The angerfrustration about Skyrim in 3 words: Bait and Swtic

Post » Sat Jun 02, 2012 2:23 am

Would be a bit rediculous if people were baited from Oblivion since most Morrowind-players, including myself, found plenty of stuff to complain about that one as well

Might say it's inherent to TES games to change from previous incarnations, pissing a lot of people off. So it's not really a bait and switch, as the switch is to be expected
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Albert Wesker
 
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Post » Sat Jun 02, 2012 11:32 am

So you spent all this time typing up the original post listing examples of what a bait and switch is, then didn't say why you felt Skyrim was one.

'kay.

*leaves thread*
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maya papps
 
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Post » Sat Jun 02, 2012 4:28 am

I love Fallout 3, although with some criticism of its own RPG-lite design, but to make Skyrim the same? Why? Heck, even the atmosphere seems to be meant to be similar... "dark" and "gritty".

You realise that Oblivion was the only bright-shiny-stereotypical-European-esque-high-fantasy-world TES game, right? (Unless I'm grossly mistaken as to what Arena was like, although I'd still say that DF and MW set the precedent over Arena and OB).
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Romy Welsch
 
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Post » Sat Jun 02, 2012 8:46 am

Not "bait and switch" for me because this is my first TES game but I am certainly disappointed with short quest lines, lack of choices and some design decisions like smiting. Its one of the most beautiful games I've ever played which makes my disappointment even greater.
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Quick draw II
 
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Post » Fri Jun 01, 2012 8:15 pm

Games change, and that's a good thing. Except for CoD, and we [censored] about that.

Apparently, we also [censored] about ANY game actually innovating and changing. Humans hate change, but hate to admit it.

The way I see it, any game that can have me playing more than 60 hours is a success. Dragon Age 2, Mass Effect 2, Skyrim, WoW, Dark Souls, Halo: Reach, Resident Evil, etc.

Maybe it's just me, but I think Skyrim is INCREDIBLE, and arguably the best TES yet. Not because it's exactly like MW with better graphics, but because it's VERY different from it's predecessors. If I wanted to play MW or OB, I'll play MW or OB. I don't need a new game that has the same mechanics with a different set of textures, I need a new game.

Sure, some people may not like all the changes, but it's still a game that can get people hundreds of hours of content, and that's an exceptional feat.
I agree with you 110%!
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Chenae Butler
 
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Post » Sat Jun 02, 2012 3:26 am

You realise that Oblivion was the only bright-shiny-stereotypical-European-esque-high-fantasy-world TES game, right? (Unless I'm grossly mistaken as to what Arena was like, although I'd still say that DF and MW set the precedent over Arena and OB).
I've played them all and I can tell you now that I never felt Morrowind was "dark" or "gritty" (so clean and cheerful... wondrous and fantastical... where people get "dark" and "gritty" for Morrowind is beyond me, but it was not either... the gameworld was just a bit sterile) and Daggerfall was not the "dark" and "gritty" dreadful world of Fallout 3. It was "mature" in tone, although very stereotypically European so I'm not sure what your gripe with Oblivion is, but not so forcefully "gritty" as Skyrim is. Arena was pretty bright in line with Oblivion. I believe Oblivion was an homage to Arena. In any case, my gripe with the setting is a very minor one, but that game generally feels like Fallout 3.
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A Dardzz
 
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Post » Sat Jun 02, 2012 11:52 am

I see Skyrim as an improved Oblivion. It's definitely not a bait and switch. Morrowind to Oblivion was a bait and switch though. And even though it was, I still spent a hell of a lot of time on it, and I will do the same with Skyrim.
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Naazhe Perezz
 
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Post » Fri Jun 01, 2012 9:59 pm

I've played them all and I can tell you now that I never felt Morrowind was "dark" or "gritty" (so clean and cheerful... wondrous and fantastical... where people get "dark" and "gritty" for Morrowind is beyond me, but it was not either... the gameworld was just a bit sterile) and Daggerfall was not the "dark" and "gritty" dreadful world of Fallout 3. It was "mature" in tone, although very stereotypically European so I'm not sure what your gripe with Oblivion is, but not so forcefully "gritty" as Skyrim is. Arena was pretty bright in line with Oblivion. I believe Oblivion was an homage to Arena.
Well everybody has their opinions. Personally i found Morrowind very dirty and not cheerful at all. Everybody said something like F*** YOU when i walked past them and 70% of the game was blighted ashland and the 30% was a dark swamp. And i also find Skyrim to be more daggerfall like, with all the random things and the overall style.
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Cool Man Sam
 
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Post » Sat Jun 02, 2012 12:42 am

