WiiU.
http://iwataasks.nintendo.com/interviews/#/wiiu/console/0/0

They could have experimented with VR on the PC version only obviously, and not even talking about it, but why wouldn't they remaster this, the point was to have it running on finished title to have a sandbox for VR demo.

And all the people whining how it wouldn't be a gameplay-adapted controller-specific title, that's R-I-D-I-C-O-L-O-U-S .... the X360 and PS3 Controllers aren't even design/origin/technically/practically COMPATIBLE WITH FPS GENRE IN THE FIRST PLACE. ddddd! So how can you say stuff like HALO (just an example) is "tailored" for X360 ... i don't think so because it's a FPS. FPS is a PC mouse game in the first place.
https://twitter.com/ID_AA_Carmack/status/233246491366551553

So I won't argue with them but those that had that anti-WiiU argument are so invalid, if that's so, then you could go and discredit every FPS game out there that uses anolog sticks for the control method. They obviously aren't doing that so there no problem for those kinds of consumers, the most probably people buying this that may not be fans are simply console-only switches, they won't care about how good FPS is on PC, they'll get crazy when they see the tech specs on WiiU and a freakshow on launch so they'll probably get this if it's out soon enough before WiiU gets tons of other games. Yes there's a risk but this is well enough imo. Some of you guys should stop taking michael pachter seriously all the time.

You need to follow what are his reasons, most of them are not buinsess, but it's tied with getting payback on this effort, I don't see a problem with that, they're not zynga or something, I missed some of that but I went back to check out those interviews, they state time and time that they're not just porting, it's not a cheap port, there are many improvements throughout all the game, but textures are not being recreated, i think they're just upping the TEX they had there uncompressed, other stuff may be configured that todays hardware can easily handle ..etc. You shouldn't judge it by price, which is probably set by bethesda/zenimax.

But the funny thing was that it was said in the beginning that id would become a publisher through Bethesda, but that's kind of inaccurate statement, practically yes, but technically they don't do it themselfs in that same building afaik.
User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Fri Nov 16, 2012 10:41 am

Platform bashing, and generally inflammatory posts, aren't permissible on the forums. Normally I would have locked a thread that was this far gone, but given the amount of time put in the OP I've simply trimmed the content so this could be re-opened.

I'm not going to issue any warnings, even though several of you crossed that line, but if the behavior continues we won't be so lenient. It's perfectly fine to be critical or skeptical of the topic, but in either case you need to keep your posts civil and on topic.
User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Fri Nov 16, 2012 11:38 am

but given the amount of time put in the OP .....

Oh, thanks for recognizing that.
User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Fri Nov 16, 2012 12:12 pm

You should know that studios like Id can scrap projects as they like, and call it experience, Carmack is having experience with his team with or without even releasing anything. But you know, zenimax wouldn't want to see work thrown away that's why you get all the other console versions which don't have Rift support (yet?) And if it runs on 6+ year hardware why the heck it couldn't on WiiU.

I never said the WiiU doesn't have enough power to run Doom3 BFG. Again, i'm not anti Nintendo or anything.
I'm sure the WiiU has enough power to run Doom3 BFG but i doubt it will sell well on that platform without major alterations to the game design.

And all the people whining how it wouldn't be a gameplay-adapted controller-specific title, that's R-I-D-I-C-O-L-O-U-S .... the X360 and PS3 Controllers aren't even design/origin/technically/practically COMPATIBLE WITH FPS GENRE IN THE FIRST PLACE. ddddd! So how can you say stuff like HALO (just an example) is "tailored" for X360 ... i don't think so because it's a FPS. FPS is a PC mouse game in the first place.

You didn't get my point: I'm not talking about the shape or the controls on Nintendo's controller, i'm talking about using the screen in a useful manner.
If you look at ZombieU for example, they integrated the controller screen cleverly into the gameplay.
If you provide a very specific technical feature on a console, it is wise to use it.
The screen on the controller is what makes the Wii U outstanding from the rest.
It's not rendering performance as rendering performance is secondary in today's gaming landscape. Otherwise most of those cell phone games wouldn't sell.

I can't see how Doom3 could make use of that feature without adding something new in terms of gameplay.
And adding something new to a 8 year old game feels odd. Most Doom3 fans are already discussing the "light attached to the armor feature".

The Wii U already suffers from to many ports that are not specifically designed for the concept.
But most of those ports are at least not as old as Doom3.
Adding 3D stereo / VR doesn't alter the basic game concept or gameplay. It just adds a feature on an existing game.

