Temporary magazine perks

Post » Tue Mar 08, 2011 9:17 pm

What do y'all think of the magazine perks being temporary instead of permanent? Adds diff strategy but I miss the feeling u get when finding a harder to find item ala fallout 3
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Beulah Bell
 
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Post » Tue Mar 08, 2011 10:05 pm

What do y'all think of the magazine perks being temporary instead of permanent? Adds diff strategy but I miss the feeling u get when finding a harder to find item ala fallout 3


I've already found a pile of magazines in the starter town, so it doesn't have that same "oh wow, I found this rare item" feel.
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kristy dunn
 
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Post » Wed Mar 09, 2011 4:05 am

to be honest, im not even worried about finding the mags.....yea mag perks are great, but when i they were a temp i decided not to bother with them......who knows, maybe when im done on normal mode and play hardcoe next then ill look out for the mags
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Benito Martinez
 
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Post » Wed Mar 09, 2011 6:23 am

Yea, definitely not as fun to find them now.
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Antonio Gigliotta
 
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Post » Wed Mar 09, 2011 4:30 am

Yea, definitely not as fun to find them now.


Yeah i really dont care for them. If they were rare, it would be a nice addition. But these magazines are literally everywhere in massive piles. They feel like cheating to me. Wish they were gone.
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Nauty
 
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Post » Wed Mar 09, 2011 6:13 am

Yeah i really dont care for them. If they were rare, it would be a nice addition. But these magazines are literally everywhere in massive piles. They feel like cheating to me. Wish they were gone.

Yeah, was hoping hardcoe mode would eliminate them or something.
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Far'ed K.G.h.m
 
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Post » Wed Mar 09, 2011 11:02 am

Yeah i really dont care for them. If they were rare, it would be a nice addition. But these magazines are literally everywhere in massive piles. They feel like cheating to me. Wish they were gone.


Those aren't supposed to be rare. They are supposed to be a little extra for when you need it.
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jesse villaneda
 
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Post » Wed Mar 09, 2011 10:05 am

yup, and they dont last too long, books are still there, yet more rare.
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Claire
 
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Post » Wed Mar 09, 2011 2:52 am

yup, and they dont last too long, books are still there, yet more rare.


I'm guessing most of the posters here didn't realize that books are still in game, were made much, much more rare so that they're actually exciting to find (as opposed to Fallout 3, where you just knew that any location of sufficient size had to have at least one book an you just had to keep looking until you found it), and now permanently increase skill by 3. I believe the comprehension perk is still in the game as well; it's now just much less obligatory to take now that it gives a 33% bonus to skills learned from books instead of a 100% bonus.

I think the magazine buff idea is great and should provide some much needed flexibility and interest in terms of when to use them. It was always annoying in FO3 to find situations (explosives, terminals, locks, speech checks) where you felt excessively obliged to game the skill system, leave an area, level up, skill up, and come back just because you wanted to get that trap, terminal, door, safe, or speech check completed.

Mini quests like the bomb disarming or the water system repair in Megaton would have been able to be completed using magazines instead of feeling incentivized to modify your character concept and put points somewhere you weren't planning just to move a subplot along.
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Fiori Pra
 
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Post » Tue Mar 08, 2011 9:10 pm

They probably did it so you don't need to take some drugs :P
If you don't Like it blame the Aussies.
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Devils Cheek
 
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