TenTon Hammer Hands-0n

Post » Wed Oct 24, 2012 10:56 am

http://www.tentonhammer.com/elder-scrolls-online/previews/hands-on-with-the-elder-scrolls-online

and with that the positive reviews and impressions keep flooding in.

The following seems to be a recurring theme for most if not all of these new impressions of the game:
Last week, we had the rare privilege of being invited to be amongst the first to get some hands-on time with the game. To get one of the more obvious questions out of the way up front, the first thing you should know about The Elder Scrolls Online is that it absolutely works as both a game worthy of flying the Elder Scrolls banner, and as an MMOG built for the modern era of our massive corner of the gaming industry.
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Laura
 
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Post » Tue Oct 23, 2012 10:14 pm

Good review - balanced.
The control scheme seems to be disturbing. Only mouse control???? What about the holy wasd gamepad? And no click on abilities sloted in hot bar??
Also, what about the view? Everyone are speaking about first person. But I dont play MMO for to see in first person view. 3rd person view is in game?
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Danii Brown
 
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Post » Wed Oct 24, 2012 11:53 am

3rd person (slightly over the shoulder) is the primary view of the game. I imagine everyone is talking about first person because it is a TES staple. WASD is mapped for movement, and the article lays out the rest of the control scheme. There was indeed no clicking on hotbar abilities in this build, which me and my tiny hands found a bit of trouble. But it struck me more as a limitation of the pre-alpha build, rather than a feature, just like the inability to click on other players.
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Stephanie Kemp
 
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Post » Wed Oct 24, 2012 9:00 am

well since youre answering questions again. youve seen the character customization screen. Do argonians realy look as bad as on the screens? How does the world look in motion? All the screens from Morrowind look gorgous, but im not 100% decidet on Skyrim.

Also what does the combat FEEL like? I think id be heavily annoyed by the fact that i cannot swing when i dont have anything targeted. Is there alot of moving around? Or are you standing in front of your enemy blocking and attacking?
Also what were the specific class animations like? Were they all glowy magic things or did you have some more, gadget based stuff, i heard something about a scorpion ish hookshot skill.

Since generaly i want to play a warrior with little to no magic. Also did you get to see a few regional armors? The armors weve seen before all look rather... flat.

man i got so many questions...
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Carolyne Bolt
 
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Post » Wed Oct 24, 2012 7:27 am

Do argonians realy look as bad as on the screens?
I suppose they look slightly better in game than they do on the screenshots, and there are customization options that you'd probably like, but if you dislike the general design of them, that's still there. It does take a bit getting used to.

How does the world look in motion?
I was actually very surprised by how much better it looked than what had been in the magazines. The maps (normal, specular, etc.) play a part in it, and the animation of the environment and characters does help. I wouldn't say that the game at all the highest settings (which we played at) looks better than Skyrim, but it does look good. The animation on the armor in particular was nice, and I got a kick out of the roll my character did when landing from a high jump.

Also what does the combat FEEL like? I think id be heavily annoyed by the fact that i cannot swing when i dont have anything targeted. Is there alot of moving around? Or are you standing in front of your enemy blocking and attacking?
Talking about combat is always tricky. It is definitely designed around picking your attacks, timing them to respond to the visual cues of the enemy, and moving around. You get Finesse points (more XP, ability to use special skill) for fighting well, so I did move around a lot, trying to dodge attacks, interrupt, and otherwise not get hit. However, I imagine that if you didn't care about Finesse, you could still just stand there and mash the hotkeys. The developers can't prevent such a playstyle, only discourage it. You don't have to have anything 'targeted' (by which I mean locked on to) in order to hit, it just has to be in range of the crosshair in the center of the screen.

Also what were the specific class animations like? Were they all glowy magic things or did you have some more, gadget based stuff, i heard something about a scorpion ish hookshot skill.
I played the Dragonknight up to level 8 (3 basic attacks, 3 skills, and one special skill), and it was a fair mix. The basic attacks (mapped to the mouse) are all melee. I had two additional melee skills, a smash that knocked the opponent down and that hookshot you mentioned which pulled the opponent closer. My other skill was definitely magic oriented, letting me grow huge silver spikes out of my body. The special skill, which needs Finesse to use, was likewise magic-based, turning my skin into lava, giving me massive armor and dealing a lot of damage to the enemies around me.

Also did you get to see a few regional armors?
We saw quite a few armors. Many of Skyrim's sets seem to have been carried over wholesale, with updates to the engine. There were also additional 'generic' armors that were new - I can't really say much about those. They didn't look bad, and I thought they dealt with the restrictions on polycount well (this is probably what you mean by flatness. There's no way an MMO can have as much mesh detail in anything as Skyrim did, so most of it has to be textured on). I did see what looked like a unique Argonian armor, which was a cross between Aztec and Bronze Age Chinese, which I quite liked.
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Mr. Ray
 
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