I think any "game" reviews or arguing is always going to be opinionated.
As an open world RPG, Skyrim is great!
So is the previous TES games.
Complaining that it's not like TES games is pure nonesense, since Bethesda has made them and Bethesda still makes them. They own the property, they own the liscense, and they can do whatever they want with them. Whether good or bad, it's their game.
Game companies (or many in general) make changes to a game series which they think will make the game better. Whether this is true or not is based on opinions.
A bait & switch, this game is not. So is ME2, Civ 5, and Fallout 3. The companies didn't promise anything that wasn't delivered. As a consumer you should also know what to expect before you spend your money.
I use those games because I played them and can tell you first hand that they did not once promise something and then not have it in the game.
I for one hated some of the changes in ME2, but I didn't rage about it on forums, then refuse to keep playing.
Skyrim might not be what "you" wanted out of the newest TES game, but it's what the developers wanted, and many gamers expected.
Sorry you and many others were disappointed, but svck it up, play the game or not, and then next time voice your opinion with your money on the next game.
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Mari martnez Martinez
 
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Post » Sat Jun 02, 2012 10:41 am


Play Daggerfall then Morrowind, now explain the similarities.

Would you know they're from the same series without the title?

I have, and Arena before them. Since they use pretty much the same rules (leveling based on skill usage to name one), I think I'd recognize them as easily as the appearance of the Avatar signaled an Ultima game.

My point was that the feel of Skyrim is very much the same as the one I got playing Bethesda's Fallouts (which also felt a lot like Oblivion, but with guns). The trouble for me is the direction Bethesda is taking with all their titles seems more rewarding for players who aren't like me, but that's a whole different subject.
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Joey Avelar
 
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Post » Sat Jun 02, 2012 4:26 am

Skyrim has been a let-down for me. I was one who wanted Morrowind 2.0.
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gary lee
 
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Post » Sat Jun 02, 2012 7:20 am

I have, and Arena before them. Since they use pretty much the same rules (leveling based on skill usage to name one), I think I'd recognize them as easily as the appearance of the Avatar signaled an Ultima game.

My point was that the feel of Skyrim is very much the same as the one I got playing Bethesda's Fallouts (which also felt a lot like Oblivion, but with guns). The trouble for me is the direction Bethesda is taking with all their titles seems more rewarding for players who aren't like me, but that's a whole different subject.
Which type of gamer would you be?
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Robert DeLarosa
 
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Post » Sat Jun 02, 2012 12:48 am

Sequel where nothing is changed = Rehash! OMG stagnant gameplay!

Sequel where gameplay is changed = OMG my series is ruined forever. Look at all these new people playing my game!
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leni
 
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Post » Fri Jun 01, 2012 11:11 pm

Sequel where nothing is changed = Rehash! OMG stagnant gameplay!

Sequel where gameplay is changed = OMG my series is ruined forever. Look at all these new people playing my game!

Amen.

Guy:"CoD svcks, the developers have just made the same game over and over again!"
The Same [censored] Guy:"Skyrim svcks, it changed the gameplay from the way Oblivion and Morrowind had it!"
Me: /wrists
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Bones47
 
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Post » Sat Jun 02, 2012 7:33 am

Sequel where nothing is changed = Rehash! OMG stagnant gameplay!

Sequel where gameplay is changed = OMG my series is ruined forever. Look at all these new people playing my game!

Clever... it's the way it changed, not that it changed. Oblivion is actually my favorite in the series (gasp!) despite having started with Morrowind.
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Marnesia Steele
 
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Post » Fri Jun 01, 2012 10:41 pm

Games change, and that's a good thing. Except for CoD, and we [censored] about that.

Apparently, we also [censored] about ANY game actually innovating and changing. Humans hate change, but hate to admit it.

The way I see it, any game that can have me playing more than 60 hours is a success. Dragon Age 2, Mass Effect 2, Skyrim, WoW, Dark Souls, Halo: Reach, Resident Evil, etc.

Maybe it's just me, but I think Skyrim is INCREDIBLE, and arguably the best TES yet. Not because it's exactly like MW with better graphics, but because it's VERY different from it's predecessors. If I wanted to play MW or OB, I'll play MW or OB. I don't need a new game that has the same mechanics with a different set of textures, I need a new game.

Sure, some people may not like all the changes, but it's still a game that can get people hundreds of hours of content, and that's an exceptional feat.

That pretty much sums up my feelings. Personally, I've never been able to get through Morrowind. Why? It's not a bad game, but it's lacking in so many ways once you've played the 'inferior' TES titles.
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Alisha Clarke
 
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Post » Sat Jun 02, 2012 2:00 am

Anger and frustration? Uuuh Huuuh.

Funnily enough I don't feel any anger and frustration. The developers did a lot of talking before the release, and it allowed me to develop and image in my head of this, the latest in the TES series.

Did it match exactly what I pictured? No.

