TES V Ideas and Suggestions # 147

Post » Wed Aug 26, 2009 4:35 am

Welcome to TES V Ideas and Suggestions # 147

This thread is for ideas and suggestions for TES:V and to keep all the general discussion in one series of threads.

To discuss major issues, use a separate topic, such as the levelling topic.

Other general topics on this will either be closed or moved here.

Please at least try to read the previous few threads to avoid too much repetition: Note, there has been a lot of off topic and unnecessary discussion in past topics, please ensure that any posts you make in this thread are suitable to the subject being discussed. The moderators will be keeping a close eye on the content.


http://www.gamesas.com/bgsforums/index.php?showtopic=1023937
http://www.gamesas.com/bgsforums/index.php?showtopic=1025326
http://www.gamesas.com/bgsforums/index.php?showtopic=1026491
http://www.gamesas.com/bgsforums/index.php?showtopic=1027877
http://www.gamesas.com/bgsforums/index.php?showtopic=1028435
http://www.gamesas.com/bgsforums/index.php?showtopic=1029965
http://www.gamesas.com/bgsforums/index.php?showtopic=1031535
http://www.gamesas.com/bgsforums/index.php?showtopic=1032326
http://www.gamesas.com/bgsforums/index.php?showtopic=1034439
http://www.gamesas.com/bgsforums/index.php?showtopic=1036286
http://www.gamesas.com/bgsforums/index.php?showtopic=1038148
http://www.gamesas.com/bgsforums/index.php?showtopic=1041304
http://www.gamesas.com/bgsforums/index.php?showtopic=1044483
http://www.gamesas.com/bgsforums/index.php?showtopic=1048173
http://www.gamesas.com/bgsforums/index.php?showtopic=1051579
http://www.gamesas.com/bgsforums/index.php?showtopic=1054161
http://www.gamesas.com/bgsforums/index.php?showtopic=1056032
http://www.gamesas.com/bgsforums/index.php?showtopic=1057095
http://www.gamesas.com/bgsforums/index.php?showtopic=1057491
http://www.gamesas.com/bgsforums/index.php?showtopic=1058753
http://www.gamesas.com/bgsforums/index.php?showtopic=1059919
http://www.gamesas.com/bgsforums/index.php?showtopic=1060496
http://www.gamesas.com/bgsforums/index.php?showtopic=1061859
http://www.gamesas.com/bgsforums/index.php?showtopic=1062426
http://www.gamesas.com/bgsforums/index.php?showtopic=1063704
http://www.gamesas.com/bgsforums/index.php?showtopic=1064713
http://www.gamesas.com/bgsforums/index.php?showtopic=1065099
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Sara Lee
 
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Post » Wed Aug 26, 2009 3:15 am

You know, it's funny, I was playing Gothic 1 a little bit, and guess what? The NPC AI is no different from Radiant AI. They have schedules, they have animations for eating, sitting, and bathing... And this game came out years and years and years before TESIV. Pretty weird, huh? Full day-night cycles, too.

Anyway, as for suggestions, it's probably already been said, but more body types would be great - buff, pudgy (big boned!), lean. Something like that. It would add a lot to NPC diversity and character.
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Emmi Coolahan
 
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Post » Wed Aug 26, 2009 4:07 am

While making a new character today I was wondering why we couldn't apply actual styles of facial hair like in Fallout 3.
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krystal sowten
 
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Post » Wed Aug 26, 2009 12:22 am

I have another thought. What if sometimes creatures and NPC ran away from you when you attacked them?

They might run away:
- when their health is low and they are losing the fight.
- if you attacked them and you are still in stealth mode/chameleoned
- if you are more powerful than they are
- if you have a reputation ("Oh, crap, I just picked a fight with the head of the Fighter's Guild!")
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Sian Ennis
 
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Post » Wed Aug 26, 2009 10:17 am

I find that when I pick a fight with some woman in the market district they tend to run away.
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Etta Hargrave
 
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Post » Wed Aug 26, 2009 10:23 am

You know, it's funny, I was playing Gothic 1 a little bit, and guess what? The NPC AI is no different from Radiant AI. They have schedules, they have animations for eating, sitting, and bathing... And this game came out years and years and years before TESIV. Pretty weird, huh? Full day-night cycles, too.

Anyway, as for suggestions, it's probably already been said, but more body types would be great - buff, pudgy (big boned!), lean. Something like that. It would add a lot to NPC diversity and character.

