I have already created a custom explosion that will place a marker at the location hit by the spell projectile and I have scripted the ActiveMagicEffect to change an Int property TeleportArcher1 inside a Quest Script to a 1 then wait for 5 seconds and change it back to 0.
So Now I need to setup the script on my summoned creature so that when it detects the PsiNecroQuest.TeleportArcher1 Property == 1 to Self.Moveto(TeleportMarker)
The problem is I think it wants me to use an ObjectReference Property for the TeleportMarker and I cannot do that because it's not something that currently exists in the game and will be placed by the spell so I cannot assign the property for the MagicEffect. Ive tried changing it to an Activator Property which I could assign but then I get a Cast Error when I try to compile, so I think that's telling me it wants an ObjectReference and not an Activator...
Is there another Property type I can use besides ObjectReference to make this work? Or another way around this?
Thanks for any help!