TES Skyrim V:Feraldusk DLC ideas

Post » Sat Nov 17, 2012 5:37 pm

This is in no way official,just a few people throwing around ideas and making a possible DLC we'd like to see in Skyrim eventually.
Other part of this thread:http://www.gamesas.com/topic/1404136-a-were-creature-expansiondlc/
TES V Skyrim:Feraldusk in a way is the opposite of dawngaurd, it would be based around werecreatures,witches, Moar vampires(Calm down don't freak out just yet) and necromancy which is why i chose the name feraldusk.
We know so far that:
Werecreatures were created by hircine
Werebears are native to skyrim but we currently have none in game
Witches do have an involvement with werewolves but as for other werecreatues i am unsure of that,their connections to werecreatures could be added if its not
Molag bal created Vampires
Volkihar vampires (Sorry if i spelt it wrong,im still learning about them) are not the vampires we've seen in dawngaurd which is dissapointing with the abundance of ice in skyrim and their signature ice abilities(Phasing through ice,pulling prey through the ice,the castle etc)
Werewolves really aren't fleshed out enough and even after dawngaurd neither are vampires
There isn't much necromancy in skyrim and it can be greatly improved upon

I want this DLC to take a darker tone to Skyrim with all the necromancy and werebeasts and such if done right it can be pulled off and I also wan't this DLC to be lore heavy another thing we haven't seen to much of in skyrim.And so far the community has proven to put a lot of care into lore and areas in skyrim that haven't been treated with to much care.I found some members that have done pretty cool things with the ideas in this DLC and i will be asking their help in creating the base of the DLC,so not quests or anything. (But if someone is interested and they want too...) Throwing ideas around that would help the theme of the DLC are welcome such as Daedra and other darker things in Skyrim.What isn't welcome is bashing the thread or others or saying something is useless,if people want it then people want it,it can be for various reasons,everything isn't about gameplay,especially in games like the TES games.


New things to be added:
Werebear,the ability to become a werebear
Alphawerebeast (To be explained later)
Werebear caves
Wild wearbears and werewolves are able to give NPCs or the player lycanthropy based on the creature that attacked them
Multiple ways to contract lycanthropy
Expanded northern area of skyrim
Witch crypts
Necromancer dungeons
Necromancy skill tree
New necromancy skills and skill books
Werebear skill tree
Hircine's hunting grounds
Forced werecreature lunar transformations twice a month
New light armor set for mages
During lunar transformations hunters and the silver hand will gaurd town gates and be in major towns
More vampire skills (Ice based) Volkihar quest line
Hircines beasts questline
The dawngaurd and silver hand will have an involvement in this DLC
Expanded werewolf and vampire lord skill tree
*Possible daedra transformations?*

This is still a big work in progress and a lot more will be added later like a storyline and reason for it to exist, and there is a lot more to be added

Post your feedback and ideas,try to stay positive or if you're going to be negative be constructive.This isn't a place to voice that you want a civil war DLC or a Falmer DLC or etc.

Storyline ideas so far:When the DLC is installed werebears and werewolves would appear in the wild a lot more,the first quest can be encountered in two ways.
First way:The first time the player encounters a werecreature by looking at it,it will start a scripted cutscene (Like the one in dawngaurd or in the thieves guild quest) the beast will tackle the player scratch the player then be about to attack before distracted by a howl of and run off with other werecreatures and the quest shall be started

The other way is from hearing the NPCs talk about the werebears saying things like "Citizen have you heard? the werebears have returned" or "Oh my the werebears have returned,they attacked *Insert farm or NPC here* I thought they were extinct!" also being the explanation why there were no werebears in the vanilla game.The player will then be pretty much forced to sleep or they will constantly grow weaker and black out in a town,then wake up in their home if they have one or in a local hotel (Or whatever,i forgot the name of them right now) the player will then have strange dreams in the form of another cutscene,of the returning beasts,other beasts,aela,hircines hunting ground and the valikar vampires and will then complete the first quest and start the next one.
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Eric Hayes
 
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Post » Sat Nov 17, 2012 10:47 pm

