Templar Paladin

Post » Tue May 15, 2012 3:14 pm

Hi all, just wondered what people thought about the character style i'm going for.

What I'm trying to achieve is a master anti-mage warrior type. I'm a Breton in heavy armour weilding 1 handed maces and a shield, and I have restoration as a back up for when things get ropey. I'm trying to work toward the 50% magic resistance when blocking and also the magic resist from alteration tree. Also trying to keep restoration high for healing.

I'd like to say my character is really working so far, but at level 6 and only just out of Bleak Falls Barrow and a couple of random tasks in Whiterun I can't even say i've even faced a caster yet. I like the char so far though, much more planning and skill needed instead of my Barbarian orc with a 2 hander and light armour with a bit of archery... I feel I need to think more about what i'm doing with this guy. Currently I've not set any points in stamina, however having +30 stamina boots has really helped, but 1 point in magicka with the rest in health, also got the 1st perk and the 50% healing perk in restoration, plus 1 point toward one and 1 point in block as well I think.

Anyone else tried this build or something similar? How did your experience go? What problems did you face? At the moment I'm doing really well, no problems, but like I said I'm still only level 6.
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Stacy Hope
 
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Post » Tue May 15, 2012 11:41 am

On a further note, now i've gotten a bit further it seems that blocking and bashing with shield depelets pretty much ALL my stamina, the balance I'm finding is quite difficult to acheive. Anyone have a ration of Magicka/Health/Stamina that would be best?
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Tanya Parra
 
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Post » Tue May 15, 2012 8:46 am

consider a bash that connects stunns pretty much any foe it′s quite clear why it takes lots of stamina, just have a lot of potions, and improve stamina when you level. As for being a mage killer, weapons with electric dmage is best, it damages health and magika
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Tom Flanagan
 
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Post » Tue May 15, 2012 2:17 pm

For the blocking/ bashing part: Block regular attacks without bashing and follow up with your weapon. Bash when your enemy is doing a power attack. If u time it well then the power attack will never land and he is stunned. If u only bash during power attacks then the stamina it takes shouldn't be a problem. Its even easier to bash at the right moment if you pick the perk that slows down time while blocking during an enemy power attack...
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Lizbeth Ruiz
 
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Post » Tue May 15, 2012 4:54 pm

Well, I can give you a little aid in increasing your magica resistance(no quest info in the spoiler):
Spoiler
Get the Lord Stone that increases magic resistance by 25% and gives 50pts of armor or the Atronach Stone that gives 50pts bonus to magica, 50% absorb magica and 50% reduced magica regen.
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Andres Lechuga
 
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Post » Tue May 15, 2012 1:27 pm

On a further note, now i've gotten a bit further it seems that blocking and bashing with shield depelets pretty much ALL my stamina, the balance I'm finding is quite difficult to acheive. Anyone have a ration of Magicka/Health/Stamina that would be best?

When you level up, I recomend atleast your first 10 levels, you take stamina.
You dont really need to worry much about your health until 20+.

If you place 1 point into health once per 4 levels, rest into stamina, maybe an odd point into magica, and you will be fine.

Im playing an orc dual wield character and have placed 6 points into health in total, and Im lvl 21.
I never have a problem with my health, I do use some restoration as backup but seldom require it.
Im also focusing a little on alchemy as this for me works better then restoration, when you need to get the "ooomph" healing or stamina up.

You can drink 3 potions instantly, so you know, thats quite alot of stamina or health, that restoratino cant compete with.
Restoratin is superb for when you take smaller amount of health OR can run to safety or kite, while healing.

Your build by the way is not bad, considering the toughest opponents for a melee class to face is just casters. They can be outright impossible at times.

I love the sword and shield warrior but overall they are too powerful, in Oblivian they where. And I just came from running through Dark Souls twice with sword and board.
In Skyrim, its not so though. Dual wield or 2h is far greater then sword and board for majority of encounters.
But I do miss having a very high block rate and perks into shield when facing giants.

