Thank the Nine that you are locking the Faction Borders.

Post » Mon Apr 01, 2013 3:28 am

Okay, well, thank the Eight anyway.

Every third thread on this forum is dedicated to whining in some incomprehensible way about why they hate that the faction borders are closed. I'm getting sick of it, so here's a thread designed to praise the merits of that decision, and thank the developers for sticking to it. Here goes:

1. It creates realism.
The factions are supposed to be at war with one another. In a real war, border locking takes place almost instantly. Citizens of one faction don't just wander across the borders into the other faction territory and look for shops or quests. That's not war.

2. It places emphasis on the goal.
The factions in this game are supposed to be fighting over the Imperial City, trying to take advantage of the power vacuum there. It sure would be pretty terrible if there were very few players actually in Cyrodiil fighting over the City. With the faction locking, pvp'ers will focus their attention on the goal, and that makes the game far more interesting.

3. It balances the interest.
Certain people really just love to rift into enemy territory and gank lowbies while they try to level and quest. I have no idea what the appeal of that is, but a lot of people seem to enjoy doing it. Those people are often quite vocal. However, a huge mass of people prefer to be left the heck alone while they are questing and levelling at home, and don't like to see gank squads running around picking people off. So, protecting the home zones answers the call of the second group, which for some reason has often been the group left out of the discussion. The pvpers and gankers still have an open province to play in if they want to, you can open pvp in the entire province of Cyrodiil. Thus, each group gets a little of what they want, and balance is important to maintain a large population in the game.


So there.

Faction locking and RvR pvp in a warzone are wonderful things. Thank you ZM!

(P.S.
Yes I know you can cross the borders once you hit 50. That seems to be there just for people that want to explore and look around, which is fine. You can't pvp there, and there's probably not much of anything that you can do.)
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Mandy Muir
 
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Post » Mon Apr 01, 2013 6:29 am

You do know that once someone hits level 50, they can pick another faction's territory to enter, though they can only see members of their own faction there... right? It's still technically faction locked in every other way, but in some ways is isn't.
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X(S.a.R.a.H)X
 
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Post » Sun Mar 31, 2013 11:10 pm

You do know that once someone hits level 50, they can pick another faction's territory to enter, though they can only see members of their own faction there... right? It's still technically faction locked in every other way, but in some ways is isn't.

Yes I do know that. I hardly think it matters really. That seems to be just a toy for people that want to look around, which I think is fine. I was referring to the predominate rule that you can't cross into other factions territory for most of the levells, and you certainly can't do it to go pvp there.
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Grace Francis
 
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Post » Sun Mar 31, 2013 11:23 pm

I want them to unlock full faction pvp at 50, this catering to carebears is going to make this game boring as [censored].
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Charity Hughes
 
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Post » Mon Apr 01, 2013 2:50 am

Okay, well, thank the Eight anyway.

Every third thread on this forum is dedicated to whining in some incomprehensible way about why they hate that the faction borders are closed. I'm getting sick of it, so here's a thread designed to praise the merits of that decision, and thank the developers for sticking to it. Here goes:

1. It creates realism.
The factions are supposed to be at war with one another. In a real war, border locking takes place almost instantly. Citizens of one faction don't just wander across the borders into the other faction territory and look for shops or quests. That's not war.
People complaining about faction locks wanted to be able to go in their areas to fight other players not trade with shopkeepers or quests but guess what, thats the only thing we can do there now, realism removed. oh and it has an artificial level requirement! it's even less realistic yay

2. It places emphasis on the goal.
The factions in this game are supposed to be fighting over the Imperial City, trying to take advantage of the power vacuum there. It sure would be pretty terrible if there were very few players actually in Cyrodiil fighting over the City. With the faction locking, pvp'ers will focus their attention on the goal, and that makes the game far more interesting.
I find wandering in to a random person in while questing much more interesting than fighting in some over glorified battleground

3. It balances the interest.
Certain people really just love to rift into enemy territory and gank lowbies while they try to level and quest. I have no idea what the appeal of that is, but a lot of people seem to enjoy doing it. Those people are often quite vocal. However, a huge mass of people prefer to be left the heck alone while they are questing and levelling at home, and don't like to see gank squads running around picking people off. So, protecting the home zones answers the call of the second group, which for some reason has often been the group left out of the discussion. The pvpers and gankers still have an open province to play in if they want to, you can open pvp in the entire province of Cyrodiil. Thus, each group gets a little of what they want, and balance is important to maintain a large population in the game.
There has been some suggestions lately in the forums for pvp that you can toggle on and off, thats much better solution for ganking lowbies than removing world pvp completely. And most of those people who want to world pvp don't want to gank low lvl players...


So there.

Faction locking and RvR pvp in a warzone are wonderful things. Thank you ZM!
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Chris Johnston
 
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Post » Sun Mar 31, 2013 8:07 pm

I want them to unlock full faction pvp at 50, this catering to carebears is going to make this game boring as [censored].
Uhm.. so in order to have awesome world PvP, you want the numbers to be spread so thin that PvP is nonexistant? imagine 2000 people in PvP, now imagine 2000 people in 9 different territories. Imagine 222 people spread throughout Skyrim's province, how often are you going to see them? It's there for a reason, and it's NOT because they're catering to carebears. Open world PvP gives in to the carebears who want to fight players 10+ levels below them for easy fights. Get your logic straight...
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kiss my weasel
 
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Post » Mon Apr 01, 2013 7:28 am

People complaining about faction locks wanted to be able to go in their areas to fight other players not trade with shopkeepers or quests but guess what, thats the only thing we can do there now, realism removed. oh and it has an artificial level requirement! it's even less realistic yay
I agree with you. Allowing the players to cross the borders is very unrealistic, even more so the way they do it now. My whole thread supports the closed borders. Crossing over is stupid.

Like I said, in an actual warzone the borders are closed. Any random person can't just cross over into the enemy territory just because they want to. Whether you want to trade, quest, or slaughter the enemy, you aren't getting across. Thanks for playing.

Unless the "army" launches some sort of invasion or incursion into enemy faction territory, which would be part of the game story mechanism, then you can't get through. That's the way it should be.

I find wandering in to a random person in while questing much more interesting than fighting in some over glorified battleground
I hate it. Which of us should win out? There are tons of games where you get what you want, and very few that favor mine. The devs in this one picked my side, and that's great. For me.

There has been some suggestions lately in the forums for pvp that you can toggle on and off, thats much better solution for ganking lowbies than removing world pvp completely. And most of those people who want to world pvp don't want to gank low lvl players...
A toggle is even worse. How does that make sense in any sort of interpretation of war? No.

Like I said, getting into enemy territory is nonsensical in the first place. The fact that you can explore them when you are high level is just a feature for people that want to run around and have a look. It's not there to serve any sort of game purpose. It's on the other side of the fourth wall, so to speak.

Within the game world, there is no reason any players should be getting into another faction zone.



I want them to unlock full faction pvp at 50, this catering to carebears is going to make this game boring as [censored].


You are backwards. Catering to carebears is letting gankers run around and kill lowbies. If you really want pvp, go where the pvpers are and get into a big boy fight. That's what Cyrodiil is for. All this pandering for "let me have world pvp so I can kill lowbies because I'm bad" would ruin the game.
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Emma-Jane Merrin
 
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