The Chosen One!

Post » Wed May 08, 2013 9:26 am

I'm not sure if there's been any development on this since, however, in the coldharbour video they mention that the player is the "soul-less one" as foretold in the elder scrolls.

Is anyone else sick of being the chosen one? For me it seems to take away from the sense of achievement or having your own personality, especially in Skyrim's questlines where you just happen to be the one guy who everyone has been waiting for, and guess what, as soon as the leader of whatever group you've joined dies you're surely the only qualified (despite being the least experienced) member to become the new leader and that really took me out of the game. The idea of being the Soulless one is off putting to me because - along with the fact that it's an MMO where everyone is simultaneously 'the one' which brings up all kinds of RP issues- it i doesn't allow me to feel like my own character.

I just wanted to hear others opinions on this, as ranty as that last paragraph was, because for me I feel like I might well just skip the main story or immediately ignore it once it's over and pretend it wasn't me who was 'the soulless one,' because especially in a multiplayer environment with all the different races areas and cultures to explore I don't want to be the messiah, I just want to be a guy with his own personality, I want to feel like my character has achieved something in the story as opposed to it being his destiny handed to him on a silver platter.


I understand what you are saying OP, some players prefer to wake up in a mmo and make their own story. It kind of defeats the object when you have 500k to gods knows how many other chosen ones waking up in the world lol. It's seems the latest crazy story mode that the latest themepark mmo are adopting, personally i would rather wake up in a world as a nobody.

This is exactly how I feel

Maybe you get the option when making the character to not activate the main story and just start in your factions area as one of the soldiers or something

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Mashystar
 
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Post » Wed May 08, 2013 7:56 am

The main story is "single player" just like every other Tes game.
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Soraya Davy
 
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Post » Wed May 08, 2013 3:40 am

I know :D I'm just a fussy git

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Ashley Campos
 
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Post » Wed May 08, 2013 12:21 pm

Eventhough i am really fond 'o silver and so on i agree! I see myself as a sort of anti hero amd never as a hero or in this case chosen one...in fact i tire of such matters...pffft!

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Maya Maya
 
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Post » Wed May 08, 2013 1:23 am

I understand what you are saying OP, some players prefer to wake up in a mmo and make their own story. It kind of defeats the object when you have 500k to gods knows how many other chosen ones waking up in the world lol. It's seems the latest crazy story mode that the latest themepark mmo are adopting, personally i would rather wake up in a world as a nobody.

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Eve(G)
 
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Post » Wed May 08, 2013 8:41 am

A potential problem, honestly, much like the Old Republic. If an MMO is single player focused, it gives players very few reasons to interact with each other or stick around once they finish the story.

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Nicole M
 
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Post » Wed May 08, 2013 5:57 am

I thought it was like...everyones soul has been stolen and they got to get it back

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Dalton Greynolds
 
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Post » Wed May 08, 2013 8:42 am

Apparently we don't lol. :D

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Scott Clemmons
 
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Post » Wed May 08, 2013 1:19 am

And this is why the more I hear and read about ESO the more I think Zenimax is designing it all wrong, as in making it a single player game where you get to talk to your friends. Sure they might be able to come along with you but there is no point to them coming because it was designed for you to do solo.

This was the mistake SWTOR made and it looks like ESO is making the exact same mistake, everything in PvE can be done solo and the only reason they are making it an MMO instead of a single player game is so they can collect monthly fees or have some other type of constant cash flow that single player games lack.

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Jessica Nash
 
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Post » Wed May 08, 2013 4:29 am

Exactly, SWTOR failed in that part because each class had the exact same story and exact same ending and had no affect on your character end game.

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Stephanie I
 
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Post » Wed May 08, 2013 5:29 am

Yeah i found it to be a real immersion killer.

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Nomee
 
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Post » Wed May 08, 2013 8:18 am

i have already complained about this in another thread. i hate the idea of there being millions of chosen "ones"

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Shianne Donato
 
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Post » Tue May 07, 2013 7:56 pm


I do not disagree. Most of my interest in the title at this point is in the combat/ai/crafting systems. Those are the only new things they seem to be bringing to the table.
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FirDaus LOVe farhana
 
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Post » Tue May 07, 2013 9:38 pm

Couldn't of said it better myself, this has been the problem with mmo's over the last three years.

