For whoever is interested, here are the relevant settings from my Skyrimprefs.ini:
Spoiler
iBlurDeferredShadowMask=8:
This setting will blur your shadows, masking the low resolution of the shadows a bit.
fInteriorShadowDistance=2000.0000:
Interior shadow distance, doesn't have a overly strong effect for me. Probably because lowering it will usually mean more shadows being rendered, instead of nicer ones (see below).
fShadowDistance=3000.0000:
Exterior shadow distance. This one is pretty important. Larger values obviously mean shadows visible further away, BUT it also means the quality of the shadows will be reduced.
Additionally it can have a significant impact on performance. Lower values will give you much better performance, as it means the pc has to calculate less shadows.
So: low values mean good looking shadows and good performance but as you don't see them far away it will look strange when they appear while moving.
iShadowMapResolution=2048:
Also very important, controlls the shadow resolution, therefore the overall smoothness. I leave it at 2048 as higher values give a significant loss in fps for indoor scenes.
iShadowMode=3: Don't know about this one
iShadowMaskQuarter=4: Impacts how "crisp" your shadows are. Lower = less detailed I think, with 0 disabling indoor shadows. Too high will crash the game. I feel it makes shadows a bit more "agitated" while moving, which is why I prefer iBlurDeferredShadowMask.
fShadowBiasScale=0.15: Determines how high an object has to be (relative to the lightsource?) to cast a shadow.
And, from the display section in Skyrim.ini:
fSunShadowUpdateTime=0.0000: How fast the shadows move when sun position is updated (0 means they jump, reducing jittering)
fSunUpdateThreshold=0.5: How often the shadows update relative to the sun movement. Set to zero for constant updates.
This setting will blur your shadows, masking the low resolution of the shadows a bit.
fInteriorShadowDistance=2000.0000:
Interior shadow distance, doesn't have a overly strong effect for me. Probably because lowering it will usually mean more shadows being rendered, instead of nicer ones (see below).
fShadowDistance=3000.0000:
Exterior shadow distance. This one is pretty important. Larger values obviously mean shadows visible further away, BUT it also means the quality of the shadows will be reduced.
Additionally it can have a significant impact on performance. Lower values will give you much better performance, as it means the pc has to calculate less shadows.
So: low values mean good looking shadows and good performance but as you don't see them far away it will look strange when they appear while moving.
iShadowMapResolution=2048:
Also very important, controlls the shadow resolution, therefore the overall smoothness. I leave it at 2048 as higher values give a significant loss in fps for indoor scenes.
iShadowMode=3: Don't know about this one
iShadowMaskQuarter=4: Impacts how "crisp" your shadows are. Lower = less detailed I think, with 0 disabling indoor shadows. Too high will crash the game. I feel it makes shadows a bit more "agitated" while moving, which is why I prefer iBlurDeferredShadowMask.
fShadowBiasScale=0.15: Determines how high an object has to be (relative to the lightsource?) to cast a shadow.
And, from the display section in Skyrim.ini:
fSunShadowUpdateTime=0.0000: How fast the shadows move when sun position is updated (0 means they jump, reducing jittering)
fSunUpdateThreshold=0.5: How often the shadows update relative to the sun movement. Set to zero for constant updates.
However, the ini also has those two lines:
iShadowMapResolutionSecondary=512iShadowMapResolutionPrimary=1024
I can't seem to see any impact from those. Does anyone have some information on what they do?