Just one word of advice for other skills: Get smithing up.
Smithing is essential for a melee character to increase your armor by sharpening etc, but above all, build your own armor.
And its very easy to level up.
You should start with the work order quests given to you already in Riverwood, at the mill, which is an introduction to Smithing as a whole.
Trust me, its almost a must have, and is incredibly useful.

Im not much into enchanting myself but have leveled it a little. I dont like to run around with enchanted weapons, I like them to be raw metal. My smithing increases the damage alot on them anyway.
What enchanting have though, is the passive bonuses you can apply to armor, if you find the receipts. And you do have magic resistance there as well.
So, through enchanting you can potentially increase your magic resistance quite alot as well, such as further enchanting your shield.

So your skill priorities should be: One handed, Blocking, Smithing, Restoration and last Enchantment.

Secondary skills will be Alchemy and Alteration.
Its impossible not to level alchemy though to be honest:-) But it takes time, unless you pay trainers for it.

At lvl 20 I already have more then 90 in smithing.
I wont find ebony or daedric yet, but..I have heaps of dragon scales and dragon bones, so Im going to grind to 100 and make a dragon armor instead.

I have not even left whiterun yet, or well, I am further into the main story and have traveled very far into skyrim, but my quest hub is still whiterun.
Reason I am so high level is due to my frenetic leveling of smithing.
But, I have no problems with monsters anyway, despite my other skills lacking somewhat. Cause I made myself and upgraded my orc armor, to, in upgraded version, be on par with daedric.
And my skyforge steel swords, which you can get very early on depending on what quests you do, have the same damage as unsharpened daedric weapons.

I just faced a dragon and thought this will be tough considering they level with you, but I went zerker rage as orc, and 2 shotted him with my power attacks after he landed.
It was a small dragon though:-)

But Orcs, in berserker rage, dual wielding, pumped up with smithing weapons, they do some insane damage.
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Amy Siebenhaar
 
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Post » Tue May 15, 2012 3:58 pm

Well I'd say that sort of what I'm doing, Restoration was the only magic school I invested in.

And my character does various missions for the Gods, Bothe Aedra and Daedra (though not Boethia,Mehrunes Dagon or Molag Bal)
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He got the
 
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Post » Tue May 15, 2012 2:30 pm

Well I'd say that sort of what I'm doing, Restoration was the only magic school I invested in.

And my character does various missions for the Gods, Bothe Aedra and Daedra (though not Boethia,Mehrunes Dagon or Molag Bal)

Where do you get missions from the gods?

I need to bash some daedra skulls but I guess I find out soon enough.
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Brian LeHury
 
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Post » Tue May 15, 2012 8:50 pm

I'm not sure if you can for all of them, I hope so but haven't found them all.
It's really given out through the priests though rather than directly with the Gods.
I've done one for Kynareth (I think), Mara and Dibella. Perhaps it's only the Godesses but who knows.

You find the one for Kynareth in Whitrun in the building too the right of the Hall of the Dead.

You find the one for Mara in the Temple at Riften.

And you find the one for Dibella in Markarth, in the Temple of Dibella which is upstairs from the Temple of Talos there. In the tall structure in the middle of the city.
It might be differant if you play the game as a woman in that one, but for me I had too pick a lock too some meeting when the priestess told me not too.
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Melissa De Thomasis
 
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Post » Tue May 15, 2012 6:11 pm

I'm doing the same as you. As to think of it.. Im doing this since Daggerfall..
I always play a Nord, heavy armor, one h-sword and shield, and the only spell i use, is the heal spell (and light). (is there a cure disease spell by the way?)
I am level 26 at the moment and i always played the other Elder Scrolls games to the end, so i think the Paladin style will do just fine.
O and by the way, i always start my fight, pumping arrows from a distance into my foo's, and when my enemies are close i draw my sword. (not realy knight-ish of me but effective)
So as conclusuion i only put points in the: Heavy armor, one hand, archery and block perks. After that i will put points in restoration and maybe lockpicking.
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Jack Walker
 
