Great work on the sword Nico!

I haven't read through the whole thread but I'd vote for the grip as close to the (imaginary) crossguard as possible, that's where I'd grab a sword. Usually the weapons are balanced right there to it would be less stressful for the wrist. But I think you already changed that.
One little criticism though - more towards the original author though - I personally would have made the blade longer

Cheers...
It's nice to see you Adonnay.

Thanks for the kind words on the model.
Shame you didn't have time to read through the entire thread. I basically have the hands placed now as close to the crossguard as possible without having the hand (off-hand....which is partially open when at rest) clip badly through the piece of the blade that runs under the hand.
I have also produced daggers (dual wield), Long swords (dual wield), Short sword + Dagger combo, and a two-handed version.
I am on the fourth (give or take a few) texture for the blade, and believe I have it just about right.
I have also produced the dual sheathed models for the different variations, and written the scripts for auto-equip of the off-hand + model switch on sheathed.
A couple of pictures for those coming in late to the thread.
I will add them to the OP as well.
http://img44.imageshack.us/img44/8013/doyouknow.jpg
http://img197.imageshack.us/img197/5153/40145467.jpg
http://img197.imageshack.us/img197/1828/40924400.jpg
http://img24.imageshack.us/img24/9418/51398624.jpg
http://img197.imageshack.us/img197/4170/60700410.jpg
http://img24.imageshack.us/img24/4658/83163808.jpg
http://img24.imageshack.us/img24/2820/49234822.jpg
http://img24.imageshack.us/img24/3429/55495684.jpg
http://img24.imageshack.us/img24/2738/36584848.jpg