The DLC situation svcks...

Post » Tue Nov 06, 2012 2:59 am

Okay, I've been pretty patient where skyrim and ps3 is concerned. I haven't said a damn thign until today, but here they are announcing yet ANOTHER dlc when we don't even have the first one.

This is the ONLY AAA game on the market that has so many technical issues, and now it's the only game (period, not even among the AAA titles) that has failed to bring it's dlc to the playstation. People here talk about how hard it is to code on ps3 etc etc but you know what? Every other single dev has done it on their corss platform games. Every one, some of whom are 1000x smaller then bethesda financially.

Bethesda needs to stop producing new DLC and get the stuff that already exists working, that's my opinion as a consumer. Especially when the dlc is advertised on the packaging of the product. So far they've let about half of their audience down, in fact I'm going to say over half - the pc guys get the dlc, but the same guys who put bethesda on the map pretty much get a "whenever we feel like it" release date.

I pretty much think bethesda has told everyone who isn't on 360 to screw right off. I don't think I've ever been so frsutarted with a company, and when their next title comes out I'm going to wait for a complete edition a year later and if it runs well, I'll purchase then.

It's nice they're making new dlc, but they clearly don't care about those of us who haven't gotten it so far. If they did, they'd have their team working on that, not the next saleable content.

That's my two cents, whether you agree or not I'd like to hear it, because I've honestly moved from frustrated to outright angry at this point.
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Alexxxxxx
 
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Post » Tue Nov 06, 2012 7:55 am

PC and X-box are highly compatible, so no way of knowing why it's not coming on PC. Unless they extended their exclusivity agreement, but that would be stupid, given the loss of holiday sales.

Re PS3, I agree with you. I haven't played Skyrim in a long time, because I spent weeks getting my characters ready for Hearthfire (piling up ingots and such), and now I can't get it.
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Ellie English
 
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Post » Tue Nov 06, 2012 4:27 am

as pc player I share the pain with you. i hope you ps3 players get the new dlc. i am also sad
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Marine x
 
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Post » Tue Nov 06, 2012 1:28 am

Don't blame Bethesda, blame Sony for using weird hardware and making it hard to code for an open-world game.
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Breautiful
 
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Post » Tue Nov 06, 2012 9:31 am

Yes it does stink. I'm curious as to whether or not beth is going to comment on this.
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Milagros Osorio
 
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Post » Tue Nov 06, 2012 3:59 am

I thought it would be ok if it meant that the DLC gets patched before moving on to the PC, but sadly they are as buggy as can be when the PC gets them. Both DLC's bugged out my main character and the Hearthfire bug was a game breaker. If they don't patch those before this DLC comes out for the PC I may not even bother with it. I know I can fix things with an 'unofficial patch', but dang it I shouldn't have to.
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Marta Wolko
 
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Post » Tue Nov 06, 2012 3:11 pm

Don't blame Bethesda, blame Sony for using weird hardware and making it hard to code for an open-world game.
It is more Bethesda's fault, yes the PS3 three is hard to code for, but Bethesda should have learned how to code for it by now.
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Paula Rose
 
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Post » Tue Nov 06, 2012 4:59 am

Don't blame Bethesda, blame Sony for using weird hardware and making it hard to code for an open-world game.

And yet 4J Studios had no problem porting Oblivion to it.
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TRIsha FEnnesse
 
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Post » Tue Nov 06, 2012 11:36 am

I don't see why it would be so hard to code a 75-MB DLC, especially one that included stuff that probably should have been in the vanilla game to begin with.
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Nomee
 
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Post » Tue Nov 06, 2012 12:51 pm

I agree on the PS3 DLC. Even though I do not own a PS3, I think Beth has a moral obligation to fix the PS3 DLC and get it released as soon as possible.
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Jordan Moreno
 
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Post » Tue Nov 06, 2012 2:46 pm

It is more Bethesda's fault, yes the PS3 three is hard to code for, but Bethesda should have learned how to code for it by now.
That's the point I've said since the DLC debacle happened with Bethesda. They have a history of ineptitude when it comes to developing games for the PS3. Skyrim's situation is bad for Bethesda, but when Bethesda shipped Fallout 3 and took over a year to ship DLC for the system, it tells me that they have a history of bad development with the PS3.
And yet 4J Studios had no problem porting Oblivion to it.
Another valid point. Bethesda should think about outsourcing development for the PS3, since they are so inept with the system.
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Nana Samboy
 
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Post » Tue Nov 06, 2012 4:59 am

It is more Bethesda's fault, yes the PS3 three is hard to code for, but Bethesda should have learned how to code for it by now.

Thing is the gamebryo engine that BETH uses probably does not translate well into useable code on the PS3 (as the memory optimizations are severely lacking ) so it might require using a completely different engine in order to work correctly on the PS3 and that would mean all of the program would have to be redone on a totally different engine and that is not feasible for an already completed game combine that with the fact that the makers of the game engine they are using has disbanded and is no longer around, getting any adaptation to the current engine to make it work is not an option either --- so they have pretty much probably already decided it is done for the PS3 platform unless SONY can come up with something which is unlikely.
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Ross Zombie
 
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Post » Tue Nov 06, 2012 9:39 am

It should not have anything to do with the engine as the main game uses the same engine and works. So what is the real problem with the DLC?
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Davorah Katz
 
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Post » Tue Nov 06, 2012 2:33 pm

Don't blame Bethesda, blame Sony for using weird hardware and making it hard to code for an open-world game.

Sorry, but I disagree. Plenty of other publishers have released titles, and DLC for those titles, that run perfectly well on the PS3, and have released them on schedule.

