Sun damage is Restoration? Really?

Post » Sat Nov 17, 2012 6:40 am

I guess I see where they are going with this, there are a bunch of new "holy" spells designed to affect only the undead (turn undead, bane of the dead, etc), but this is just crossing the line for me. With Turn Undead, you weren't actually doing damage, so I'm OK with that being snuck into the school, but with the sun spells you are literally doing nothing but damage, which is by definition the Destruction school. Certainly seems to be turning Restoration into the most well-rounded school in the game. I don't know, am I just crazy, or is this bugging anyone else?
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Jennie Skeletons
 
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Post » Sat Nov 17, 2012 2:12 am

Restoration can damage as well as heal.
It concerns itself with life, and life energies. Magicka (sunlight) is one of those.

There is a book, about the Camoran Usurper I believe, that has a healer open wounds instead of closing them, in order to inflict pain.
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hannah sillery
 
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Post » Sat Nov 17, 2012 12:52 am

I don't remember anybody forcing me to take the Hippocratic Oath when I started using Restoration.
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Charity Hughes
 
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Post » Sat Nov 17, 2012 11:56 am

Should have given it a drain life spell.
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A Lo RIkIton'ton
 
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Post » Sat Nov 17, 2012 1:22 am

This may just be a carry over from other RPGs for me, but I have always viewed Restoration on par with the Holy and water schools from other games. Water in that it deals primarily with life force, healing and regenerative magic. Holy in that it deals with protection from the undead. I think that the vampire spells could honestly have been placed in either Restoration or Destruction, but it seems fitting that it is the former.
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Natalie J Webster
 
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Post » Sat Nov 17, 2012 8:40 am

Restoration can damage as well as heal.
It concerns itself with life, and life energies. Magicka (sunlight) is one of those.

There is a book, about the Camoran Usurper I believe, that has a healer open wounds instead of closing them, in order to inflict pain.

Pretty much was I was going to say.

The sun is considered the "giver of life" in many cultures and civilisations, so its only logical that sunlight damage would be in the resto school. Plus the games own lore supports that stance.
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Rachel Cafferty
 
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Post » Sat Nov 17, 2012 8:46 am

I know in oblivion that you could use heal other to damage undead creatures so I don't see why this would be problem.
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KIng James
 
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Post » Sat Nov 17, 2012 8:04 am

Pretty much was I was going to say.

The sun is considered the "giver of life" in many cultures and civilisations, so its only logical that sunlight damage would be in the resto school. Plus the games own lore supports that stance.
Yep, take Dawnbreaker for example.
Besides, the affected by those spells are undead.
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Bones47
 
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Post » Sat Nov 17, 2012 4:50 am

Yeah, it's actually pretty well established in games in general that healing items/magic harm the undead, I've played JRPG's that even have an undead status ailment that means you can't use healing. I've also 1 move killed undead bosses using resurrection items :smile: I think it all may stem from (shudders) D&D.
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lisa nuttall
 
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Post » Fri Nov 16, 2012 8:45 pm

it makes perfect sense to me. holy = restoration. holy = :gun: :devil: restoration = :gun: :devil:
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Stacey Mason
 
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Post » Sat Nov 17, 2012 2:53 am

To be fair, the highest level spells are Adept. They have the advantage of being cheaper than their Destruction counterparts, but do not have any secondary effects, and are limited to Undead targets.
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carla
 
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Post » Sat Nov 17, 2012 1:14 am

Oblivion; restoration had absorb health spell, which was pretty damaging
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Gaelle Courant
 
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Post » Sat Nov 17, 2012 6:07 am

Seems like a pointless thing to complain about.
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tegan fiamengo
 
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Post » Sat Nov 17, 2012 11:39 am

yes sun light can damage, sun burn for one.

as for a drain life spell, nightingales strife does that.
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Danger Mouse
 
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Post » Fri Nov 16, 2012 9:24 pm

I know in oblivion that you could use heal other to damage undead creatures so I don't see why this would be problem.

Really? I had no idea...

Seems like a pointless thing to complain about.

Seems pointless to point out the futility of any complaint on these forums.

I guess it bothered me more because I rarely ever use Restoration, but frequently use Destruction. Although I must say, the arguments about Restoration being "life" magic do make sense, and technically sunlight isn't elemental like the usual spells in Destruction. It was just that the sunlight spells were so similar to Destruction spells in their application.
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Solina971
 
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Post » Fri Nov 16, 2012 10:19 pm

Correct me if I am wrong but didn't we have some draining spells in previous games that were also part of restoration's tree?

To be honest I think the "sun" powers would have fit less in both resto and destro and rather should have gone to alteration considering you are manipulating light and energy from the sun rather than something to do with the elements or life force.

I also feel they should have kept the whole "healing spells hurt undead" thing around which would have given more of a reason for vampire characters to buy the undead healing spells.
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Aliish Sheldonn
 
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Post » Sat Nov 17, 2012 12:30 pm

Really? I had no idea...

I'm pretty sure he is incorrect.
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Anna Krzyzanowska
 
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Post » Sat Nov 17, 2012 10:54 am

Well, what gives you life... You know.

...can also kill you.
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Juanita Hernandez
 
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Post » Sat Nov 17, 2012 11:36 am

Restoration magic would also mean holy, divine or light magic (sun = light). This is stemming back from the D&D days... and the cleric.
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Shannon Lockwood
 
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Post » Sat Nov 17, 2012 12:33 am

I'm pretty sure he is incorrect.
He's half wrong, that was in morrowind
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Ells
 
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Post » Sat Nov 17, 2012 3:59 am

You have the living, the dead, and the undead - with the dead being in the middle. You would have to use opposing spells to bring the living and the undead towards the dead state - destruction for the living, restoration for the undead.
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lisa nuttall
 
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Post » Fri Nov 16, 2012 8:58 pm

There is already a light spell in alteration, so why are sunlight spells in restoration?
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Beat freak
 
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Post » Sat Nov 17, 2012 4:50 am

There is already a light spell in alteration, so why are sunlight spells in restoration?

Light spells in Alteration are not natural light in any way shape or form. Its magical enegry in a contained form to create a light source.
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Kristina Campbell
 
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Post » Sat Nov 17, 2012 9:30 am

Light spells in Alteration are not natural light in any way shape or form. Its magical enegry in a contained form to create a light source.

If it doesn't fit into alteration, then how can it fit into restoration (contains spells that heal, cure disease, restore attributes, fortify attributes, absorb magic)? The sunlight spells should be in alteration or destruction.
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Liii BLATES
 
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Post » Sat Nov 17, 2012 2:13 am

If it doesn't fit into alteration, then how can it fit into restoration (contains spells that heal, cure disease, restore attributes, fortify attributes, absorb magic)? The sunlight spells should be in alteration or destruction.


As said above nowhere does it say that restoration is only a defensive school. Indeed, past TES games have already featured damage to undead from restroration spells. Sunlight spells are logical in the restoration school. Just because it is an offensive spell does no mean it should be in destruction. Go read up on the games magic lore and you will see that Sunlight attacks should be in restoration and nothing else.
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Jessica Phoenix
 
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