Was it a totally different game then the one they were talking about? No.

Did I love it? Yes.

As a TES RPG? Oh hell yes.

So I struggle to see the bait and switch (in fact I struggle to see it based on the definition of a bait and switch). Unless you are saying all the angry frustrated people buy solely on their personal picture of the name, separate from reality and don't listen to anything else...which is kind of silly again because the developers talked pretty extensively. People talked pretty extensively on this board based on that, and others. Reviewers talked pretty extensively.

My biggest issue with OP is the listing of Fallout 3 as a "bait and switch". If you bought fallout 3 thinking it would be like Fallout 1,2 or BoS you may actually be blind.

And deaf. And have possibly have been living under a rock.

Except no.

I really tend to get annoyed by this "good game, but not RPG" comments because it's just pure nonesense. If it's not RPG, or a bad one, then the rest of the series is just as bad.
No, the game wasn't a big RPG because it had to-hit rolls or because it had more weapons or because there was no voice acting.

You can still make your own, unique character, you can still mix out whatever class you want by doing those skills, you can still freely roam the world, you can still do quest for whoever you want...

If this sound like an action adventure-FPS then TES is a great action-adventure-FPS series since 1994.

EDIT:

Play Daggerfall then Morrowind, now explain the similarities.

Would you know they're from the same series without the title?

Indeed.

There's so much debate on here about whether Skyrim is great game or not. For the record my opinion is yes, it's a great game but it's not a great open-world RPG. I seems that most of the anger is over the fact that people feel like Bethesda pulled a "bait and switch." If it wasn't called "The Elder Scrolls V: Skyrim" and instead something like "Rise of the Dragonborn" (no TES) I bet people would feel very differently.

I doubt it. If they had managed to keep TES connection out of it completely I would have bought it because it looked like an awesome RPG in the lead up to release. Then I would have played it and gone about the time I first encountered something quintessentially TES "holy crap this is a TES game! Why didn't they have that on the box *glee*"

You see this sort of "bait and switch anger" all the time. Here's some examples of games I can think of off the top of my head (note I'm not saying any of these games were good or bad):

Dragon Age 2
Mass Effect 2
ArcaniA: A Gothic Tale
Ultima 8
Final Fantasy X
Civilization V
Fallout 3

So are you saying bait and switch anger is silly in relation to these games? Because I agree.

And honestly bait and switch is a very specific thing and few of those titles fill the criteria. Few of those games promised an identical experience. Many of them said things would be different and sometimes said how. They were promising an experience that built on or dived off of the originals, not a "you liked the Mako? We have the Mako no changes! Oh wait, we lied, svck it fans, bait and switch!"

ME2 I certainly can't see "it would be a good stand alone game, but it is a terrible ME game" - WTF? Especially since it is a story and that story would be weird by itself. Civ5... huh?

And again - if "fans" go into anything thinking something developed some time after the originals will mechanically be identical they are deluded. Especially when the developer reveals so much about changes or new things. They might not know how well it will work, but they will have an idea mechanic X has been removed/replaced/overhauled.

The thing they all have in common is that the game(s) before them in the series were quite different and they all had a very passionate fan base. When the games on that list came out the fan base largely bought them without question because they expected it to be "like the first one only better." Some people then found out that what I loved about the previous games in the series was gone and they had a significantly different game. That doesn't mean they're bad games mind you. This isn't just limited to games it also happens in music and movies.

How different is "quite different" - I could tell pretty damn easily ME2, Civ5 etc were parts of the series and I didn't have to spend the first 2 hours relearning to play it because the game play was so different and new. They hadn't put ME1 in my hand then replaced it with a game alien to me.

When a musician/band releases a new album that is a significant departure from their previous albums their old fans will often jump up and down screaming "sell out." They bought the album because they liked the previous albums and expected that if the previous albums were to their liking then the new album would be good too. I think the most drastic example I can think of is the Goo Goo Dolls. If you like their first 2 albums (garage punk/rock) odds are you hate the newest one (soft rock/advlt contemporary sort of stuff), unless you have a diverse taste in music.

Which is different to "bait and switch" again, unless the Goo Goo Dolls played up that there album was going to be garage punk/rock just like always but actually sold you soft rock/advlt contemporary. Since a lot of bands release radio edits, demos, singles before the CD even hits shelves the customer has time to hear what the new stuff is before buying the CD.

Movies have the same thing happen. Every time an old classic is remade people kick and scream about it. Just look at the newest Star Trek movie. People who are not Star Trek fans generally like it. The hardcoe trekkies I know hate it with a passion. Although most say if it wasn't "Star Trek" they would like it. In other words, it's a good movie, but it's a terrible "Star Trek Movie."

