The amount of gear...

Post » Wed May 08, 2013 3:17 am

After seeing a post here, I remembered something I really liked about WoW. (Yes, WoW did have good things, please don't turn this into a WOW svckS discussion).

One thing which always amazed me was the amount of gear. There was raiding gear, dungeon gear, PvP gear, PvE gear, seasonal gear, etc etc.

Just look at this for an idea of how much gear there was... http://i.imgur.com/FMNoaFN.jpg?1.

There's cloth, leather, mail and plate, and just a countless amount of armor sets. This is something that, to me, seemed lacking in Skyrim (for example).

In MMORPG's, there's usually a huge amount of gear to obtain, but I'm concerned for the ESO...

(Also, if you're wondering, gear is a big deal for lots of players, it's what keeps many players like myself playing for a long long time)!

My nightmare situation would be; they're just going to port all the gear from the other TES games without creating anything new or original.

Yeah, we'll get glass, elven, orcish, but we've seen it all before, we need some MMO originality here.

Do you think we'll see as much gear in the pic I posted? Well, I'm pretty skeptical.

User avatar
Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am

Post » Tue May 07, 2013 4:10 pm

world of warcraft is 9 years old, there weren't millions of sets at release.

however, most of the things in your picture are used 2 or 3 time just with different colors...
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Tue May 07, 2013 7:54 pm

I would rather stick with meaningful gear. We dont obviously need as many as in wow, because they are all equal, with different stats perhaps

So far it seems there wont be "PvP, raid, dungeon" stuff you are used to, more likely certain pieces scattered around that would fit your particular build. Meaningful choice over babysitting "this is your PvP gear, regards, Blizzard"

Yes, wow does svck since you already mentioned it

User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Wed May 08, 2013 12:46 am

I would like to see a really low amount of gear available. And gear that needs to be repared by a smith. You want to have an ingame economy between players, not between players and npcs. Gear drops are needed, but shouldn't destroy the economy of gear production by players. Also gear should be breakable due to usage. You are able to repair it a few times (at a smith) but after that: gear is losing stats, making it unwearable. You are able to get some materials back from that gear piece for making a new gear piece.
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Tue May 07, 2013 11:29 am


This is a bit odd. I could never understand why people based their motivation for playing a game on acquiring gear.

It's like you're picking the most obvious carrot on the most obvious stick, but once you have it, you lose interest. It becomes even more pronounced when you state you need lots and lots of different types of gear, so you can keep collecting - but having the collection clearly doesn't make you happy. Because once you can no longer add to it, you quit.

I enjoy collecting things as much as anyone (even in MMOs), but this particular approach just doesn't make sense to me. How can hoarding gear be a motivation if you only enjoy acquiring it, not having it?
Seriously man, try and anolyse this for a moment. To me it seems like you fell victim to the typical WoW-induced dopamine flooding, which is an integral part of its reward pattern.

You get an item, it triggers a dopamine surge. You get the next item, it triggers another surge. And once there's no more items and as a result no more triggers for further dopamine surges, you're like a rat that learned there's no longer a reward for pressing the "reward button", and stops pressing the button as a result.
So you basically promote additional items being introduced even though they add no intrinsic gameplay value whatsoever, simply because each of them represents a kick for you.

Wouldn't it make more sense to try and find enjoyment in other aspects of an MMO? The social aspect, the immersive aspects, exploration, the gameplay itself, PvP, etc.? Basically anything but the most obvious dopamine carrot?
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Wed May 08, 2013 2:44 am

in my opinion, there should be MORE different gear available - BUT craftable ONLY by PLAYERS (crafting profession...)

that would make CRAFTING & boring GRINDING much, much more interesting and meaningful...

User avatar
Kat Ives
 
Posts: 3408
Joined: Tue Aug 28, 2007 2:11 pm

Post » Wed May 08, 2013 12:39 am

Urrm, I think that was just a huge misunderstanding. I enjoy having the gear, not always getting the actual gear, and nothing I said states that I don't like all of the other aspects of an MMORPG... It's just nice to have a lot of variety.

