TES:online "creative" or "traditional"?

Post » Sun May 13, 2012 6:20 pm

From everything contained in the article, it sounds like "Elder Scrolls Online" is basically "Just Another MMO".
Things start going wrong on the very first page of the story, as ZeniMax Online's Paul Sage says "it needs to be comfortable for people who are coming from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players".
A page later? You're playing the game in third-person, and its combat centres around hotbars activating skills. Your attacks have cooldowns. In clear terms, that means no real-time combat. It is literally explained as using "World of Warcraft mechanics".
You can't do something or go some places in the game unless you're appropriately levelled up, just like a regular MMO. ZeniMax is "keeping large areas inaccessible to save them for use as expansion content". Only "some fraction" of the caves and other landmarks in the game are waiting completely unmarked and unexplored. You can't own a house because it's "too hard to implement in an MMO". NPC characters don't run on the same schedules they do in the main games.
Oh dear.
It's not all doom and gloom. Some aspects, like the fact the game has public dungeons (ie, dungeons part of the game world and not separate "instances") and a system where the faction which controls the Imperial City gets to name an Emperor from amongst the playerbase sound kind of cool.
But overall, my heart, it is sinking. Why, exactly, is this game being made if, a few bells and whistles aside, it's just another fantasy MMO, and retains so little of what it is people play Elder Scrolls games for? It even looks like just another fantasy MMO, losing much of the refined elegance of Bethesda's games in exchange for a simpler style that looks little like the past few games in the series.
-Luke Plunkett from Kotaku **--** http://www.gameinformer.com/p/elderscrollsonline.aspx [Game Informer]


So this is something like the first info we get.
It seems like it's going to be a lot like the standard MMO's and not something entirely different .
Will this be a good or a bad thing?

My opinion is that I'd like to see something entirely new, creative and different.
Mainly because I don't like the grinding traditional MMO's
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Haley Merkley
 
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Post » Sun May 13, 2012 11:29 pm

I would have enjoyed a TES MMO that stayed true to the key themes of TES (First person real-time combat, unique "get better through practice" leveling system, diverse cultures and races instead of locked factions, realistic art style instead of cartoony with exaggerated proportions and architecture curves), but yeah, seems we're getting another WoW clone with some minor tweaks, just like every other MMO out there.
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Kelly Tomlinson
 
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Post » Mon May 14, 2012 6:02 am

Sounds like a typical grindfest. As expected. The last ounce of creativity in the industry died somewhere around 2005-2006.
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Angela
 
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Post » Mon May 14, 2012 8:42 am

I will reserve judgement. There is nothing wrong with the Elder Scrolls series branching out into other mediums so long as it does not have much of an impact on the main series.

I for one would like to see a new TES adventures or legends game that could tell a story in the setting of the elder scrolls without the restriction of a silent protagonist character(love that in the main series though) or massive open world expectation.

I would want to see a full blown adventure game with gameplay and story telling like the Witcher for instance.

Or even assassins creed with magic exploring what a REAL city should feel like in the elder scrolls. This could give a true face for the elder scrolls. Obviously the populations of the provinces/nations of Tamriel have more than 1200 people living in village sized cities. So long as it stayed true to its lore and presented new lore or elaborated on old lore in interesting ways I would love it.
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Life long Observer
 
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Post » Mon May 14, 2012 2:39 am

As we don't know much about this MMO yet, I'll patiently wait and see what's coming. I am, however, cautiously pessimistic. This Elder Scrolls Online seems poised to retain too many MMO tropes and defects to interest me. Six months ago, I was invited in some weekend betas for Star Wars The Old Republic. From what I had read, it would be some scenarised World of Warcraft in the Star Wars universe, so I thought I could get pas the atrociously boring gameplay to enjoy the scenario. Gameplay was even more choke-full of grind than I remembered WOW and the scenario was a heap of unsubtle and rather uninteresting sub-par Star Wars fanfics.
For what I'm reading about the Elder Scrolls MMO so far, we'll lose the first person view, the iconic classless and experience-less character system and real-time fights in exchange for more WoWish mechanics. I'm sick of those mechanics and I won't buy Diablo 3 for this very reason. Now, there is interesting stuff about factions, struggles between them and PVP, the size of the universe... I also have, lore-wise, serious doubts about some factions. I mean, Dunmers, Nords and Argonians, together, really?
I think the levelling system is an error and putting any quest too close to classical MMO grinding would be a non-starter for me. I've wasted enough of my youth "[killing] six wolves and 2 bears".
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Lindsay Dunn
 
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Post » Sun May 13, 2012 8:10 pm

I would have enjoyed a TES MMO that stayed true to the key themes of TES (First person real-time combat, unique "get better through practice" leveling system, diverse cultures and races instead of locked factions, realistic art style instead of cartoony with exaggerated proportions and architecture curves), but yeah, seems we're getting another WoW clone with some minor tweaks, just like every other MMO out there.
Getting better skills by using them is not unique for elder scroll. Runecraft an browser based MMO uses it on all skills, WOW and many other uses it on crafting skills.

