Take a look at Mortal Online Zenimax!

Post » Thu Jan 31, 2013 1:08 pm

Zenimax, take a look at Mortal Online!

Whilst Mortal Online has far too many bugs, glitches, low-quality textures, and an annoying freemium (which I view as pay-to-win) business model, it definitely has a lot of ideologies that make it worth looking into. It's a first person MMORPG with no PvP restrictions that allows for you to kill anyone you want at any given time. There are completely ZERO quests after the tutorial. You have the ability to take over any town as a guild and you can even build houses / towers / fortresses in the open persistent world (other players can attempt to destroy your created buildings). You can steal from other players / NPCs whenever you want, but if you're caught you suffer consequences, you lose the loot you carry upon death, you can tame animals from rabbits, to wolves, to donkeys and horses. It also has a unique skill system, there are ZERO classes to choose from and you can place skill points into what ever skills you'd like (up to 1100 skill points, 100 levels per skill if you wish to max them).

Rather interesting MMORPG, with some similar aspects (first person mode, can choose your skills) and some very different aspects (open-world-unrestricted-pvp).

I advise Zenimax takes a little look at this mmorpg, to open their eyes to even more mechanics and ideologies that could be very interesting to incoprorate into ESO.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Thu Jan 31, 2013 4:24 am

Whilst that game has far too many bugs, glitches, low-quality textures, and an annoying freemium...
You lost me at that point. :tongue:
User avatar
Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am

Post » Thu Jan 31, 2013 5:32 pm

'xcuse me?
User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm

Post » Thu Jan 31, 2013 4:11 am

You lost me at that point. :tongue:

I apologize, but it's a crucial factor of the game!

'xcuse me?

I didn't mean to imply that Zenimax should look at Mortal Online, because their associated company is successful, in fact, they're not very successful at all. I'm just declaring that there's a few ideologies within the game that aren't too far off from the Elder Scrolls systems we're familiar with, and it's an interesting game in general to build ideas off of.
User avatar
Emmanuel Morales
 
Posts: 3433
Joined: Sat Oct 06, 2007 2:03 pm

Post » Thu Jan 31, 2013 3:34 am

Ah now I see. You're reffering to 'Mortal Online'. I thought a part of your post was cut-off.
User avatar
Ian White
 
Posts: 3476
Joined: Thu Jul 19, 2007 8:08 pm

Post » Thu Jan 31, 2013 5:53 pm

Ah now I see. You're reffering to 'Mortal Online'. I thought a part of your post was cut-off.

Wow, I didn't write "Mortal Online" a single time within that first post, I'll be sure to add it now! Sorry!
User avatar
QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Thu Jan 31, 2013 3:26 pm

I played the game in the early stages and it was quiet unplayable with the bugs, glitches, and latency issues. I liked the idea, but the developer couldn't deliver on everything.

I don't think this is the best direction for this game to though, and it doesn't look like the devs want to look at Mortal Online. It was a niche game with full loot open PvP. It doesn't appeal to the masses.
User avatar
Marlo Stanfield
 
Posts: 3432
Joined: Wed May 16, 2007 11:00 pm

Post » Thu Jan 31, 2013 4:40 am

Dear God ZOS do not look at Mortal Online for anything. that game is a pos.
User avatar
Anna Kyselova
 
Posts: 3431
Joined: Sun Apr 01, 2007 9:42 am

Post » Thu Jan 31, 2013 2:46 am

Those are indeed interesting idea, but nowhere near new idea. most of the first mmo (the pioneer of mmo, whom time had come way before the likes of wow) were build upon a simple basic: Virtual reality

Im not talking here of you puting a hedset and flying in a virtual world (see SAO or Futurama ) but a mmo where you can do everything and it is up the the player base to do what they want, to create their game, so to say.
It is 1-hardcoe 2- to reliant on a regular playerbase to be viable since the average player will be killed, robbed, taken hostage and what not before he even have a chance to learn how to play.

Note I havent even take a look at mortal on line prior to writing this, but i will now as it is a really rare old school kind of game, a true survival challenge, if I may.

ho, and I doubt zenimax online developer are new to this kind of game, give it is their work to know them and they may even have created one of them.
so... if it was their goal to introduce the standard mmo brat to this more hardcoe genre, the game would already feature such component.

ps.: if anyone of you are interested to a experience similar to the prior , google Fonline 2238. (F for Fallout) I will not say more.
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Thu Jan 31, 2013 1:45 pm

Zenimax, take a look at Mortal Online!

