Sword vs. Axe vs. Mace

Post » Tue May 15, 2012 1:40 am

Hello people,

just a simple question.

Which one from the above weapons will you use and why?

Personaly i will play a warrior with a shield.. but i dont know which weapon to pick.

Please tell me your oppinions.

Its basically more armorpenetration, bleeding dmg (anyone knows how much bleeding dmg exactly? Like 20 % of Weapondmg as a DoT or something) or more critchance.


Thanks
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Kaylee Campbell
 
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Post » Tue May 15, 2012 12:59 pm

Probably swords like every past Elder Scrolls game. Though, despite that, I still plan to roll with axes with my Orc Warrior.
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Lloyd Muldowney
 
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Post » Tue May 15, 2012 11:48 am

I'm a sword guy. For Skyrim I really want to give axes a consideration, but swords still seem more reasonable for every archetype but warrior.
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Roy Harris
 
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Post » Tue May 15, 2012 10:10 am

I was going to go with a sword in one hand and axe in the other. Axe for bleeding damage sword for critical. but leveling up the speed and power perks first
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Steve Smith
 
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Post » Tue May 15, 2012 1:11 pm

Depends on the opponent. Easily maces are best if you are up against a well armored opponent.

Not sure if dragons etc have armor, Im guessing maces dont really help against most creatures, in which case it would depend on the data behind the bleed damage and attack rate. My guess is that bethesda tried to make them comparable in terms of dps, but probably the axe is better for slow hit and block combat and the swords are better for rapid damage.
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Lily Evans
 
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Post » Tue May 15, 2012 3:32 am

For the stealth kills, dagger all the way. For anything I can't take down really fast, multiple poisons and the maxed ax bleed to make them pay...make them all...pay...

:flame:
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Tracey Duncan
 
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Post » Tue May 15, 2012 3:50 am

"Armor" probably refers to armor rating. That's the way armor piercing is dealt with in the mechanically similar Fallout series.

I'm tempted to emulate Dark Souls' Pyromancer with handaxe.
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Jessica Nash
 
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Post » Tue May 15, 2012 12:53 pm

Since we do not know what a "critical hit" for blades entails, which or if any creatures have "natural armor" for maces to bypass, or "how fast/how much" of a bleeder an axe gives, it is hard to say which is the superior.
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Abi Emily
 
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Post » Tue May 15, 2012 1:32 pm

Well, axes will be better against humanoids/biological stuff, because of the bleeding effect, while maces will be better vs armored. I wanted to go mace, but I'm thinking about swords, since the crit chance bonus they give is effective against both biological and armored.
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Teghan Harris
 
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Post » Tue May 15, 2012 1:23 pm

Well, axes will be better against humanoids/biological stuff, because of the bleeding effect, while maces will be better vs armored. I wanted to go mace, but I'm thinking about swords, since the crit chance bonus they give is effective against both biological and armored.

Yeah, but you are basing that off of personal intuition.

It is likely that "bleed" means "health damage over time" we don't know. If we did, it becomes VERY important as to how fast they bleed. If it is a slow bleed rate, then the effect is almost worthless. The amount / time is essential here.

Yes, Maces better against armored. Insightful, but what is armored? Just humanoids wearing actual armor? Do creatures have a "natural armor" or is it wasted on them? No one can say AFAIK.

Crit chance, yeah, we don't know what that means. Double damage?? Kill on low health? triple damage? stagger effect + extra damage? who can say?

Biological things sometimes have armor.
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Eric Hayes
 
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Post » Tue May 15, 2012 2:24 pm

i think its pointless to think that creatures will no have an armour rating. everything in any modern rpg will have an armour rating to makie it so that dont suffer for not picking the correct perk/talent/skill. Seriously if creatures dont have an armour rating then that just makes the mace perk a complete waste of 6 talents ( 3 each for 1 handed and 2 handed)
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Lily Something
 
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Post » Tue May 15, 2012 3:20 pm

The big thing I'd like to know (granted, I plan on using axes with my first character, regardless. Just because I've never used them in other games) is if axes bleed damage is based off of the damage of the axe or just some static number. If it's based on the base damage of the axe or how much actual damage you do from your hit, I think it could be really good. A lot of games screw up bleed effects by making them static numbers, which in turn, don't scale well with leveling.

Out of pure personal opinion, though. Maces>Axes>Swords. Not necessarily what I'd go with in real life. But swords are always too overused in medieval games, so I tend to go for other things.