When it comes to basic controls mechanisms for first person shooters, everything that makes x,y,z axis manipulation is sufficient.
A mouse is more accurate than your casual anolog stick, but games like Halo work very well with a standard anolog controller.
The same applies to the more recent Rage.
I never missed the mouse.
I only prefer the mouse when it comes to highly competitive online shooters like Quake3 and the likes.

So I won't argue with them but those that had that anti-WiiU argument are so invalid, if that's so, then you could go and discredit every FPS game out there that uses anolog sticks for the control method.

Xbox360 is 7 years old, PS3 6 years and Doom3 is 8 years old. The concept of those machines and the gameplay of Doom3 fit very well.
Give Wii U something new, something that makes it shine.

Again, i'm not anti Nintendo. Try not to be so overly sensitive when it comes to talking about your preferred console company.
Most of this "Wii U is less performant than 360/PS3 nonsense" should be ignored with a smile anyway.

My point is not perfomance, it's something else:
Remember Doom 64 on N64? This wasn't just a port, it was a whole new game and today is considered to be a worthy addition to the Doom repertoire.
That's the way they should handle Doom on Wii U.
User avatar
BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Thu Nov 15, 2012 11:53 pm

But there's a ton of people who didn't play Doom3 especially newer generations and console-only ...

If you sum everything up, it cannot harm, it can do only good, if not all the stuff I was talking about it can at least make the WiiU look less kid-like to the general public by just being there. Not sure if Zenimax is in business to do favors for companies they never worked with before so I'm still scratching my head on that one but they can't lose anything anyways, it's not a bet on all stakes for this one re-release. Continuing, All those non-familiars and a lot of WiiU-nonbelivevers(non-tech-savvy who still think WiiU is less powerful than x360) would find out, not necessairly all would buy it, but pyschologically they will be shocked such support came for WiiU so early, I hope the presence will create an atmosphere that would lay down the path for potential Doom 4, whatever their plans are I'm forced to speculate at this point anyways.
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Fri Nov 16, 2012 1:15 am

Hey if they get this on the Wii U then great.

The original was really fun and this current version is excellent.

Az
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Fri Nov 16, 2012 2:46 am

But there's a ton of people who didn't play Doom3 especially newer generations and console-only ...

This works on the existing consoles. But this will harm the WiiU because it's new!
If you just port the BFG edition to the WiiU to generate some mature content without doing the hardware power or it's gaming concept any justice,
you'll get exactly the results we have now:
People think that the WiiU is just as powerful as the exisiting console generation and won't buy it.

New consoles always suffer from lacklustre ports of "old" games even when the game itself is a classic.

The WiiU is a very unique concept that makes unusual game concepts possible.

I made the comparison with the N64 for a reason.
The N64's cartridge system gave us some very special games (like Mario64 or the Turoks) due to the possibility to stream data permanently and therefore make large open worlds (considering the time) possible which didn't work on PS1 or Sega Saturn.
These games made the N64 sell quite well despite it's flaws like limited textures res.

This is what all new consoles need: Games that are just not possible on any other hardware.
I doubt that id will upgrade an old title like Doom3 to a level that justifies a port onto a next gen hardware.
User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Fri Nov 16, 2012 6:11 am

Nintendo fans don't usually care about graphics , i did thought about all kinds of stuff before writting this but it was a lot of stuff we could do a scientific report on to get to the bottom of it.
User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Thu Nov 15, 2012 11:42 pm

I think the PDA would be good on the Wii U screen.
User avatar
jasminε
 
Posts: 3511
Joined: Mon Jan 29, 2007 4:12 am

Post » Fri Nov 16, 2012 1:17 pm

I could see it on the Wii-U with the Gamepad being your PDA.

But let's be honest, it's not gonna happen.
User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Fri Nov 16, 2012 12:04 am

I could see it on the Wii-U with the Gamepad being your PDA.

I will agree with that, but I just don't think the audience is there(2 or 3 people on this forum isn't a audience :) ).
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Fri Nov 16, 2012 2:21 am

I will agree with that, but I just don't think the audience is there(2 or 3 people on this forum isn't a audience :smile: ).

You know that is not judgable by forum performance.
User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Post » Fri Nov 16, 2012 2:27 am

Not to mention some of the top publishers/devs are in wait and see mode, that means probably a year of additional delay before anything from them comes to the platform, just adding to less competition for BFG.

notable example is Take-Two with their GTA and other games, the only thing is from Gearbox is currently just Aliens Colonial Marines which is slated for spring 2013. Absolutely terrible decision by T2, why would it hurt zenimax to try to take this to their advantage!
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am


Return to Othor Games