Tanking and agro

Post » Sat Aug 10, 2013 2:33 am

How will tanking work? And i am talking about the part of trying to get and keep agro..

- will there be taunting skils?
- will there be passive abbilities that allow you to get agro ?
- will it require dps?
- will it be based on positioning?
- will it be done trough some form of crowd control ?


The one thing i did understand from the group combat presentation is the fact that you as a tank mostly cant agro all and everything, as that would mean you blasting trough your resources and ending emptyhanded mid way the fight...

But what tools will tanks get to pull agro on the moment and on the mob that requires to be tanked?
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Markie Mark
 
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Post » Sat Aug 10, 2013 7:09 am

one of my main concerns with modern MMO's . group mechanics used to require player knowledge on top of abilities. aggro mechanics have been all but removed in mmos, Zos has already stated thier encounters are deigned around smart AI and everyone in group is expected to be able to fight and absorb damage. If your looking at Teso to recreate early EQ2 aggro management ,player skill (knowing how to pull, manage the healing aggro and breaking off certain mobs from groups) its a much more action based combat system . I dont suspect there will be very much aggro management.
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Damned_Queen
 
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Post » Sat Aug 10, 2013 12:33 pm

- will there be taunting skils? - Yes, and they will work like every other taunting ability you know. This being said this won't be a sure fire way to keep the aggro. Once he on you there is a good chance that he will attack someone else once the taunt effect wears off unless you use other abilities to keep his attention. ZOE is designing ESO to be a tank friendly game but not a game based off a typical "threat table"

- will there be passive abbilities that allow you to get agro ? - Again there isn't a typical threat able you need to use positioning, follow up abilities. Everyone in ESO can hold their own for a limited time. Your job as the tank is to know your group mates abilities and once they've reached their limit you come in and save the day.

- will it require dps? - Again not a typical Threat System, just because someone out DPS's a tank doesn't mean they will steal the aggro. The game is designed off a asmart AI system that will cause the enemies to attack the person they consider the biggest threat at any given time, this could mean the healer who hasn't done any DPS is the biggest threat. And due to the mob mentality of the creatures if your mage is seen killing the enemies the enemies in the back might consider that person to be the biggest threat.

- will it be based on positioning? - See above

- will it be done trough some form of crowd control ? CC will play a big part, but against mean the enemies will focus directly on the person who CC'd them.

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KIng James
 
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Post » Sat Aug 10, 2013 5:08 am

I would prefer mob encounters to feel like fighting other real players. You can't really taunt other players to attack you. I'd like to see mobs noticing who the healers are and trying to knock their skull in and in response the healer has to switch weapon swap from the healing staff to a sword and shield to help absorb some of the damage. Once the mobs notice you aren't healing anymore they see you as less of a threat.

Something like this would be cool.

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Jessica Lloyd
 
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