That was scripting, Radiant AI is what causes NPCs in Oblivion to spontanously talk to eachother...
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{Richies Mommy}
 
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Post » Wed Aug 26, 2009 2:15 am

That was scripting, Radiant AI is what causes NPCs in Oblivion to spontanously talk to eachother...

Oh, I forgot to mention... yes, the NPCs in Gothic also talked to each other. All the dialog was voiced, too. Pretty impressive. Too bad the controls are SO BLOODY HORRIBLE that I can't stand playing the game and I uninstalled it.
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Amelia Pritchard
 
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Post » Wed Aug 26, 2009 12:27 pm

I put this in the spells thread, but ill copy and paste it here anyway.

Magical disguises would be pretty slick. What I'm thinking is it could work sort of like the mark/recall thing, except with people. To elaborate, I mean you cast a spell on someone, and that spell remembers their appearance, then later you cast the disguise spell and you look like them. Could be used for quests and the such.
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Michelle Smith
 
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Post » Wed Aug 26, 2009 9:12 am

Not quite sure if this has been mentioned, but you should be able to knock people out, instead of killing them. in a much easier way than draining their fatigue. if i want to be a thief, and sneak into some castle, it'd be much better if i could knock out a guard instead of killing him, to differentiate between assassin type characters.
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jodie
 
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Post » Wed Aug 26, 2009 2:24 am

Oh, I forgot to mention... yes, the NPCs in Gothic also talked to each other. All the dialog was voiced, too. Pretty impressive. Too bad the controls are SO BLOODY HORRIBLE that I can't stand playing the game and I uninstalled it.

Hmm, well I don't remember Bethesda ever claiming to be the first to do it and I did hear about the level of interaction with enviroment in Gothic series, but Beth at least made the controls so you can still easily play Arena and Daggerfall and not break your fingers on the keyboard :D I played only Gothic II for an hour or so and got tired of mistaking ceiling for the floor, so the bottom line is, we're glad TES has RAI too, we don't mind it took so long... :P
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Sabrina Steige
 
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Post » Wed Aug 26, 2009 10:17 am

The NPCs NEED to all have different voices. It gets bland when every single race's voice is the same.
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Annika Marziniak
 
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Post » Wed Aug 26, 2009 9:24 am

Two lands should be Included In one game you could be able to travel between them such as, Valenwood And Summerset Isle.
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james tait
 
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Post » Wed Aug 26, 2009 1:20 am

Two lands should be Included In one game you could be able to travel between them such as, Valenwood And Summerset Isle.


That would be too much work I think. They need to focus on just one province, and make it the best they can. Quality over quantity.
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GRAEME
 
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Post » Wed Aug 26, 2009 12:38 pm

I want to discuss more of our little graphics debate from the previous thread. Alot of people here seem to think that good graphics will kill the game, which is unrealistic.

Large companies like Bethesda will have multiple people working on how the game works as well as multiple people developing the gameplay itself. Good graphics and great gameplay can be achieved. I'm utterly oblivious as to how people can be so seemingly ignorant to modern graphics with the next-gen consoles being as good as they are. Improved a little, TESV will look great, but if they degress, I guarantee it will be the lowest-selling TES game in a long while.

Crying shame? Not even close. Graphics tell the tale through your perception for what is there. Add that to an immerse and compelling storyline and gameplay that makes you feel like there's nothing you can't do, and you have a standard TES game. Do what I stated above exceptionally, you have another masterpiece. That is, at the very least, expected from Bethesda after Morrowind and Oblivion, which can be compared to Pink Floyd releasing Dark Side of the Moon and then Wish You Were Here.
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Nymph
 
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Post » Wed Aug 26, 2009 11:32 am

I want to discuss more of our little graphics debate from the previous thread.


Why? We argued plenty in the last thread, and arguing some more isn't going to get us anywhere. This thread should be about Ideas and Suggestions, not about graphics. If you want to argue pointlessly about graphics, make a thread about it.
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Poetic Vice
 
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Post » Wed Aug 26, 2009 7:56 am

Why? There's plenty to discuss. This thread is about suggestions, and if their fanbase is torn between the debate on graphics, why not give Bethesda more of our suggestions regarding the topic?
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Beat freak
 
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Post » Wed Aug 26, 2009 3:23 am

That would be too much work I think. They need to focus on just one province, and make it the best they can. Quality over quantity.


