Yes. In fact I recommend that instead you stare at lorca's avatar for 5 minutes. I did, and what has been an altogether lackluster birthday somehow seemed just a little brighter. *sigh*
Seriously though (well, I was kinda serious before but anyway), I thought the texture work was seriously pro. In a game like this the goal isn't so much maximum res textures on everything, but rather cohesiveness, consistency, and the overall presentation.
Think about World of Warcraft. Yeah, the graphics are pretty svck by today's standards, but IMO they still pull it off because the visual "theme" is consistent. Buildings and characters and locations all have the same cartoonish unrealistic scale and scope, and together give an impression or a certain feel that captures the "mood" of the genre.
With Skyrim everything is scaled so incredibly HUGE, the texture work has to account for a whole different mood to keep things consisent. In Oblivion they did a pretty good job, but there were still areas with the HDR that seemed too bright, too colorful, or where the high rez just wasn't conveying the scale and scope quite as effectively at different ranges...
The mipmap and normal work in Skyrim is industry top notch, in fact I haven't seen a game with such masterful execution of these technologies before. Indoor environments look believably real, if not photorealistic, and the textures you are talking about (guessing some of the rocks outside, wood inside, etc. No SS so not sure...), still look great from a distance.
Besides, the few mainly landscape textures that weren't max rez will be modded within a month or so.
Even still, I played Oblivion with a combination of various overhaul mods and vanila textures I hand sorted, because certain of the photorealistic textures just didn't work for me, or stood out poorly at different view distances, which to me is more immersion breaking than more blurry or less high rez but professionally "blended" scenery.
Just my 2 septims.