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Eduardo Rosas
 
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Post » Tue May 07, 2013 8:53 pm


nasty question.

let me put it like this: i wouldn't be if Skyrim wouldn't be what it is.

have a look at Oblivion:
you definitely were NOT the chosen one in Oblivion. Martin was the chosen one while the player only was his servant.

Morrowind:
you were the chosen one... maybe!
you might as well ignored the main quest an became the leader of a guild/great house (playing weeks to achieve this).
and even if you played the main quest you were able to do as you were told, with Vivec as your ally
or slay the false god and have a slightly different story line.


in Skyrim it was the ability of achieving everything with just one character and the feeling of having the whole world standing still waiting just for you to arrive, that killed the whole system...


so I say it depends:
if we are allowed to play the game without caring about any prophecy I'm absolutely fine with being called the chosen one.

but if it'll be like Skyrim, were every piece of crap reminded my all the time that I and nobody else was the chosen one I'm going to hate it just as I hated Skyrim's story.
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Adam Porter
 
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Post » Tue May 07, 2013 9:08 pm

Screw you all. I AM THE ONE! You guys are just distractions, so I can save the world.

svckers. :rofl:

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tannis
 
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Post » Tue May 07, 2013 8:17 pm

Well I think its just the RPG element of MMORPG that Devs think they absolutely must have. I mean in a single player RPG sure it makes sense, you play the game for the story as much as for the mechanics. But in an MMO while some may play for the story, you play an MMORPG for the fact that its an MMO and you want to play with others in the game world. Sure you enjoy the background fluff and what ever the IP is but I'll just never understand when or how this notion that there MUST be a single player type story in an MMO came to be. Yes your MMO needs good background Lore and a world that players will get into and care about but a single player type story line to play through? I just don't see what place it has in this genre.

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Claire Mclaughlin
 
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Post » Wed May 08, 2013 10:16 am

Agreed!

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Ryan Lutz
 
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Post » Wed May 08, 2013 12:24 am

That's the problem with these story mode MMO's. I actually prefer lotro's book system, you knew that somewhere in the world the fellowship was on the move and you actually meet up with them. You are taking along the story through books and live key moments of the story, i don't think swtor or gw2 came close to lotro for story. You were apart from the story in a way but you were still involved from a far.

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Facebook me
 
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Post » Wed May 08, 2013 10:01 am

But you WERE chosen, there was no way to play that game without being the guy who saved Martin because you start off that way, with Patrick Stewart saying he saw you in his dreams, as opposed to just starting out in the world and having the opportunity to get involved as your own character instead of having no say in the matter. I played most of Oblivion pretending that first bit didn't happen and that that was some other guy

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Emily Rose
 
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Post » Wed May 08, 2013 4:10 am

Yes and you can accomplish that without making every player in the MMO "the hero" in fact it is far better if everyone is just an "average Joe or Jane" and not the hero.

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Miss Hayley
 
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Post » Wed May 08, 2013 3:36 am

this is what i am thinking at this point as well.

think about it... you can do whatever the hell you want! you got no soul, go live and die as often as you like!

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A Dardzz
 
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Post » Wed May 08, 2013 12:51 am

It's true almost every game these days are only about instant grativitation as well as making you the all mighty hero that saves the day, or every day for that matter! I seriously wonder if that is a buzz killer at some point for i think it is or rather will be, since not everyone likes their path "chosen" for them!

Seriously hope that TESO will be fun and not like most MMO's a single player experience in which you can talk to others, played many games like that before and it took the fun out off it very fast...

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Britta Gronkowski
 
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Post » Tue May 07, 2013 11:59 pm


the magic word is "sold units" and "contribution margin" (ok it's actually more words...)

no matter if a player only spends the free month or the rest of his life playing the MMO they want him to pay $ 50~60 for the game.

one player more or less doesn't make a real difference so these $ 50~60 come free.

now if Mr. Free-$$$ is happy with his SP-experience he will buy the next MMO as well for another 'free' $ 50~60.
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Rebecca Clare Smith
 
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Post » Wed May 08, 2013 11:02 am

Yes, would enjoy that very much while lvling up in an MMO. If the story revolves around how you fit into your faction and how you can contribute to it and how you can join others in doing so. A Storyline to play through is fine but in an MMO it shouldn't be a single player story line.

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Neil
 
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