Okay, my level 13 melee specialist ran into a pack of giant radscorpions earlier; there were at least four of 'em and I thought I was a goner. How wrong I was, Super Slam is amazing! I was sending those monstrosities flying left right and centre, constantly knocking them out of melee range like I was playing some kind of game of entomological cricket. The perk completely saved my life.
I can't wait to get paralyzing palm as well. The combination will be terrifyingly good.
This accurately reflects my experience with the perk - glad to see the rate at which Super Slam activates in my game isn't a total fluke.
Currently, I'm building a Berserker-type character who can wade into the heat of battle with a melee weapon while shrugging off most damage, making the "you have to get within melee range" handicap more or less negligable. Here's a fun fact: the perk "Stone Wall" in bugged - in the game, it says that it adds 5 points of DT when you're being attacked by melee/unarmed. This is incorrect. In fact, the perk adds 5 points of DT
regardless of damage type...so long as you, the player, are wielding melee/unarmed weapons. Add this beneficial perk to Paralyzing Palm, multiple levels of Toughness, the DT increasing implant, and other assorted melee/unarmed perks, and you're nigh-invincible.
Thanks for the positive replies.