Quality comes from diversity.

Stephen.
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lucy chadwick
 
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Post » Wed Aug 26, 2009 7:47 am

Why? There's plenty to discuss. This thread is about suggestions, and if their fanbase is torn between the debate on graphics, why not give Bethesda more of our suggestions regarding the topic?


Then make a thread about it. Suggesting they shouldn't focus on graphics has already been suggested tons of times, and no matter what people think, they are going to focus on graphics to some extent. See, now we're arguing about arguing about graphics. Just make a thread about it instead of spamming this thread with pointless arguing.

Quality comes from diversity.

Stephen.


The fewer things Bethesda has to work on, the more they will be able to focus on quality. Having two different provinces is too much work and it would make the quality of both provinces suffer.
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yermom
 
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Post » Wed Aug 26, 2009 6:02 am

The fewer things Bethesda has to work on, the more they will be able to focus on quality. Having two different provinces is too much work and it would make the quality of both provinces suffer.


Ok, but consider this, Oblivion had 4 dungeons, they were not quality they were repeated a thousand times. I suggest having a thousand dungeons spread across at least two provinces, each one designed specifically for the location it is in, for instance, a gold mine which looks completely different from a glass mine, an underwater Argonian spawning ground, a tunnel to the top of a mountain that looks different to a tunnel into the earth. Have 20 or more people work on 5 to 10 DIFFERENT dungeon designs each and the diversity will provide the quality I seek.

Stephen.

EDIT: and I'm not suggesting that there's only 200 dungeons, I'm saying replicate a few of them to some degree so there are a thousand or more dungeons, but have as much and more fun with it as Morrowind had.
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Mistress trades Melissa
 
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Post » Wed Aug 26, 2009 8:01 am

The fewer things Bethesda has to work on, the more they will be able to focus on quality. Having two different provinces is too much work and it would make the quality of both provinces suffer.

All the provinces arent the same size, Valenwood and Elsweyr would be about the size of Cyrodil, same goes for many provinces. It really wouldnt be too much work.
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Laura-Lee Gerwing
 
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Post » Tue Aug 25, 2009 10:39 pm

All the provinces arent the same size, Valenwood and Elsweyr would be about the size of Cyrodil, same goes for many provinces. It really wouldnt be too much work.


Sure, but they also tend to shrink down the size of each province in each game. Look how small Cyrodiil was, and I doubt many people would say it was "quality." If they had two provinces, both would be reduced in size and even then they may not even be able to focus on quality. Hell, they couldn't be bothered to create the jungles of Cyrodiil, what makes you think they could make both Valenwood and Elsywer to the standards they set with the previous lore? I don't even want to imagine a jungle-less Valenwood. Besides, two provinces in one game wont happen because that would mean one less potential game for them to make.
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priscillaaa
 
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Post » Wed Aug 26, 2009 4:29 am

Besides, two provinces in one game wont happen because that would mean one less potential game for them to make.


Why? Arena and Daggerfall included all the provinces, then they made Morrowind and Oblivion, I see no reason (except 'resources'...) they can't create TESV with all provinces and then create another outstanding game after that. Location can change things and time can change things, times have changed since Arena and Daggerfall so I doubt that if they put all provinces in TESV that it would be the same game.

Stephen.
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Jay Baby
 
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Post » Wed Aug 26, 2009 10:25 am

Why? Arena and Daggerfall included all the provinces, then they made Morrowind and Oblivion, I see no reason (except 'resources'...) they can't create TESV with all provinces and then create another outstanding game after that. Location can change things and time can change things, times have changed since Arena and Daggerfall so I doubt that if they put all provinces in TESV that it would be the same game.

Stephen.


Yes, and Arena and Daggerfall were also randomly generated. It would take FAR to long for Bethesda to hand-craft all of Tamriel in one modern, QUALITY game. Unless you want to wait until 2025 for the game, of course.
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My blood
 
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Post » Wed Aug 26, 2009 9:41 am

I'd rather go for 1 province double the size than oblivion more than 2 provinces both the size as oblivion.
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Robert
 
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Post » Wed Aug 26, 2009 3:49 am

only arena had all the provinces and i agree with antibody in that they should focus on one province for quality since they dont have to worry about money like they did pre-oblivion.


Goddreaming you should go into the editor and try and handtailor your own dungeon just to see how long it takes you
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Chloé
 
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