To the company of Bethesda

Post » Thu May 17, 2012 3:23 pm

Love the game, love the franchise, kudos to the developers and writers


...but...please


FIRE YOUR QA TEAM. Cause obviously they didn't do dike when it came to testing this game
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emma sweeney
 
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Post » Fri May 18, 2012 2:20 am

Love the game, love the franchise, kudos to the developers and writers


...but...please


FIRE YOUR QA TEAM. Cause obviously they didn't do dike when it came to testing this game
Obviously you have never played a large open world sandbox game on release, ever.
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Penny Courture
 
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Post » Fri May 18, 2012 1:58 am

No, I have. But I also know a few game testers who can tell this game was not properly beta tested before release
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Lyd
 
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Post » Thu May 17, 2012 2:03 pm

Obviously you have never played a large open world sandbox game on release, ever.

Yeah, I mean these games are huge, and you just have to accept that there will be glitches soon after release. These glitches should be reported and they can be extremely frustrating, but that's the price you pay for such an expansive game. You just have to be patient. I'm sure Bethesda worked hard to get rid of as many problems as possible (it has been 5 years since Oblivion), but there is only so much they can do.
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aisha jamil
 
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Post » Thu May 17, 2012 6:26 pm

Obviously you have never played a large open world sandbox game on release, ever.

I have (Morrowind, Oblivion, Fallout 3) and this is the worst of the launches that I can remember. I love Bethesda games and will give them a lot of slack but some of the quest glitches are unforgivable. As many of these games as they have made there should not be so many quests that get broken because I find the item or clear the cave prior to getting the quest. They have to know that sometimes the payers ignore their quests and start just by wandering the world and exploring dungeons and caves.

Not coding in the possibility for players to find some quest items before they get the quest is sloppy.
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Jennifer Munroe
 
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Post » Thu May 17, 2012 4:32 pm

I have (Morrowind, Oblivion, Fallout 3) and this is the worst of the launches that I can remember. I love Bethesda games and will give them a lot of slack but some of the quest glitches are unforgivable. As many of these games as they have made there should not be so many quests that get broken because I find the item or clear the cave prior to getting the quest. They have to know that sometimes the payers ignore their quests and start just by wandering the world and exploring dungeons and caves.

Not coding in the possibility for players to find some quest items before they get the quest is sloppy.
I agree for the most part. But I think what makes this particular case with Skyrim so bad is that the people who are affected are so random. Me for example, I have played the game since launch and have yet to see anything that has broken the game. I have found quest items before getting the quests and they all still work fine for me, where as for others simply stepping foot in a dungeon with a quest drop breaks the game for them. I have 1.2 and my resistances still work, and I even installed and played from the HDD since launch and never had texture issues.The biggest thing here though is that the hipsters who jumped on the TES band wagon b/c Skyrim went mainstream have never really played open world games of this scale before and didn't know what to expect. As I said before Daggerfall to this day still has multiple(well over 10) game breaking bugs that have never been patched except by fans. I can understand perfectly the frustration of playing any game and it being really buggy/glitchy, but far to many people are reacting in horribly wrong ways. Bethesda can do no more than say that there's a problem and we're working on it. That is what have been doing since the game released. My experience is on 6 different characters highest being 63 and the lowest being 29.
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Veronica Flores
 
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Post » Fri May 18, 2012 2:56 am

Funny you mention QA team. Has anyone read the credits? Did you see how many people QA tested the game? There must have been over 50 people maybe 100 or more who were credited. I think this just goes to show you that Bethesda like other companies "ignore" what people tell them and just release the product out. No way with that many QA testers, alot of these bugs were not caught, espically the texture being installed to HDD.
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Big Homie
 
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Post » Thu May 17, 2012 1:18 pm

Funny you mention QA team. Has anyone read the credits? Did you see how many people QA tested the game? There must have been over 50 people maybe 100 or more who were credited. I think this just goes to show you that Bethesda like other companies "ignore" what people tell them and just release the product out. No way with that many QA testers, alot of these bugs were not caught, espically the texture being installed to HDD.

+ All the game reviewers playing/testing before the games launch.
But a few hundred, or thousand certainly can't beat a few million.
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tannis
 
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