» Tue May 15, 2012 3:20 pm
The big thing I'd like to know (granted, I plan on using axes with my first character, regardless. Just because I've never used them in other games) is if axes bleed damage is based off of the damage of the axe or just some static number. If it's based on the base damage of the axe or how much actual damage you do from your hit, I think it could be really good. A lot of games screw up bleed effects by making them static numbers, which in turn, don't scale well with leveling.
Out of pure personal opinion, though. Maces>Axes>Swords. Not necessarily what I'd go with in real life. But swords are always too overused in medieval games, so I tend to go for other things.
Also, in terms of what's the "best." I have a feeling, based on how they've been making other skills work to end up being almost exactly equal. Is that, with swords and maces, at least, swords will do more to unarmored people, at first. While maces will do more to heavily armored. But once you get to a certain point, the pure damage loss from maces to swords will be negligible, simply because, if they're not wearing armor, you'll hit so hard that it won't matter. They'll just die. Where as swords will do less to armored earlier, but later, they'll just do so much critical damage, that their armor won't really matter. Therefor making them essentially equal.
I have no proof of this, of course. This is just based on the pattern I've seen with the skills in Oblivion and now in Skyrim, such as Heavy/Light armor.