Thanks ID Software! Amazing Engine With A Old Skool Flex! ST

Post » Sat May 12, 2012 8:55 am

Yesss! as you can see, I am like a big kid all over again when I found out you could "Bunny Hop" like the ID games of the past.
I love your movement system soooooooooooo much!

CHECK OUT THE sixY VIDEO!
http://www.youtube.com/watch?v=CQ5DbGpKO-M&feature=channel_video_title

OMGOOSH! NO TEXTURE POP IN...

Much Love Guys!
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MarilĂș
 
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Post » Sat May 12, 2012 8:45 am

Opps put in the wrong section... can someone please move it...
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Quick draw II
 
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Post » Sat May 12, 2012 6:34 am

lmao noob
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Grace Francis
 
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Post » Sat May 12, 2012 8:42 am

why am i noob???
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Rachel Cafferty
 
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Post » Sat May 12, 2012 7:01 am

Yeah !!!

I discovered that few hours ago.
Strafe jumping is so coool :)
Loving the game so far:)
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Victoria Vasileva
 
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Post » Sat May 12, 2012 7:40 am

I never even heard of strafe jumping before... how do you do it?
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Big Homie
 
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Post » Sat May 12, 2012 4:35 pm

I never even heard of strafe jumping before... how do you do it?

Just search on youtube "quake strafe jumping" or something and you will get some videos.
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Victor Oropeza
 
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Post » Sat May 12, 2012 1:38 am

how exciting
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Nathan Risch
 
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Post » Sat May 12, 2012 7:39 am

If bunny hopping is apparently console-like then I don't want to see what a PC game is. Seriously, technical issues aside (which are fewer in number than the PC exclusive Red Orchestra 2) RAGE honestly doesn't feel like a console game, and this thread is a testament to that. :celebration:
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Facebook me
 
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Post » Sat May 12, 2012 5:55 pm

Im already working on a config mod that changes almost everything in the game related to game play. I am going to be pulling the game back to old skool... working around jumping, knockback, weapon accuracy and AI stuff. Hopefully then going to start work on a HD version of the mega texture when I get chance but we all know how hard thats going to be so it will be like a full years work.

I will also try my hand at some bash tv style levels except taking advantage of the old school mechanics in a splatter house style time trial of DEATH!

keep it locked guys!
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Jade Payton
 
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Post » Sat May 12, 2012 7:38 am

have you modded the game in that video? seems rather fast
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Carlitos Avila
 
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Post » Sat May 12, 2012 6:01 am

why am i noob???

i think he's calling you a noob only because you posted in the wrong section
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Claire Jackson
 
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Post » Sat May 12, 2012 8:14 am

have you modded the game in that video? seems rather fast

Only thing modded in this video is the graphics options and FOV to 105. The FOV has a huge effect on perceived speed.
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Robert Devlin
 
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Post » Sat May 12, 2012 9:08 am

Strafe jumping yaaaaaaaaaaaaaaaaaay , those bits of code still left in engine, i love you carmack :celebration:

welcome call of duty 2 days :) (for me - i heard of it before but that's where i mostly got experienced with it)


.

...

...... don't tell me this is a bug and it will be fixed: http://nooooooooooooooo.com/
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MatthewJontully
 
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Post » Sat May 12, 2012 11:42 am

Hahaha, I honestly didn't notice you could do that, and I was just playing Skulltag earlier.
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Eibe Novy
 
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Post » Sat May 12, 2012 9:00 am

whats skull tag?
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Madeleine Rose Walsh
 
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Post » Sat May 12, 2012 5:34 am

funny
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Greg Cavaliere
 
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