tes III-->eso quest evolution

Post » Sat Jun 01, 2013 4:57 am

What in my opinion made morrowind gread compared to oblivion/skyrim is that there was no quest mark notification...In morrowind i spend lots of time reading the journal and then trying to find where to go...that was so fun cause u had to search for the quests and u had to explore the whole world...Oblivion/skyrim on the other hand i was somewhat rushing towards the quest mark unless i wanted to explore the world myself...The other thing is the teleportasion spells in morrowind just so cool...

now eso since its a mmorg will probably have a quest mark since it will have a lot kill x find y items quests but wouldn;t it be cool if u had to search for the main story? in eso instant travel will be just bad...

discuss your preferences

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Cartoon
 
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Post » Sat Jun 01, 2013 1:36 am

Yeah me too, because the descriptions were so bad I never found anything... I would prefer something between those 2

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Emily abigail Villarreal
 
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Post » Sat Jun 01, 2013 1:11 pm


Yes
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Trent Theriot
 
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Post » Sat Jun 01, 2013 9:15 am

Aye.

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sarah simon-rogaume
 
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Post » Sat Jun 01, 2013 5:17 pm

Yep. Sometimes they were way off the mark.

"Dubdilla is under Mount Assurnabibi."

Maybe when you last looked, Molag Bal... but it's now in the middle of the Grazeland Region...

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Shianne Donato
 
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Post » Sat Jun 01, 2013 10:39 am

This is just about questing in general, feel free to read it at your liesure.

Spoiler

As for ESO, I think taking the Morrowind's approach of: "Don't know what you're doing for a quest? You get killed/screw up big." Take a wrong turn and you're lost, lost in the wonderful world of tamriel, not knowing what you're going to find. I don't want a quest marker telling me where to go like some extremely linear themepark game. At least make ESO feel like its open, and it should be explored, I don't care about exploring a compass.

They've already said that their dialogue would make you feel engaged, and that you'd actually need to listen to it. Hopefully its more-so than Skyrim/Oblivion, but I'm not holding my breath.

In Morrowind, no matter how many times I played the same quest over again, I found myself reading the dialogue. It needs to be entertaining. After hearing "Oh, back from bleak falls barrow.. you didn't die it seems" I find myself clicking him over and over again to get it over with. Text allows there to be a certain depth I don't often feel with voice acting. Text lets me progress at my own pace, dialogue makes me sit around and wait. Sure voice acting is a tad bit prettier on the surface, but text lasts longer for me. I can't say I won't enjoy voice acting, and we already know its in, so I won't complain, and nor am I necessarily expecting text everywhere, but if they did the same level of detail Morrowind did with quests... oh boy I'm in for a treat.

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Anna Beattie
 
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