And the "bait and switch" aspect? People start complaining when the movie is announced, they don't even need to see it to know they wont like it (except sometimes they do see it and they don't hate it). There was a lot of material out before Trek was released, trailers, everything. If people going to see were still so ignorant of the nature of it it was like a bait and switch... well. They have no one to blame but themselves.

TL;DR I don't think most people are saying that Skyrim is a "bad game" they are simply saying that Skyrim is a "bad TES game" or maybe just a "bad open-world RPG."

Which they can. I can't take them seriously however if they blame it on Bethesda baiting and switching because that is silly.
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Sxc-Mary
 
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Post » Sat Jun 02, 2012 12:23 pm

Skyrim is only a bad RPG when you desperately cling to the old school way of what RPG's used to be and refuse to like anything else. And it most definitely isn't a bad Elder Scrolls game, at all.
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Emily Rose
 
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Post » Sat Jun 02, 2012 11:50 am

Oblivion
-Level-scaling
-Attributes
+Balanced smithing, spellmaking, alchemy and enchantment
+Talking companions
+Spears
+Faster two-handed attacks (They're not even double damage, and yet they attack half as fast as the regular one-handers??)

= Perfect

Skyrim
+Balanced smithing, spellmaking, alchemy, speech, lockpicking, sneak and enchantment
+Talking companions (I refer to Dragon Age 1)
+Spears / Polearms (War Scythes!!!)
+Faster two-handed attacks (They're not even double damage, and yet they attack half as fast as the regular one-handers??)

= Perfect
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sexy zara
 
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Post » Sat Jun 02, 2012 8:22 am

Sequel where nothing is changed = Rehash! OMG stagnant gameplay!

Sequel where gameplay is changed = OMG my series is ruined forever. Look at all these new people playing my game!
A whole lot of this
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Laura-Jayne Lee
 
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Post » Sat Jun 02, 2012 3:43 am

Sequel where nothing is changed = Rehash! OMG stagnant gameplay!

Sequel where gameplay is changed = OMG my series is ruined forever. Look at all these new people playing my game!
I disagree. So long as there is new content, people are happy. What happened here is that they pretty much REMOVED content.
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Bad News Rogers
 
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Post » Sat Jun 02, 2012 12:48 am

When a musician/band releases a new album that is a significant departure from their previous albums their old fans will often jump up and down screaming "sell out." They bought the album because they liked the previous albums and expected that if the previous albums were to their liking then the new album would be good too. I think the most drastic example I can think of is the Goo Goo Dolls. If you like their first 2 albums (garage punk/rock) odds are you hate the newest one (soft rock/advlt contemporary sort of stuff), unless you have a diverse taste in music.

You forgot Metallica.

:P
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Logan Greenwood
 
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Post » Fri Jun 01, 2012 8:35 pm

Failed to see how skyrim is not a TES game.

Technically, It even suffers from the same bugs and limitations. Although you have to give credit to the optimization team. Could you have 50 NPC on screen at the same time in oblivion or fallout? In skyrim you can without drastic hits to fps.
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Luna Lovegood
 
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Post » Sat Jun 02, 2012 11:40 am

TES games have just become bland and predictable. That's not to say they aren't good games, but I'm never suprised or really interested in any of the 'plots' or 'dialogue' in Skyrim. To say it is dumbed down would be under exaggerating.

Re: the rpg tears, tbh, I prefer action-adventure. RPG is just nerdy statto stuff and 'power gaming'. The only thing that matter is the writing and the depth of immersion. Slyrim is better than Oblivion by a mile but sadly doesn't feel 'advlt' at all. Not in the same way other games have, such as NV.

Skyrim needs more mature writing and more advlt themes of moral dilemna to really be great. Right now it reminds me of Doctor Who. The Mccoy years used to make me literally [censored] my pants and scream all night alone in the dark. Now its more like Pop Idol meets Songs of Praise.
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Alexandra walker
 
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Post » Sat Jun 02, 2012 11:03 am

I have to disagree with this topic, I don't think Skyrim does massively vary from Oblivion all that much, they're built on the same formula in some respects, you get released out of jail and can do the quest lines in which ever order you like, you can level your character in a pretty similar way. This topic is about games that are different but I'm just not seeing it, Skyrim does have a lot of new things but it hasn't really lost all that much from oblivion other then attributes and spell making.

To me the major gripe is the shortness of the guild lines and the main quest line, they're just too short. There are many issues but most are forgivable and most Bethesda fans are already use too but the issue around the (in my opinion) lack of storyline and compelling quests is an issue that really does need addressing. The storyline is still in a similar style, it's literally the length of it that is the issue. It's like buying a 1KG pack of sugar for 2$ one week then buying a bag of sugar the next week also for 2$ which turns out to only be a 0.5KG pack of sugar; You've got what you expected but there isn't as much of it as you were expecting.
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Lily Something
 
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