I'm not sure if there's been any development on this since, however, in the coldharbour video they mention that the player is the "soul-less one" as foretold in the elder scrolls.
Is anyone else sick of being the chosen one? For me it seems to take away from the sense of achievement or having your own personality, especially in Skyrim's questlines where you just happen to be the one guy who everyone has been waiting for, and guess what, as soon as the leader of whatever group you've joined dies you're surely the only qualified (despite being the least experienced) member to become the new leader and that really took me out of the game. The idea of being the Soulless one is off putting to me because - along with the fact that it's an MMO where everyone is simultaneously 'the one' which brings up all kinds of RP issues- it i doesn't allow me to feel like my own character.
I just wanted to hear others opinions on this, as ranty as that last paragraph was, because for me I feel like I might well just skip the main story or immediately ignore it once it's over and pretend it wasn't me who was 'the soulless one,' because especially in a multiplayer environment with all the different races areas and cultures to explore I don't want to be the messiah, I just want to be a guy with his own personality, I want to feel like my character has achieved something in the story as opposed to it being his destiny handed to him on a silver platter.
I understand what you are saying OP, some players prefer to wake up in a mmo and make their own story. It kind of defeats the object when you have 500k to gods knows how many other chosen ones waking up in the world lol. It's seems the latest crazy story mode that the latest themepark mmo are adopting, personally i would rather wake up in a world as a nobody.
This is exactly how I feel
Maybe you get the option when making the character to not activate the main story and just start in your factions area as one of the soldiers or something