Stuff I'm not upset about, but wish was in the campaign.

Post » Tue Aug 17, 2010 6:11 am

There are only a couple things I was sort of looking forward to in the campaign, but wasn't actually in it.

1.Alien weaponry. Like I said, none of this is a big deal, jus something I would have liked to see. I love the MOAC/MOAR in the firstt game. They were th only ones, but they were cool and fun to use.

2.Some sort of super-powerful human weaponry. The X43-Mike(correct if wrong name) sort of fit this role, but to me doesn't come close to the TAC Launcher or the Plasma Gun in the other games.

3. A large/tough boss. You could argue that Crysis 2 has a boss by say the Pinger is like a boss, but I mean something really big. In the first game you took down a huge alien ship, but in this game the hardest enemy is like a cross between the Hunter and Scout.

Again, I'm not upset these weren't in the game, but I would have liked to see them.
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saharen beauty
 
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Post » Tue Aug 17, 2010 4:09 pm

Best single player FPS i had ever played. In fact it is the first one i've ever played more than once.
It did lack a final boss tho... and there were only like 2 colors of marines to kill, like 3 types of aliens and a big ass tripod. Could have used some different enemies
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Alexander Horton
 
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Post » Tue Aug 17, 2010 6:34 am

Im sorry, im a Crysis noob, but what are the pingers and Rangers and stuff? I have played through only half of the game:P
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Natalie Harvey
 
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Post » Tue Aug 17, 2010 6:03 am

I too would have liked some alien weaponry. I think all the Ceph tech is designed really well and looks really great in the game. I'd be much, much more interested in that than the pink and purple "Pew, Pew, Pew." guns from Halo's covenant.

I'd have liked to see more stealth kills too. I know Crysis 2 wasn't horrendously violent. And it probably wouldn't make all that much sense for Alcatraz to be tearing people to pieces... >.> But some stealth kills worthy of the nanosuit would've been cool. Solid Snake and Sam Fisher have been snappin' necks and stabbin' dudes since forever. =P
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Penny Wills
 
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Post » Tue Aug 17, 2010 1:37 am

I would've liked to see the gamma burst/orbital strike also play a role in the campaign somehow, could have been interesting
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rolanda h
 
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Post » Tue Aug 17, 2010 5:13 am

1-Alien Weaponry
2-Massive Human Weapon
3-Bosses
4-Fully Customizable weaponry. yes any scope any attachment to any weapon within reason. (aka all rifles have all scopes... but shotguns dont get gauss etc)
5-Some Purpose to Nano Catalyst (my first impression was that they were extra suit energy ... but they weren't)
6-Able to have loadouts after new game. AKA start a mission with w/e weapons you choose (maybe only after veteran has been finished)
7-Cheats... not the ones you input a code... but somehow in the style of ....MW. Pass the game you unlock something funny. More energy... or less energy consumtion... more ammo etc etc.
9-last but not least... I was so hoping for the ability to disarm opponents... like in Timeshift and as shown in the trailer (yes i know dont judge a game by the trailer but come on... its been done before and it looks very good).
10-Last one... never was able to kick enemies like in the trailer... fast quick and deadly...sigh :P
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April
 
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Post » Tue Aug 17, 2010 3:50 am

i Agree with op. A final big boss i was expecting. alien weaponry would be awsome but at least we got the k-volt and mike. Other than that there is the swarmer but it's not always available and it's only in sp.
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Soraya Davy
 
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