[RELz] Swift Potion Reborn

Post » Sun Jan 06, 2013 6:22 am

This potion system is based off the original Swift Potion mod. I have recieved full permission from Chesko :)

This is really my first hardcoe dive into scripting, doing something I have never done before. I just wanted to get rid of script dragon, but also wanted to be able to use crafted potions with my auto potion system. I couldn't wait any longer!

NEXUS LINK - http://skyrim.nexusmods.com/mods/29512/

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Requirements:
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Skyrim 1.8.151.0.*
Skyrim Script Extender 1.6.5 - http://skse.silverlock.org/
SkyUI 3.0 - http://skyrim.nexusmods.com/mods/3863

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Description:
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Swift Potion was created by Chesko (http://skyrim.nexusmods.com/mods/18027) and is a great alternative to Script Dragon potion systems, and is just a great auto potion system overall. I was happy to get permission from him to release the mod with my changes under my name. thank you Chesko :)

Swift Potion Reborn is a re-release of Swift Potion with many enhancements that have been created by myself.
This biggest change of which includes the use of crafted potions in the auto system. So along with that big change here a list of changes I have made:

- Crafted potions will now be used!
The system will keep track of up to 128 potions per potion type (health, magicka, stamina) and use crafted potions when necessary. The option to use crafted potions before standard potions or after is configurable.
*Note - Potions with two or more restore effects can fall under multiple categories.

- Configurable interface via SkyUI
A new configuration system has been designed for SkyUI 3.0. This configuration system makes it extremely easy to set all configurable settings of this mod. This does mean I got rid of the configuration spell because I hate those things.

- Potion hotkeys
You can now use potions via a hotkey. One key for each potion type. These hotkeys will also use crafted potions as well, and are configurable.

- Potion Delay
You can now set a delay time in between potion use. This will help make sure that you don't use multiple potions one after the other. The default delay is set to ~3 seconds.

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How to use:
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Simply activate the mod and run the game! It's still pretty seamless and the potion system will start working right away.

In order for the system to recognize any crafted potions you currently have you will need to drop them and pick them back up. Going forward the system will monitor all crafted potions that get added/removed from your inventory.
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