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Post » Tue May 15, 2012 2:49 pm

Thanks for your help Waagabond, I'm levelling smithing too, just trying not to get too far ahead with it, got dwemer armour now and enchanting is quite high so i've got magic resist on a few things (Sheild from the end of the companions quest line is a MASSIVE help)

I've still not taken on many mages yet though, but keep getting carted by Bandit Cheifs (I've got it on highest difficulty) so may need to invest more perks in heavy armour for some damage mitigation. Best fight yet though was against the Redguard for the whiterun quest... That was fun tanking about 6 of them while healing
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MISS KEEP UR
 
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Post » Tue May 15, 2012 8:18 pm

Just FYI, Templars and Paladins are not the same thing.
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Gracie Dugdale
 
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Post » Tue May 15, 2012 8:36 pm

Cool. Yes smithing is very good.

I have done only like 10% of the main quest yet but focused on side quests.
Im wearing full heavy dragon scale armor now, and have it upgraded to legendary.
My enchanting is low, and I have not placed perks in it. I will level it up though.
Im not interested in enchants for my weapons, but more to get some decent passive enchants for my armor.
Im still wielding my skyrim forged steel swords, but since my axes have a base damage of around 44, they are just massive enough.

I have though placed a few perk points into Alchemy, as I feel this has a much better use then restoration in heavy combats.
Restoration is great when you take just a little bit of damage and want to out heal it, or heal after the fight is over.
But in very tough fights, Im using heal potions if required, not to loose momentum in my damage.
Since Im dual wielder, I dont have a shield to hide behind, and I will not use a shield with this character.
I also dont use a bow, instead I run to my encounters and bash them down.
Dragons have been a pain without bow as I wait for them to land, and just out heal their dragon breaths.
But, I have started to touch the bow now mainly due to annoying dragons not being brave enough to land and face me.

So getting my archer skill up is higher up on the prio now then earlier.
But not important. I have so high armor for my level and my progress Im barely dented by enemies in melee against me.

The only, I would not say flaw, but, I think Smithing is too easy to level and the items you make are rather substantial.
You can easily create Orc armor by purchasing items from the vendors in Riverwood and Whiterun.
And you will have enough scales to just jump from Dwemer or Orc straight to dragon scale, as I did, fairly quickly.
You need bones and scales for the armors so make sure you stash them somewhere safe.
As you did the companion quest line. I stashed mine in the secret room behind the stone wall, beneath the forge:-)
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Jake Easom
 
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Post » Tue May 15, 2012 8:23 pm

Just FYI, Templars and Paladins are not the same thing.

Not true.

Paladins is a fictional comparison to Templars.
They are identical in everyway but the fact that Paladins cast spells.

The core essence is a heavy armored tank, wielding 2h or 1h+shield.
Thats both Templar and Paladin.

Paladins are the fantasy version of Templars.
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Siidney
 
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Post » Tue May 15, 2012 4:57 pm

Yeah, that's why I've not tried smithing too much as it's too easy to level up. Sticking to my mace and shield with restoration as a back up it's really good fun fighting at the moment, enjoying combat much more then archery anyway. However my lack of ranged fighting is a pain with flying dragons. I've not really focused on enchant

I mentioned Templar as I was basing this on the templar class from Dragon Age - Anti magic warrior with heavy armour and shield.
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Nienna garcia
 
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Post » Tue May 15, 2012 4:22 pm

Not true.

Paladins is a fictional comparison to Templars.
They are identical in everyway but the fact that Paladins cast spells.

The core essence is a heavy armored tank, wielding 2h or 1h+shield.
Thats both Templar and Paladin.

Paladins are the fantasy version of Templars.
Wut?

Templars were just a band of knights started by a frenchman. There was nothing special about them, except for their ideal that death was better than capture.

Paladins therefore would be a fantasy version of KNIGHTS, not templars.
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Sophh
 
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