Good topic, but the main thing about the DLC that may or may not work out is this. DLC's need to be tied together, all your ideas are great, and I love the fact that you want it to be completely based around Lore. But how are you going to make a storyline that can connect witches, vampires, necromancers, werewolves, werebears, and Volkihar Vampires? That's going to be a tough plot line to sell.
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Rich O'Brien
 
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Post » Sun Nov 18, 2012 3:02 am

:clap: I would totally buy that.
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Taylor Bakos
 
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Post » Sun Nov 18, 2012 12:07 am

Good topic, but the main thing about the DLC that may or may not work out is this. DLC's need to be tied together, all your ideas are great, and I love the fact that you want it to be completely based around Lore. But how are you going to make a storyline that can connect witches, vampires, necromancers, werewolves, werebears, and Volkihar Vampires? That's going to be a tough plot line to sell.

They've already been connected through the lore before which is why I chose witches,the volikar haven't fully been explained with dawngaurd (See where im going with this) Werebears are native to skyrim and could have been in hiding for unknown reasons (Reasoning for northern expansion) Werecreatures are connected with hircine who will be a decent part of the DLC. I just chose the darker things in skyrim that haven't been explained enough,more connections to daedric lords and daedric influences will play a part to.At this point in time Im not fully sure how it will play out as it is still a work in progress but it's being thought about,I have also asked other members to help out with the project I felt would be good for the DLC so its also not only my ideas and point of view. Community suggestions are welcome and are actually encouraged.
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Matt Bee
 
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Post » Sat Nov 17, 2012 9:09 pm

Any ideas for the Volkihar side of the story guys?.any ideas are welcome.But again not bashing.
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Alexandra Ryan
 
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Post » Sat Nov 17, 2012 10:51 pm

I doubt they will add werebears and what else is out there, and i would be disappointed if they did.
I want to see if Thalmor will manage to take over the world or if they will be pushed back and defeated mainly, if you add werebear transformation and werecat and bla bla then Skyrim slowly will become one huge circus where a player has a huge list to choose of what kind of a freak you want to be :biggrin:

So once again i would really just prefer a plot that affects the elder scrolls as a whole :smile: But a well thought out plot ^^ Conspiracies, cults, politics, betrayal, deception, all that good stuff instead of another DLC focusing on some monster you can turn into so you can be more ''cool'' or ''badass'' :tongue:

Dawnguard was Bethesdas way of making Vampires whole so to say, i doubt they will make alot more content for them even if some people think they werent expanded on perfectly, nothing ever is.
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Kim Bradley
 
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Post » Sat Nov 17, 2012 12:47 pm

I saw werebear, I approve this thread.
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Emzy Baby!
 
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Post » Sat Nov 17, 2012 3:04 pm

I'll buy any DLC that has werebears, even if they're not the main focus.
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Jessica Stokes
 
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Post » Sat Nov 17, 2012 9:42 pm

Just a question but why the name Feraldusk?
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Alex Vincent
 
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Post » Sun Nov 18, 2012 2:23 am

Just a question but why the name Feraldusk?

Well feral because its based around werecreatures and dusk because its kind of like the opposite side of dawngaurd because the opposite side of dawn is dusk.(Or well,at least im pretty sure it is)
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Lil'.KiiDD
 
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Post » Sat Nov 17, 2012 7:11 pm

I for one say neigh, unless of course.. Manbearpig is involved. Heh, not really. I do have a idea for the very beginning.

Let's say, you get some huge bulky hairy guy to kidnap you on the road, like all of a sudden you encounter him, you talk, he takes you down and kidnaps you immediately. You wake up and he informs you that he has infected you with the werebear disease. Obviously you could have rumors of a strange man in the woods, etc. Just a thought, I'm no story teller.
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jessica sonny
 
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Post » Sat Nov 17, 2012 1:56 pm

I'll buy any DLC that has werebears, even if they're not the main focus.

