Awesome! This has come so far already and I didn't even have time to test yet! 
 
 Huge thanks to bnnfish for all the testing and feedback.
I will somehow find time to test this in the next few days if at all possible. 
Thanks so much for all the great work. I am really excited about this. :tops:
OOOOOOO!
This looks knob on pal.
Been  using improved hotkeys and realised what I needed was some cyclers too,  but could I get hotkey cyclers to work?.......er NO!
Will test ASAP!
Wow.  Knob on.  How British!
I like current intuitive and quick interface. Yes, Super Hotkeys' intereface is very intuitive and accessible for me. 
 
 Thanks! I'l try .41 after I go back home. I can't wait playtesting new version but I can only look into the esp file for now.
From this script line, the menu looks like...
Select new mode for this Gear-Set Hotkey # mode is #	   0. Equip set, remove any other clothing/armor	   1. Equip/unequip items as when they were bound	   2. Equip set, remove any other clothing/armor/weapons
and when I switch Gearset...
mode  0. will unequip All but clothing/armor and won't touch enything else  and this allows me to change clothing/armor independently of weapon.
mode 1. will try to unequip All possible but won't touch anything unless the equipment-slots are overlapped by new Gearset.
mode 2. will unequip Everything regardless of equipment slot/type (clothing/armor/weapon/ammo/quiver...etc) in any case.
Am I correct?
The %r in the mode prompt is not a number, but a new line.  So the prompt reads:
Select new mode for this Gear-Set Hotkey.
Current mode is 0
0. Equip set, remove any other clothing/armor
1. Equip/unequip items as when they were bound
2. Equip set, remove any other clothing/armor/weapons
Mode 0 is what I believe the average person will expect: it will remove  all non-weapon, non-ammo items that occupy slots, and equip everything  in the set (note that it will NOT unequip clothing/armor that occupies  no slot - such as the magic feather from Lost Spires).  
  Mode 1 is the behavior from the original versions of this mod: it will  consider only items in the set, and it will unequip or equip items in  the set based upon the status they had when they were first bound to  the set.  
  Mode 2... is supposed to be like mode 0, only also unequipping weapons  and ammo.  However, at the moment it does not appear to work correctly  in a quick test I just tried.  Dunno why, the code looks right.  I'll  take another look in a few minutes.  
Hey I downloaded this mod(v0.41) to test the hotkeying of whole  equipment sets, and ran into some trouble with changing the gear-set  hotkeys modes.
When loading from a quicksave that never had this  mod loaded before, no matter what mode I changed the gear-set hotkey  to, it equipped what I assigned the key to and unequipped everything  else except for the weapon and ammo which it left alone. After  reloading this save and trying to use gear-set hotkey's I get the  message "srHotkeyBase equipped" instead of the normal gear-set equip  message, and i can no longer change the gear-set hotkey mode.
Another  time loading from a save that already had the mod loaded it wouldn't  change my equipment with the gear-set hotkeys at all(even though it  seemed to set them in the inventory). 
Another time(can't  remember if the save had mod already or not) when I set a gear-set  hotkey to mode 0 it would equip everything I assigned to it, but any  slots I didn't assign it would leave equipped with what I previously  had on already from another gear-set hotkey. 
I'm not sure if  any of these saves are "unclean" and aren't suitable for testing, but  it seems to me that the gear-set hotkeys aren't changing modes  correctly.
  It's possible.  I've only seen oddities with mode 2 so far myself, but I haven't been playing much.  I'll take a look at it.  
I have some questions and requests on this mod if you would be much obliged to answer them.
1)When  you change the mode of a gear-set hotkey already assigned with an  equipment set, is it supppose to change how the gear-set hotkey works  before you reassign it with new equipment? If not could this be done or  could you make it so gear-set hotkeys are cleared when you change their  mode.
2)I found that as well as holding down a gear-set  hotkey in the stats menu and then clicking you want it as a gear-set  hotkey again to access what mode it is, if you click cancel it comes up  with the list of modes for it. Is this intended or not? Could this  please be removed so it only shows the option for gear-set hotkey mode  when you click gear-set hotkey again?
3)I previously  found that Improved Hotkeys was the best hotkey mod for me, but it  suffered from OnEquip bugs for whole equipment sets. Could you make  this mod easier to use for gear-set hotkeys like that mod by just  having a bind key(Right-Shift in Improved Hotkeys) to use in conjuction  with the hotkey so that it binds all items currently equipped? Imo this  is much more user-friendly then having to hold the hotkey down and then  have click every single item you want bound.
4)Could you  make additional gear-set hotkeys to be used, that aren't used with the  wheel for keys 9,0,- and =? Improved hotkeys allowed you to bind  equipment sets to the keys 9, 0, -, and =. This way you had more  hotkeys to be used without pressing a modifier key, and didn't have to  bring up the wheel to display a single item icon for a whole equipment  set.
5) When you write about assigning gear-set hotkeys:
It  was my understanding that when you bound items to a gear-set hotkey it  equipped everything you assigned to it and unequiped anything else not  of a weapon or ammo slot. None of the gear-set hotkey modes allow  specific items to be set to be unequipped do they? If I understand  correctly the above line should read "Equip every item you want the  Gear Hotkey to equip, and unequip every item you don't want it to equip"  This may seem petty, but the two sentences mean different things, and  are confusing me over what your intended results are supposed to be.
6)  Isn't the ammo and quiver slots the same one? I run out of arrows in  3rd person and the quiver disappears. Or is this a technicality?
1.   Yes.  The change in mode takes effect immediately... for instance, if  you bound a mode 0 gear-set with some items that were not equipped when  you bound them, and then switched to mode 1, it would unequip those  items instead of equipping them.  
  2.  There's a cancel button?  Oh.  Er... yes, I will do that. Didn't  realize that I'd actually added the cancel button to 0.41, it's  probably not a good idea to use it yet.  It will work that way in 0.42
  3.  I like this interface.  Suppose... suppose that when you created a  new gear-set hotkey it automatically bound everything you were wearing,  but from then on it worked like the current interface?  
  4.  Not soon.  Eventually I have some plans to be able to add non-wheel keys to wheels, but not soon.  
  5.  That line was written in reference to the behavior that is now mode  1.  It appears to work as the description says when I do a quick test.   It goes through the list of items you bound to that hotkey, and equips  the ones that were equipped when you bound them, and unequips the ones  that were unequipped when you bound them.  So mode 1 does let you tell  it specific items to unequip.  I believe this matches the docs.  
  6.  I think it's a technicality.