Also, in terms of what's the "best." I have a feeling, based on how they've been making other skills work to end up being almost exactly equal. Is that, with swords and maces, at least, swords will do more to unarmored people, at first. While maces will do more to heavily armored. But once you get to a certain point, the pure damage loss from maces to swords will be negligible, simply because, if they're not wearing armor, you'll hit so hard that it won't matter. They'll just die. Where as swords will do less to armored earlier, but later, they'll just do so much critical damage, that their armor won't really matter. Therefor making them essentially equal.

I have no proof of this, of course. This is just based on the pattern I've seen with the skills in Oblivion and now in Skyrim, such as Heavy/Light armor.
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Adam
 
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Post » Tue May 15, 2012 12:33 pm

I will be using a sword in one hand and and axe in the other, just because i think this will have some really gameplay :disguise:
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Annika Marziniak
 
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Post » Tue May 15, 2012 7:49 am

Assuming beth would implement this right, this doesn t really matters:

If damge and soaking is done right, some weapons will do more damage against some armors or some cretures, while other kind of weapon will be more suited for another kind of armor and cretures.

Like sword almost useless agaisnt undead but mace would break bones and deal more damage to their functionality.

In the end i would say.. pick a style and stick to it.... forget damage and whatever your not competing agaisnt anyone this ain t stupid MMO.
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Mrs shelly Sugarplum
 
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Post » Tue May 15, 2012 11:36 am

forget damage and whatever your not competing agaisnt anyone this ain t stupid MMO.

Indeed.
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Milad Hajipour
 
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Post » Tue May 15, 2012 4:53 am

Maces are good at destroying skeletons..... Due to the bashing damage.
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Kat Stewart
 
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Post » Tue May 15, 2012 11:41 am

All I know is that rock beats scissors.... books are useless, use a rock, rocks rule.
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Nikki Morse
 
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Post » Tue May 15, 2012 2:38 pm

Also, don't all of them come from the one handed skill? so it only matters how good that weapon is and who you are fighting....
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GabiiE Liiziiouz
 
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Post » Tue May 15, 2012 6:44 am

Hello people,

just a simple question.

Which one from the above weapons will you use and why?

Personaly i will play a warrior with a shield.. but i dont know which weapon to pick.

Please tell me your oppinions.

Its basically more armorpenetration, bleeding dmg (anyone knows how much bleeding dmg exactly? Like 20 % of Weapondmg as a DoT or something) or more critchance.


Thanks
Nord will be axe
Redguard will be sword
Orc will be warhammers. I don't plan on using maces that much.
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HARDHEAD
 
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Post » Tue May 15, 2012 4:55 am

Since we do not know what a "critical hit" for blades entails, which or if any creatures have "natural armor" for maces to bypass, or "how fast/how much" of a bleeder an axe gives, it is hard to say which is the superior.
Exactly. Depending on the amount of damage bonus, it might be a better idea to invest into one type of weapon or another.
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Sophie Morrell
 
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Post » Tue May 15, 2012 5:12 am

All that really matters in terms of the perk/leveling system is that you stick with either one-handed or two-handed.

Aside from that, carry one of each and use them situationally, or use the best weapon you have atm. No need to commit.
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Code Affinity
 
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Post » Tue May 15, 2012 4:17 pm

Was never a fan of maces.

So, mostly swords. I may use axes for my Marauder concept. That's about it.
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Glu Glu
 
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Post » Tue May 15, 2012 9:33 am

probably will use swords on more character playthrough's than I will axes or maces just because they seem more like the classical fantasy weapon.
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kirsty joanne hines
 
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Post » Tue May 15, 2012 9:47 am

Out of pure personal opinion, though. Maces>Axes>Swords. Not necessarily what I'd go with in real life. But swords are always too overused in medieval games, so I tend to go for other things.
Maces are very knightly, IRL.
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Emily Shackleton
 
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Post » Tue May 15, 2012 4:03 am

Hello people,

just a simple question.

Which one from the above weapons will you use and why?

Personaly i will play a warrior with a shield.. but i dont know which weapon to pick.

Please tell me your oppinions.

Its basically more armorpenetration, bleeding dmg (anyone knows how much bleeding dmg exactly? Like 20 % of Weapondmg as a DoT or something) or more critchance.


Thanks

I am going Archery / Light Armor / Two handed.

Battle Axe or War Hammer

Punish them from afar then punish them more up close.
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Connie Thomas
 
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