So I've started a new game, and am going through the usual starting dungeon that's your first real quest basically. Sending you to a dangerous dungeon(their words) this early strikes me as a bad idea from the start. Okay, so there are some fairly weak enemies along the way, one stronger enemy that's non-threatening due to it's inability to pass through doorways, a few traps that are easily avoided, and then this. This thing is not okay with me. No sane character would ever try to just run past these things. Plus, you can see that, were there a crawl function, they could be more safely crawled under. So I did something that I really don't feel I should have to do, but I'm playing dead is dead on master and I don't feel like chancing a mistimed sprint. I turned around and left the dungeon, quest not completed. Because that's the only option someone who's actually mortal would do at this point.
I understand not everyone has an issue with playing an idiotically brave protagonist, but TES I feel should be better than this.