Whilst Mortal Online has far too many bugs, glitches, low-quality textures, and an annoying freemium (which I view as pay-to-win) business model, it definitely has a lot of ideologies that make it worth looking into. It's a first person MMORPG with no PvP restrictions that allows for you to kill anyone you want at any given time. There are completely ZERO quests after the tutorial. You have the ability to take over any town as a guild and you can even build houses / towers / fortresses in the open persistent world (other players can attempt to destroy your created buildings). You can steal from other players / NPCs whenever you want, but if you're caught you suffer consequences, you lose the loot you carry upon death, you can tame animals from rabbits, to wolves, to donkeys and horses. It also has a unique skill system, there are ZERO classes to choose from and you can place skill points into what ever skills you'd like (up to 1100 skill points, 100 levels per skill if you wish to max them).

Rather interesting MMORPG, with some similar aspects (first person mode, can choose your skills) and some very different aspects (open-world-unrestricted-pvp).

I advise Zenimax takes a little look at this mmorpg, to open their eyes to even more mechanics and ideologies that could be very interesting to incoprorate into ESO.

Horrible griefing mechanics = fail game.
User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Thu Jan 31, 2013 4:42 pm



Horrible griefing mechanics = fail game.
User avatar
Rodney C
 
Posts: 3520
Joined: Sat Aug 18, 2007 12:54 am

Post » Thu Jan 31, 2013 1:55 pm

Yep, shining example of what not to do. Good idea getting them to take a look, just to be sure the same mistakes are never seen again :tops:
User avatar
Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Thu Jan 31, 2013 9:49 am

While there are issues, as you all have said you don't like the idea of unrestricted PvP with the item-loss-upon-death mechanics incorporated and so on, but there are other mechanics within the game that are rather interesting and at least deserve a thought process, such as:

1) The ability to tame animals and use / trade them, from little pets, to wolves, to mounts, and an entire skill based upon that, pretty cool in my opinion.

2) The ability to create buildings where you'd like (As long as you have the materials) in the open persistent world.

3) Look at how mortal online incorporate sleeping / resting (something rather big in Elder Scrolls) into the game, and even added skills from it.

4) Mortal Online's very unique and developed refinement / extraction processes. You mine ore, extract it for materials (other ores, powders, crystals, etc.), and then use those materials, usually mixed with materials extracted from other ores, and refine it into metals which you can use to produce armor / weapons / house items.

Those are just a few that I currently remember.
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Thu Jan 31, 2013 11:52 am

Bugs, glitches, low quality looks, a PVP setup that results in high level players picking on new and unsuspecting players simply because they can, lose everything on death, no quests, etc.

At what point in the op is there a positive reason for Zenimax to do as advised?
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Thu Jan 31, 2013 12:49 pm

Yep, shining example of what not to do. Good idea getting them to take a look, just to be sure the same mistakes are never seen again :tops:

The War Z is my shining example of what not to do in a game; its a hacker haven.
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Thu Jan 31, 2013 8:46 am

Bugs, glitches, low quality looks, a PVP setup that results in high level players picking on new and unsuspecting players simply because they can, lose everything on death, no quests, etc.

At what point in the op is there a positive reason for Zenimax to do as advised?

Im going to have to agree that i dont agree with the OP post as is, but respect to the Mortal Online developers for thinking outside the box and doing something new
User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Thu Jan 31, 2013 2:40 am

At what point in the op is there a positive reason for Zenimax to do as advised?

Well, I figured my last post provides some examples. Here's another:

A big thing in Elder Scrolls is the books, but how can this work in an MMO? Mortal Online has it so you can purchase books from vendors, and then you slowly level up in the skills associated with the book over the course of a few hours, to a couple of weeks, even while offline.

The game has elements in it that aren't too far off from Elder Scrolls games, and it's interesting to see how they implement them into an MMO, and Zenimax can take a look at these elements, among others, to develop a hypothesis upon the method(s) the developers of Mortal Online chose to utilize.
User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm


Return to Othor Games