That $150 million investment

Post » Sat Aug 22, 2009 7:20 pm

I think we all assumed it would be for Zenimax's MMO, and that's still a pretty good assumption. But that was back when we thought they were using Gamebryo for Skyrim. Now that we know that they built a "brand new" engine from the ground up, do you think the money had anything to do with that?
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Victoria Vasileva
 
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Post » Sun Aug 23, 2009 4:07 am

For that size of capital infusion, I'd wager it was for the MMO. Game engine is a function of labor costs, unless you're paying someone else for theirs. If its developed internally that labor is already accounted for. $150 Million banana skins sounds more like the hardware investment for MMO hosting to me.
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Sabrina Schwarz
 
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Post » Sun Aug 23, 2009 4:02 am

I'd wager for the MMO, plus I read somewhere that the engine for Skyrim is going to remain the same as it has been before (Gamebryo) though unsure if that is true or not.
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Adam
 
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Post » Sat Aug 22, 2009 6:32 pm

I'd wager for the MMO, plus I read somewhere that the engine for Skyrim is going to remain the same as it has been before (Gamebryo) though unsure if that is true or not.


It's not.
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Alyna
 
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Post » Sun Aug 23, 2009 12:06 am

I can only hope there wont be a MMO.
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kristy dunn
 
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Post » Sun Aug 23, 2009 3:33 am

It's 300 million dollars, not 150 first of all. Also it's all being funneled into ZeniMax Online's new MMORPG (rumored to be TES MMO).

Here is the FAQ sheet on ZeniMax Online's main page:

Who are you guys?

We're the best kept secret in the gaming industry… But, seriously, we're the online game development studio of ZeniMax Media, who also owns Bethesda Softworks. So think of us as the multiplayer-focused Bethesda Softworks.

Our President was one of the founders of Mythic Entertainment and was the producer of Dark Age of Camelot and lots of other titles there. Our team is made of many other people who worked at Mythic, as well as NCsoft, Firaxis, Sony Online, EA, and Bethesda Softworks. ZeniMax Online's staff had leadership roles on popular MMOGs like Dark Age of Camelot, Warhammer Online, Star Wars: Galaxies, Ultima Online, and The Sims Online.

Suffice it to say, we are very experienced and are looking forward to making the best MMOGs possible.


Where are you located?

We are in Hunt Valley, Maryland - one of the leading hubs of game development in the USA. We are located close to Firaxis, Big Huge Games, Day 1 Studios, and BreakAway. Mythic Entertainment and Bethesda Softworks are about an hour and a half away. Hunt Valley is just north of Baltimore, MD, in the Baltimore-Washington Metro area. We're far enough away from the hustle and bustle of the city to be peaceful and quiet, but close enough that we can live and/or go out in the cities and still make it to work on time.

The ZeniMax Online offices are within about an hour's drive from Washington, DC and all its museums; even closer to Baltimore, a great place to go out and have fun - not to mention Gettysburg Battlefield, southern Pennsylvania, Annapolis, horse racing, bike riding, and all kinds of other recreation. It's a great place to live and work; where you see all four seasons. You can drive a couple of hours east in the summer and go to the beach, or a couple of hours west in the winter to go skiing.


What are you working on now?

We really can't say. We're just not ready to say anything specifically about the title that we are developing except to say that it is a massive AAA quality MMOG title that we think will challenge the current market leaders.


What's different about ZeniMax Online? Why would I want to work there?

Well, as we're under the same corporate umbrella as Bethesda Softworks, we have access to some of gaming's best known IP, as well as a well-funded stable publisher. We are focusing solely on MMOGs, and are staffing the studio with experts in online gaming.


What's really different about ZeniMax Online?

We have a clear focus and direction about what we're trying to achieve. We have a team that's dedicated to clear decision-making and implementing the proper strategy. This sounds like something any studio will say, but we're serious about it.

We're also serious about having a work environment that makes you want to come to work in the morning - one that makes you interested in what you're doing and with a minimum of strife and discord.

We run our studio using agile management techniques (specifically SCRUM) that encourage cross-team communication and cooperation - as well as daily meetings with your coworkers that allow everyone (not just managers) to spot problems as soon as they crop up.


Anything else?

Our project is fully funded from now until launch, which is a luxury unheard of in the gaming industry. With our corporate structure, we're very stable and can concentrate on making games instead of raising money.


How are you paying for this?

ZeniMax Media recently announced a $300 million investment from Providence Equity Partners, and of course the massive success of The Elder Scrolls IV: Oblivion and Fallout 3 only adds to the assets that helped fund ZeniMax Online. Suffice it to say, we're covered.


Do you have a publisher?

Yes, Bethesda Softworks will distribute our titles worldwide via their offices in North America, Europe, and Japan.


How exactly are you related to Bethesda Softworks again?