User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Wed May 08, 2013 2:44 am

Did they not say that crafting would allow people to create armour in racial styles? You would start of with your own race and as you became better at crafting you could learn the patterns of other races. That suggests there will be a lot of armour styles at all levels. However, I can not remember the source for this information so if any one else heard/read the same and can confirm it was not a dream that would be grand!
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Wed May 08, 2013 12:20 am

+1

i agree,

all gear should wear out eventually... (example: maybe after 10-20 repairs... and it's stats should gradually be lowered 1-3%, after each repair)

(and this would make crafting & grinding more interesting and meaningful...)

and it buffs up the RPG element of the game

i hate to repeat myself, but i had to

User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Tue May 07, 2013 12:39 pm

they should add more gear only if its not a recolour or a cheap reskin :)

User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Tue May 07, 2013 8:54 pm

WoW svcks :P

Someone had to say it lol

User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Tue May 07, 2013 3:36 pm

Not bothered, always found plenty in previous TES titles so not worried at all!

User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Tue May 07, 2013 11:00 pm

What i really like about eso's approach is how gear stats are not fixed. the gear can be enhanced and customized by crafters to meet the needs of the person who owns it. i believe that gear will stay true to its base intent but with fexabillity to fit a custom characer spec. this sounds better than a bunch of random goofy clown suits.
User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Tue May 07, 2013 11:20 am

Like 98% of the gear in WoW is outdated and useless, transmog fodder at best, and at worst totally useless because alot of it is butt ugly and just reskins of the same model over and over. WoW gear has never been good with the exception of a few awesome pieces, and they make it worse by making their entire treadmill based off just "adding more and more gear". That game is so over the top bloated as far as useless gear and skills go that its insane, though I guess after 8 years you can't expect much else. I'd rather see TESO go the route of not really adding a ton of new skills each expansion, and try to figure out a way to keep older gear somewhat useful (even as gear for leveling alts, BOAs were such a good and bad thing in the grand scheme. You never even use quest/dungeon gear anymore with the loot satchels from LFD and BOAs)

I'd rather we just have our basic light, medium and heavy with the different subtypes of glass/orcish/daedric and then whatever plethora of enchantments and customizations we can tack on with crafting. Like someone else in here said, more meaningful gear.

edit: what I mean by not adding a ton of new skills each expansion is, I'd rather they just try to come up with new and inventive ways for us to use what we have rather than adding 3 or more new things to each class/tree, or a ridiculous amount of new trees altogether. Add some stuff over the years, yeah, but keep it simple.

User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Tue May 07, 2013 7:24 pm

I dont understand why it needs to be some superior gears... IVe suggested "prosperity" to them, basically bling bling, cool awesome stuff BUT what doesnt affect so much on game. This game would have longer and saver life if they do what I say, basically massive gold sink = prosperity.

User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Tue May 07, 2013 7:18 pm

Here's one variable which draw a very large line between WoW and ESO: Armor proficiency. ESO will be flexible in what a play can wear, while WoW was always rigid with it; It's something which has gotten worse, actually. Before, an enhancement shaman could mix up some leather/mail, but now everyone is forced (yes, yes, negative word used to emphasize my hatred for WoW...obviously) to wear their intended armor type.

PvP gear was a horrible bloody mistake on WoW's part. Too much gear is indeed a bad thing, ESPECIALLY for hybrids. My shaman had four full sets of gear in his bag at a time, before I changed my melee spec to the caster spec. PvP and transmog gear creates unneeded clutter in my bags. I have my bank slots PACKED with things i dont want to get rid of, and my main bags only have half a bag free at any given time; rather, they DID before I changed specs, and ultimately quit the game.