Bethesda needs to either hire the people they need and/or update their engine/development tools to produce content that is reliably playable on the PS3, or they need to leave the PS3 market.
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Matt Bigelow
 
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Post » Tue Nov 06, 2012 1:26 am

It should not have anything to do with the engine as the main game uses the same engine and works. So what is the real problem with the DLC?

The main game works but has severe problems after progressing in the game as the save size increases - so adding even more content by adding DLC causes the game to become unplayable instead of just a poor experience thus the decision not to release the DLC content in order to keep the game somewhat useable on the format since it was already released.
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Claire
 
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Post » Tue Nov 06, 2012 5:06 am

It should not have anything to do with the engine as the main game uses the same engine and works. So what is the real problem with the DLC?
Some PS3 players have said that Skyrim's massive save file sizes, at least with high level characters, are partially causing the problem. Im not entirely sure, but I've heard from some PS3 players who said the issue is related to the massive 10 MB save files. Apparently, if the PS3 actually gets DLC, it may not be compatible with some high level characters, and some players may have to start from scratch. At least, that's what I've heard.
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kelly thomson
 
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Post » Tue Nov 06, 2012 1:27 pm

a final statement from beth makes the ps3 users happy than waiting to eternity.
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Chenae Butler
 
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Post » Tue Nov 06, 2012 4:47 am

a final statement from beth makes the ps3 users happy than waiting to eternity.
Exactly. Why not just admit they made a huge mistake in the development process? They've kept PS3 users waiting since August for Dawnguard because of the issues that I and JDFan mentioned above. They should have either outsourced development for the PS3 version or waited to release the PS3 version, rather than force a clearly unfinished product on PS3 users. It wouldn't surprise me if we see a Fallout 3 style wait for PS3 Skyrim DLC at this point.
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Stephanie Kemp
 
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Post » Tue Nov 06, 2012 3:36 pm

Sorry, but I disagree. Plenty of other publishers have released titles, and DLC for those titles, that run perfectly well on the PS3, and have released them on schedule.

Bethesda needs to either hire the people they need and/or update their engine/development tools to produce content that is reliably playable on the PS3, or they need to leave the PS3 market.

Agreed. And not only have other publishers done it, but NONE of the other devs have actually failed to do it. Every other cross platform game on the market with DLC has seen a full ps3 release.

Bethesda has a history of this though, fallout 3 was the buggiest game I ever palyed until skyrim. At least it was playable though.

I have serious reservations about picking up their future products.
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BlackaneseB
 
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Post » Tue Nov 06, 2012 9:19 am

I've always heard that it was because the PS3 has less RAM (or something) or work with. So having aspects of a DLC (armor, weapons, followers) loaded into the memory AND elements from the base game is not really going to happen as it stands.
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Rob Davidson
 
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Post » Tue Nov 06, 2012 1:28 pm

Honestly I don't code and I have no clue how any of it works. what I want is some type of communication from Bethesda. We haven't gotten much communication from them at all. We bought the product, at least let us know if you are incapable of giving us the service instead of saying nothing.
To be honest I don't want to buy anything else from Bethesda again, why should I? I own a PS3 and they are incapable of giving me all the content, and apparently don't want to share that they can't do it.
I played Morrowind on the PC, Oblivion on the Xbox and they were both great yes! But at least give us a heads up if you know you're bad at coding for a particular system like the PS3 xD I don't follow everything so I feel kind of cheated xP But oh well, just give us some kind of update or give us a reason why it can't work well enough. The silence is just meh.


I've tried looking and haven't found anything, has Bethesda said anything about DLC for the PS3 anywhere? If i'm wrong about everything I said above please someone point me in the right direction :P
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LuCY sCoTT
 
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Post » Tue Nov 06, 2012 9:03 am

It should not have anything to do with the engine as the main game uses the same engine and works.

Depends on what your definition of "works" is...

What's the real problem with the DLC? The problem is the sloppy port they did of the main game. You can't build a house on a crappy foundation.
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FLYBOYLEAK
 
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Post » Tue Nov 06, 2012 3:55 pm

As a PC player, I also don't like how the DLC situation has played out. The timed exclusive has done good to no one. If Bethesda aren't able to release the DLC, they might as well just come out and admit that; the silence is doing more damage than admitting it. I'm not an expert programmer, but if the more restrictive RAM on the PS3 is to blame (along with the method the engine uses to store data), then it's not really possible to add anything else into the PS3 version; it would be akin to placing a house on a poor foundation.

In other words, please drop this timed exclusive Bethesda, it's helping no-one.
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Beast Attire
 
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Post » Tue Nov 06, 2012 1:32 pm

Thing is the gamebryo engine that BETH uses probably does not translate well into useable code on the PS3 (as the memory optimizations are severely lacking ) so it might require using a completely different engine in order to work correctly on the PS3 and that would mean all of the program would have to be redone on a totally different engine and that is not feasible for an already completed game combine that with the fact that the makers of the game engine they are using has disbanded and is no longer around, getting any adaptation to the current engine to make it work is not an option either --- so they have pretty much probably already decided it is done for the PS3 platform unless SONY can come up with something which is unlikely.

If that's the case, they shouldn't have taken my money and told me that my PS3 version of Skyrim would have a level of parity with the 360 version of Skyrim.

If their engine and the hardware can't play nice, why are they bothering to make games for it at all? And why do they then actively lie about the problems? It's not like people won't notice their game is practically a slide show.
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Damian Parsons
 
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Post » Tue Nov 06, 2012 2:05 am

I am extremely happy that PS3 users don't get DLC. I would not like it one bit if I saw any one of you on the street and someone puts their hands in your pockets and steal your hard earned money. You don't deserve extremely buggy DLC, you don't deserve to pay good money to wreck this game even more. You deserve to take your money and invest it in working games. Give your money to someone who really needs it, like EA (sarcasm)
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Barbequtie
 
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