ZeniMax Media owns both Bethesda Softworks as well as ZeniMax Online Studios. Bethesda makes AAA console-oriented titles, and ZeniMax Online (us!) makes MMOGs. Because we are all inside the same corporate structure, we share IP and because our offices are only about an hour apart, we can work closely with Bethesda's staff.


What's it like working at ZeniMax Online?

It's great to work on a project that has the chance to be a top-tier bestseller - and to do that with a group of other game developers that are fun to work with and dedicated to excellence. We have a great office space, very peaceful and open, almost-tame deer just outside our windows (yes, the content team has named them all, even the two fawns), and within easy walking distance to Hunt Valley Town Center just next door.


What do you look for in prospective employees?

First and foremost, an attitude that we know we can work with. We are very careful about staffing the team, and take pains to ensure that we hire those that we know we can work with. Of course we also expect excellence in any applicant's chosen field of expertise.
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Dean Ashcroft
 
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Post » Sat Aug 22, 2009 8:03 pm

If we do get an MMO I think it should be for Fallout, we don't need another one like WoW or Guildwars.
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Hilm Music
 
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Post » Sat Aug 22, 2009 5:42 pm

That 300 million investment came before the 150 million investment. If I'm correct, the 300 million came in 2007ish and the 150 million within the last year or so. Zenimax has been growing exponentially, and has many wealthy investors that contorl a large stake of the company. So to clear things up, you are both right. 300 million first and then another 150 million later.
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Cayal
 
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Post » Sun Aug 23, 2009 4:22 am

The new game will be build on the ( Gamebryo LightSpeed ) game Engine,
Lightspeed is in itself a brand new game Engine compaired to the just Gamebryo Engine.
The Devs just modified it to call it there own Creation.

I will like it if it is the ( Gamebryo LightSpeed ) game Engine,
that will get me back to modding.
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jeremey wisor
 
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Post » Sat Aug 22, 2009 6:08 pm

If we do get an MMO I think it should be for Fallout, we don't need another one like WoW or Guildwars.

Not going to happen. Interplay (creator of the Fallout IP) ended up fighting for the rights to make a Fallout MMO from Bethesda, and Interplay won (the beta for the Fallout MMO starts in 2012, you can sign up on their official website). So ZeniMax Online will not be creating a Fallout MMO, which leaves only one other IP from Bethesda left. TES.
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Jade Barnes-Mackey
 
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Post » Sun Aug 23, 2009 4:13 am

Guys, really... It's not an MMO. That rumor was bull. My guess is that as long as TES is in Todd Howard's hands, it'll never be an MMO.
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Alexander Lee
 
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Post » Sun Aug 23, 2009 12:42 am

The new game will be build on the ( Gamebryo LightSpeed ) game Engine,


No, it won't. It's already been confirmed several times that they built their own engine internally. Gamebryo Lightspeed is too new to have been used for Skyrim since development on Skyrim most likely began in 2007 or so. The company that owns Gamebryo is also bankrupt and up for sale so using any of their assets would be madness at this point.
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xxLindsAffec
 
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Post » Sat Aug 22, 2009 3:26 pm

Not going to happen. Interplay (creator of the Fallout IP) ended up fighting for the rights to make a Fallout MMO from Bethesda, and Interplay won (the beta for the Fallout MMO starts in 2012, you can sign up on their official website). So ZeniMax Online will not be creating a Fallout MMO, which leaves only one other IP from Bethesda left. TES.


Actually, the current legal status of Fallout Online is unknown. Interplay very likely did not win. That site that you're referring to has been up since long before the court case was even near settled.
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A Dardzz
 
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Post » Sat Aug 22, 2009 4:32 pm

Guys, really... It's not an MMO. That rumor was bull. My guess is that as long as TES is in Todd Howard's hands, it'll never be an MMO.

It is very possible that Zenimax Online could be making a TES MMO. It wouldn't be a main TES game (Such as Skyrim, Oblivion, etc) but more of a spin off. BGS would have next to nothing to do with it, if anything at all.
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kirsty joanne hines
 
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Post » Sat Aug 22, 2009 7:11 pm

I am really not sure how any of this has to do with Skyrim, which is most certainly not an MMO, but anyway, to clear up confusion regarding the supposed lawsuit, it never ended up moving forward.

http://www.next-gen.biz/news/bethesda-drops-interplay-lawsuit
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abi
 
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Post » Sat Aug 22, 2009 10:50 pm

I am really not sure how any of this has to do with Skyrim, which is most certainly not an MMO, but anyway, to clear up confusion regarding the supposed lawsuit, it never ended up moving forward.

http://www.next-gen.biz/news/bethesda-drops-interplay-lawsuit


Wrong.

http://www.gamespot.com/pc/rpg/fallout2/news.html?sid=6259827

"Bethesda Softworks voluntarily dismissed its appeal as that related only to a preliminary injunction, not a complete resolution. All claims in Bethesda's complaint against Interplay remain pending in their entirety and will be pursued actively."

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Tiffany Carter
 
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