- Disables fast travels
but...
- Add Mark/Recall (1 mark at 25 alteration, 2 marks at 50 alteration, 3 marks at 75 alteration, 4 marks at 100 alteration)
- Add Divine Intervention and Daedric Intervention
- Add Extrication, Speed, Jump and Levitation spells
- Expand the caravan system to include major villages and maybe even random events during caravan travels
- Adds travel by ship to the cities reachable by water (even if that's kinda restricted)
Basically make it like Morrowind as much as possible.
I also wouldnt mind a teleport spell that enables out-of-combat teleportation to locations to which the player is well attuned to, basically the Houses he purshased and the guild halls of guild quest chains he completed. (Jorvaskar, Dawnstar Sanct, Cistern, College)