If your on the PC install skyrim monster mod it has werebears in it. Big nasty buggers they are to i nearly got killed by a gang of 5 of them just north of riften.
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James Rhead
 
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Post » Sat Nov 17, 2012 9:19 pm

Since I have a high Conjuration skill and I like to use the "Forbidden arts" according to Tamriel, I would like some new Necromaner skills and perks yes, this would make a nice DLC ;)
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Heather Stewart
 
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Post » Sat Nov 17, 2012 4:52 pm

I would like to see something completely different for the next DLC. I'm not saying more were-creatures or necromancy aren't good ideas, but I'd certainly like to see something fresh and new.

What that something new is.. well, surprise me :biggrin:
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WYatt REed
 
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Post » Sat Nov 17, 2012 7:30 pm

I would like to see something completely different for the next DLC. I'm not saying more were-creatures or necromancy aren't good ideas, but I'd certainly like to see something fresh and new.

What that something new is.. well, surprise me :biggrin:

Well,fair enough,this doesn't have to be the next DLC,id actually preffer it to be the last,I'm also toying with the idea with setting it up for the next TES game coughhammerfellorhighrockanyonecough it's cliche yes but still a cool idea.
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Mélida Brunet
 
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Post » Sat Nov 17, 2012 7:07 pm

Well,fair enough,this doesn't have to be the next DLC,id actually preffer it to be the last,I'm also toying with the idea with setting it up for the next TES game coughhammerfellorhighrockanyonecough it's cliche yes but still a cool idea.

I'd rather visit Elsweyr, but hey If we can visit all these locations in the next Elder Scrolls game(s), it's just fine by me.
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Sian Ennis
 
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Post » Sun Nov 18, 2012 12:11 am

I'd rather visit Elsweyr, but hey If we can visit all these locations in the next Elder Scrolls game(s), it's just fine by me.

That might be a bit to big,I think elsweyr is cool but id preffer to see hammerfell and or high rock,I would talk about it more but Im really not sure what the policies on this forum about leaked content are or if it would count as leaked content so id rather stay quiet about that for now.
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kennedy
 
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Post » Sun Nov 18, 2012 2:43 am

I doubt they will add werebears and what else is out there, and i would be disappointed if they did.
I want to see if Thalmor will manage to take over the world or if they will be pushed back and defeated mainly, if you add werebear transformation and werecat and bla bla then Skyrim slowly will become one huge circus where a player has a huge list to choose of what kind of a freak you want to be :biggrin:

So once again i would really just prefer a plot that affects the elder scrolls as a whole :smile: But a well thought out plot ^^ Conspiracies, cults, politics, betrayal, deception, all that good stuff instead of another DLC focusing on some monster you can turn into so you can be more ''cool'' or ''badass'' :tongue:

Dawnguard was Bethesdas way of making Vampires whole so to say, i doubt they will make alot more content for them even if some people think they werent expanded on perfectly, nothing ever is.

They already have a werebear,but it isn't in game currently,and it could affect Highrock considering its having a few probolems with werewolves and vampires (Highrock and hammerfell are my ideas for TES 6) I'm not saying they should be expanded on perfectly but they were expanded on pretty badly or not at all.It's not only based around the werebear its based around much more then that and focusing on lore and I'm also not saying its about making a werecreature for every animal in skyrim (Lolweredear) . What people don't realize is the thalamor are to much of a probolem to be solved in a skyrim DLC or in fact any DLC and will have to be the conflict in a game prefferably later in the series. The more ideas I have for this DLC (Connecting to highrock) the bigger the DLC becomes,again it also isn't just based around werecreatures but they are a pretty big part of it.

I for one say neigh, unless of course.. Manbearpig is involved. Heh, not really. I do have a idea for the very beginning.

Let's say, you get some huge bulky hairy guy to kidnap you on the road, like all of a sudden you encounter him, you talk, he takes you down and kidnaps you immediately. You wake up and he informs you that he has infected you with the werebear disease. Obviously you could have rumors of a strange man in the woods, etc. Just a thought, I'm no story teller.

It's an idea,could use improvement but its not bad.
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Dark Mogul
 
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Post » Sat Nov 17, 2012 9:55 pm

Any ideas for the Volkihar side of the story guys?.any ideas are welcome.But again not bashing.

Volkihar Vampire clan was the vampires in Dawnguard. Why would they make another DLC around them? The lore was retconned, like a lot of game companies do nowadays.

