Other part of this thread:http://www.gamesas.com/topic/1404136-a-were-creature-expansiondlc/
TES V Skyrim:Feraldusk in a way is the opposite of dawngaurd, it would be based around werecreatures,witches, Moar vampires(Calm down don't freak out just yet) and necromancy which is why i chose the name feraldusk.
We know so far that:
Werecreatures were created by hircine
Werebears are native to skyrim but we currently have none in game
Witches do have an involvement with werewolves but as for other werecreatues i am unsure of that,their connections to werecreatures could be added if its not
Molag bal created Vampires
Volkihar vampires (Sorry if i spelt it wrong,im still learning about them) are not the vampires we've seen in dawngaurd which is dissapointing with the abundance of ice in skyrim and their signature ice abilities(Phasing through ice,pulling prey through the ice,the castle etc)
Werewolves really aren't fleshed out enough and even after dawngaurd neither are vampires
There isn't much necromancy in skyrim and it can be greatly improved upon
I want this DLC to take a darker tone to Skyrim with all the necromancy and werebeasts and such if done right it can be pulled off and I also wan't this DLC to be lore heavy another thing we haven't seen to much of in skyrim.And so far the community has proven to put a lot of care into lore and areas in skyrim that haven't been treated with to much care.I found some members that have done pretty cool things with the ideas in this DLC and i will be asking their help in creating the base of the DLC,so not quests or anything. (But if someone is interested and they want too...) Throwing ideas around that would help the theme of the DLC are welcome such as Daedra and other darker things in Skyrim.What isn't welcome is bashing the thread or others or saying something is useless,if people want it then people want it,it can be for various reasons,everything isn't about gameplay,especially in games like the TES games.
New things to be added:
Werebear,the ability to become a werebear
Alphawerebeast (To be explained later)
Werebear caves
Wild wearbears and werewolves are able to give NPCs or the player lycanthropy based on the creature that attacked them
Multiple ways to contract lycanthropy
Expanded northern area of skyrim
Witch crypts
Necromancer dungeons
Necromancy skill tree
New necromancy skills and skill books
Werebear skill tree
Hircine's hunting grounds
Forced werecreature lunar transformations twice a month
New light armor set for mages
During lunar transformations hunters and the silver hand will gaurd town gates and be in major towns
More vampire skills (Ice based) Volkihar quest line
Hircines beasts questline
The dawngaurd and silver hand will have an involvement in this DLC
Expanded werewolf and vampire lord skill tree
*Possible daedra transformations?*
This is still a big work in progress and a lot more will be added later like a storyline and reason for it to exist, and there is a lot more to be added
Post your feedback and ideas,try to stay positive or if you're going to be negative be constructive.This isn't a place to voice that you want a civil war DLC or a Falmer DLC or etc.
Storyline ideas so far:When the DLC is installed werebears and werewolves would appear in the wild a lot more,the first quest can be encountered in two ways.
First way:The first time the player encounters a werecreature by looking at it,it will start a scripted cutscene (Like the one in dawngaurd or in the thieves guild quest) the beast will tackle the player scratch the player then be about to attack before distracted by a howl of and run off with other werecreatures and the quest shall be started
The other way is from hearing the NPCs talk about the werebears saying things like "Citizen have you heard? the werebears have returned" or "Oh my the werebears have returned,they attacked *Insert farm or NPC here* I thought they were extinct!" also being the explanation why there were no werebears in the vanilla game.The player will then be pretty much forced to sleep or they will constantly grow weaker and black out in a town,then wake up in their home if they have one or in a local hotel (Or whatever,i forgot the name of them right now) the player will then have strange dreams in the form of another cutscene,of the returning beasts,other beasts,aela,hircines hunting ground and the valikar vampires and will then complete the first quest and start the next one.