Come on... get with the times. 90 percent of the players who bought skyrim just to walk around and kill dragons level armor and weapons. Mostly they just follow the cursor on the map to the next destination. Only 10 percent actually go into the lore and read all the books. 80 percent don't even complete the two main story quests. They are wandering around trying out attacks with this weapon or not, or what to wear for protection. And no, I am not advocating no story. I am advocating gameplay for advancement. Storytelling secondary. What does this mean? It means you gotta kill this enemy using strategy to advance. Not click on a series of dialog boxes reading text over text for 10 screenfuls. I would rather find strategies for killing dragon A or dragon B that decides the next chapter, than choose between dialog boxes A or B, or flipping through dialog box trees, finding out which is the right one for advancement. If you advocate the game has 80 percent of the time doing dialog trees, then yes, it will fail like SWTOR. Fail badly. It is not gonna work. 80 percent of the time people need to be in a gameplay, in control. In action.
Sorry if this sounds negative to you, but that is the way it is. If you wanna sell the game to people that enjoys seeing the same commercial over and over again, or reading the same book over and over again, and keep paying. Then no, you are not gonna be in business very long.
The trend is completely the opposite of what you say. Ten years ago - games had very little in the way of story - now, it's practically a requirement. If you wondered around Skyrim killing dragons then kudos to you - you enjoyed yourself, but the majority of people bought the game, as with any RPG, for that unique blend of engaging gameplay and lore and story, which is why.I always advocate 50:50 in story combat, and that, with the increasing sales of games like Mass Effect, is where the Market is headed. If you want an MMO which is all about combat, go to WOW - but don't try to ruin a series which prides itself on detailed lore and immersion. If you did a poll, 90% of the people on these forms would disagree with you.
I understand you hated SWTOR because it forced you to try and appreciate a story you didn't want to see - and I can see how that attitude, with the freedom of choice it affords you, can be applied to Skyrim and seen as a success (even though devs didn't want you to ignore the story), but there's a compromise to be had here. You should be able to level up by going into dudgeons, and you should be able to skip dialogue - I do in some games when I'm replaying them - but the focus for a TES game shouldn't be for people like you. Each dungeon needs a unique story, each city giving the facility to explore its local politics and attitudes. Those things will make a unique and fun game. If you look through my post history, you can see that I advocate innovations in combat (I hope that Stamina and Magicka govern skills rather than cool downs), but there's got to be a compromise in a TES game, a facility for fun combat and lore and story.
Honestly, you're in the wrong game and series for what your after. You may play it, but TES fan base, me included, will run for the hills if they let up on lore and story, just as I'd run for the hills if the story was there but the gamely wasn't. Always 50:50. Have fun in WOW - this game won't be for you.