Vampire Lord = Volkihar Vampire.
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Claudz
 
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Post » Sat Nov 17, 2012 8:41 pm

Volkihar Vampire clan was the vampires in Dawnguard. Why would they make another DLC around them? The lore was retconned, like a lot of game companies do nowadays.

Vampire Lord = Volkihar Vampire.

Er,not really Vokihar vampires described in the lore are not what we have in dawngaurd. They'd be a small part of the DLC (Which is looking pretty big from the ideas i have right now) just explaining why they weren't there and include them as monsters but you could gain some of their abilities through a few quests from the castle.
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NEGRO
 
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Post » Sun Nov 18, 2012 2:09 am

I would like to see something completely different for the next DLC. I'm not saying more were-creatures or necromancy aren't good ideas, but I'd certainly like to see something fresh and new.

What that something new is.. well, surprise me :biggrin:
I'm sure if bethesda added werebears in a DLC they wouldn't be the main focus. If you look at Dawnguard for example, there are many "extras" that have no relation to the main quest of the DLC.
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TIhIsmc L Griot
 
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Post » Sat Nov 17, 2012 9:49 pm

How about your doing whatever quest your doing or just milling about Skyrim when you come across a farm that is destroyed . You proceed to investigate and you find a farmer and he tells you a beast attacked and he tried to save his farm but the best was to much killing everything he had (wife, kids, animils, ect.). Then he asks you to do him a favor. He ask you to go find the beast and slay it. He tells you in which direction it took off in and you go on your way. On your quest to slay the beast you ask a few gaurds and people if they have heard anything about a beast terrorizing farms, ect. and finally pin point the beasts hide out. You find the cave (dungeon) where the beast is said to stay and upon investigating you find a man so you talk to him about the beast and he eventually tells you hes a Werebear and wants you to kill him because he is ashamed and doesnt want to hurt any more people, but first he ask you if you would like to be a werebear. You accept and wha la. You have a Werebear. :biggrin:

Its not perfect and theres probably a better story line out there, but just an example of how they could be a side quest and how it could be done.
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jadie kell
 
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Post » Sun Nov 18, 2012 12:50 am

How about your doing whatever quest your doing or just milling about Skyrim when you come across a farm that is destroyed . You proceed to investigate and you find a farmer and he tells you a beast attacked and he tried to save his farm but the best was to much killing everything he had (wife, kids, animils, ect.). Then he asks you to do him a favor. He ask you to go find the beast and slay it. He tells you in which direction it took off in and you go on your way. On your quest to slay the beast you ask a few gaurds and people if they have heard anything about a beast terrorizing farms, ect. and finally pin point the beasts hide out. You find the cave (dungeon) where the beast is said to stay and upon investigating you find a man so you talk to him about the beast and he eventually tells you hes a Werebear and wants you to kill him because he is ashamed and doesnt want to hurt any more people, but first he ask you if you would like to be a werebear. You accept and wha la. You have a Werebear. :biggrin:

Its not perfect and theres probably a better story line out there, but just an example of how they could be a side quest and how it could be done.
That's another good idea but I think I might have another idea with a dude coming from highrock to warn the jarl in the next major city you enter of the beasts on the move toward skyrim or something like that,that idea can be incorperated into it also.
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Ashley Campos
 
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Post » Sat Nov 17, 2012 7:43 pm

Volkihar Vampire clan was the vampires in Dawnguard. Why would they make another DLC around them? The lore was retconned, like a lot of game companies do nowadays.

Vampire Lord = Volkihar Vampire.
That's not true. Vampire lords are a result of a vampire becoming a pure-blooded vampire through Molag Bal.
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SexyPimpAss
 
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Post » Sat Nov 17, 2012 12:26 pm

That's not true. Vampire lords are a result of a vampire becoming a pure-blooded vampire through Molag Bal.

Yes,despite them living in the Volkihar castle,those aren't volkihar vampires as they do not show the abilities of Volkihar vampires or even really talk about being volkihar vampires or explain them more in depth then they did in the book imortal blood.
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Lovingly
 
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