[quote name='Arthmoor' post='15048553' date='Sep 11 2009, 12:44 AM']No, it only removes 100% identical records. That's why wild edits are such a hassle because sometimes people bump a rock or a door or something by accident and don't realize it made an edit and those don't get fixed.
Of course, the CS makes plenty of wild edits all on its own. Unless the people who's mods I find them in are 100% clutzy I can't see why building a house mod spanning two outdoor cells would need to touch 5 dungeons and 3 taverns on the opposite side of the world. But I've seen plenty of it.
I have to ask though. What are you doing that has required you to need to enter 100 formids to find whatever you're looking for?[/quote]
In my BC IC Market FPS Patch 2 which is now 95% merged into BC 4.3.6, I disabled around 175 objects, created 6 new objects, and edited/moved about 25 existing objects. Most of the disabled objects were vanilla rocks hidden in walls. I would probably make more fps patches if there was an easier way in TES4Edit. Using the CS is a constant fight to lookup objects and it's incredibly hard to find objects hidden behind walls, I have gotten good at using the CS, but it was much faster using tcl in game. The fastest way to find objects in the CS is sometimes to destroy a few objects, which means you can't save your work as you go.
With the method I used it takes about an hour to remove 100 objects. Which isn't bad using an editor, but with a proper tool that could have been less than 5 minutes considering I had a list of the formid's. I used notepad > Replace and then copied it into excel to quickly parse the refscope log.
[quote name='-pk-' post='14951476' date='Aug 23 2009, 02:52 PM']Copy as Disabled would make life much easier. I made a request like that for gecko because I was thinking of opening a large list of formid's as input, but having a simple right click command would save atleast 10 mouse clicks and 2 copy & pastes.
I created a macro to do this in tes4edit that takes a list of formid's. I press space and it searches for the next formid, right clicks, and hovers the mouse over Copy as Override. I click it and double click the esp. Then I press space over XESP and it sets the parent to Player and disabled. Then I press space over Z position and it copies the current value in to the macro and subtracts 40000 from it, pastes & enters. And so on.. Even when using this simplified setup it is so repetitive when dealing with a large list. I disabled between 150-200 objects in my BC IC Market fps patch, and now I have no desire to do that again without an easier way.[/quote]