On the other hand I do not really see the point of another WOW clone, not that WOW is bad, it's pretty fun and has lots of content and this make it hard to compete against unless you have more content and features.
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Justin Bywater
 
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Post » Sun May 13, 2012 7:27 pm

Getting better skills by using them is not unique for elder scroll. Runecraft an browser based MMO uses it on all skills, WOW and many other uses it on crafting skills.
And if anything, that baffles me even more. It may not be unique to TES games, but would you agree that the skill-based leveling system is a key staple of the TES series? If it has been implemented in other MMOs, then I'm even more confused as to why they discarded the system for TES:O.
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Ludivine Poussineau
 
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Post » Mon May 14, 2012 1:34 am

I play WoW. I like WoW. Making this game into a WoW clone is the worst thing they could possibly have done.

There's nothing TES about it, it's just a blatant cash grab and it's pretty clear from the developer comments that they put no effort in even trying to make it a unique or innovative experience. If the reasoning is that something is "Too hard to implement", then you're a terrible developer and shouldn't be working on a game like this.

There's a ton of potential in an Elder Scrolls MMO. This game will display none of it.
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Emily Martell
 
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Post » Mon May 14, 2012 4:31 am

Its MMORPG and only purpose to hurt WoW. Thats all.
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Flesh Tunnel
 
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Post » Mon May 14, 2012 1:13 am

^ I can't believe publishers still think that's going to happen. The only thing that will kill WoW is WoW. And if they're trying to grab the WoW audience, they need to realize that people won't just get up and quit a game they've invested many years and lots of money into, just to move onto a new game that plays exactly the same. If they actually want a hit game, they need innovation. And TESO seems to have none.
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Angel Torres
 
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Post » Sun May 13, 2012 6:42 pm

I said "hurt" before its too late.
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Farrah Barry
 
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Post » Sun May 13, 2012 8:32 pm

You can find the scans of the Game Informer preview online now, but Luke Plunkett pretty much sums it up. There are still some interesting points, though. From what I read, we can expect (I apologize for my poor English skills) :

- The whole of Tamriel to explore (with a few limits, like level requirements, etc.), and big chunks put aside for future extensions
- Third person action
- Random events (you know, like the one you can see in Skyrim)
- Slightly "cartoonish" design (a bit like SWTOR)
- Limits to your character building, but you will still retain access to lots of skills
- You will be able to join all the guilds
- Three distinct alliances, each consisting of three of the playable races : The Ebonheart Alliance (Nords, Dunmers, Argonians), the Aldmeri Dominion (Altmers, Bosmers, Khajiits), the Daggerfall Covenant (Bretons, Redguards, Orcs)
- RvR PvP
- The Cyrodiil province will be the home to endgame PvP. When a faction takes the capital, the player who contributed the most to the war effort will be crowned emperor automatically. It's only a "bragging" title.
- The Imperial city is swarming with Molag Bal's daedras. The faction seizing it will be allowed to fight them.
- Mannimarco ! He forms an alliance with Molag Bal to rule Tamriel
- You won't see a usual quest system. If you want to, let's say, annihilate a few zombies, maybe a trapped adventurer will reward you for your efforts
- The townfolks will still point you towards some adventures, but not all content will be flagged.
- Some of these adventures are mixed together to form big sagas, with multiple choices (save someone or pursue a bad guy, ...). Those choices will allow you (or not) to access new, different adventures. Game Informer says it feels like the adventures in the solo TES.
- 120 hours to reach level cap
- Use of stamina to block, interrupt, sprint, break cc, with the reactions you can expect (staggering, ignoring a slowing effect, knock back, ...). That systems implies strategic choices to make (exemple : depleting an ennemy stamina bar to prevent him from interrupting a big spell)
- You won't find the "holy trinity" of the MMOs : 5 players should be able to clear almost all the content, no matter what they play. It will still be possible to orient a character towards protection or healing though
- Hotbars activated skills. You will be able to selct which skills you want to use, but the game is still class based. The weapon you equip will determine your first two slots (light and heavy attack). You will select the next ones from a list of class based skills you unlocked. The last one will be a "ultimate" skill you can activate using "finesse" built up previously
- Finesse is a reward for skillfull/smart play : blocking a dangerous blow, interrupting a spell will grant you finesse. Building combos (like GW2) with yourself or other players will also grant you finesse : a rogue can drop oil, and a mage can lit it for a big damage bonus.
- Enemies will work together, and use combos. They will react to players presence, instead of waiting to be pulled.
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Blaine
 
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