With all that said, I do believe that obtaining high-end gear to be of vast importance. I simply do not think that we need multiple different sets for different occasions. 6 pieces of SR for Mother Shah in BT is reasonable, but still creates clutter.

New gear is often made by new expansions and patch content. I can deal with losing my gear for an expansion, but having it become something EVERYONE can suddenly get after a single bloody content patch is the dumbest thing ever. It literally takes any achievement out of the fact that you got it. Some might think this is a hollow way to look at it, but those are the same people who never completed incredibly hard (and something just plain stupid) raid content.

Well, TL;DR...New gear is cool. New gear coming out every 3-6 months and invalidating all you've done for the previous gear? Not cool at all. I'm not saying to not make better gear, I'm saying to not make the old gear so bloody easy to get JUST because there's new stuff.

User avatar
Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Tue May 07, 2013 4:05 pm

The more the merrier?

User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Wed May 08, 2013 2:13 am

I disagree. If RP's want to trash their armor after 20 repairs, be my guest. However, having every armor wear out after a certain amount of repairs is simply dumb.

User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Tue May 07, 2013 1:50 pm

Visual customisation has already been proven to be one of the most important aspects of player retention in a game. It helps to give the player a sense of ownership (or identity, if you will), which garners customer loyalty. So, yes. The more gear style choices, the better. It was one of the most bitter disappointments of TOR (God, I've been bringing that game up a lot lately). They promised "entire hallways of gear per class," and when the game finally came out...

...they had maybe twelve different styles of gear per class.

User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Tue May 07, 2013 3:09 pm

It's actually the opposite of dumb. The person you quoted provided two arguments for why it is a good idea. That isn't a lot, but so far the argument score is 2:0 in his favour. And it would be even if his arguments were invalid, because your post brings absolutely nothing to a discourse. Well, with the exception of an uninformed opinion.

You have an excellent point with customization being an important aspect of identification with your character. But the bolded part is where you go off track. There is a point at which "diversity" turns into "a mess" which detracts from gameplay, and it comes a lot sooner than you would think.

When I see another player, I need to be able to make an educated guess on what his character does and what he is capable of. This impression doesn't have to be completely accurate, but the moment "equipment" becomes another term for "cosmetics" (on a visual level), I can just as well stop trying to make informed decisions in PvP (or RP).
You saw the adverse effects in SW:ToR, by the way, with Assassin/Shadow being forced to use double-bladed lightsabers (and other classes not being able to use them), for the sole reason of keeping them discernable.

I'd really much prefer a limited selection of gear that actually makes sense and can be distinguished with some practice, as compared to diversity for diversity's sake.
User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Wed May 08, 2013 12:27 am

need lots of gear especially HORSE ARMOR lol

User avatar
Phillip Brunyee
 
Posts: 3510
Joined: Tue Jul 31, 2007 7:43 pm

Post » Wed May 08, 2013 12:30 am

Loved having to visit player smiths on UO waaaaaaaay way back to get my stuff repaired. Eventually I had my own smith for such things, but hanging around the smithy with the RPing smiths was always good fun. Promotes player interaction, if nothing else. Less emphasis on gear is best, in my humble opinion. Making your own fun should be the goal, not doing what the devs say is fun. Again, just my two cents.

User avatar
GRAEME
 
Posts: 3363
Joined: Sat May 19, 2007 2:48 am

Post » Tue May 07, 2013 4:53 pm

What's uninformed about thinking gear deterioration is dumb?

User avatar
Camden Unglesbee
 
Posts: 3467
Joined: Wed Aug 15, 2007 8:30 am

Post » Wed May 08, 2013 3:22 am


What is informed about thinking gear deterioration is dumb?
User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Tue May 07, 2013 1:38 pm

Other.

I would prefer quality be focused on and not quantity as much. Although naturally a large amount of gear is kind of necessary.

User avatar
Mrs Pooh
 
Posts: 3340
Joined: Wed Oct 24, 2007 7:30 pm

Next

Return to Othor Games